Merge pull request #641 from chaoc/passthrough
Add support for SPV_NV_geometry_shader_passthrough
This commit is contained in:
46
Test/baseResults/spv.GeometryShaderPassthrough.geom.out
Normal file
46
Test/baseResults/spv.GeometryShaderPassthrough.geom.out
Normal file
@@ -0,0 +1,46 @@
|
||||
spv.GeometryShaderPassthrough.geom
|
||||
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 15
|
||||
|
||||
Capability Geometry
|
||||
Capability GeometryShaderPassthroughNV
|
||||
Extension "SPV_NV_geometry_shader_passthrough"
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Geometry 4 "main" 10 14
|
||||
ExecutionMode 4 Triangles
|
||||
ExecutionMode 4 Invocations 1
|
||||
ExecutionMode 4 OutputVertices
|
||||
Source GLSL 450
|
||||
SourceExtension "GL_NV_geometry_shader_passthrough"
|
||||
Name 4 "main"
|
||||
Name 8 "gl_PerVertex"
|
||||
MemberName 8(gl_PerVertex) 0 "gl_Position"
|
||||
Name 10 ""
|
||||
Name 12 "Inputs"
|
||||
MemberName 12(Inputs) 0 "texcoord"
|
||||
MemberName 12(Inputs) 1 "baseColor"
|
||||
Name 14 ""
|
||||
MemberDecorate 8(gl_PerVertex) 0 BuiltIn Position
|
||||
Decorate 8(gl_PerVertex) Block
|
||||
Decorate 10 PassthroughNV
|
||||
Decorate 12(Inputs) Block
|
||||
Decorate 14 PassthroughNV
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8(gl_PerVertex): TypeStruct 7(fvec4)
|
||||
9: TypePointer Input 8(gl_PerVertex)
|
||||
10: 9(ptr) Variable Input
|
||||
11: TypeVector 6(float) 2
|
||||
12(Inputs): TypeStruct 11(fvec2) 7(fvec4)
|
||||
13: TypePointer Input 12(Inputs)
|
||||
14: 13(ptr) Variable Input
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
Return
|
||||
FunctionEnd
|
||||
17
Test/spv.GeometryShaderPassthrough.geom
Normal file
17
Test/spv.GeometryShaderPassthrough.geom
Normal file
@@ -0,0 +1,17 @@
|
||||
#version 450
|
||||
#extension GL_NV_geometry_shader_passthrough : require
|
||||
|
||||
layout(triangles) in;
|
||||
|
||||
layout(passthrough) in gl_PerVertex {
|
||||
vec4 gl_Position;
|
||||
};
|
||||
|
||||
layout(passthrough) in Inputs {
|
||||
vec2 texcoord;
|
||||
vec4 baseColor;
|
||||
};
|
||||
|
||||
void main()
|
||||
{
|
||||
}
|
||||
Reference in New Issue
Block a user