SPV: Don't support noise*() when generating SPV.
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@@ -95,3 +95,11 @@ void callUserTexture()
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gl_NumSamples; // ERROR, not for Vulkan
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}
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void noise()
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{
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noise1(dv4);
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noise2(4.0);
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noise3(vec2(3));
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noise4(dv4);
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}
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