Adding support for GL_EXT_ray_cull_mask
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@@ -392,6 +392,7 @@ const char* BuiltInString(int builtIn)
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case BuiltInObjectRayDirectionKHR: return "ObjectRayDirectionKHR";
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case BuiltInRayTminKHR: return "RayTminKHR";
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case BuiltInRayTmaxKHR: return "RayTmaxKHR";
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case BuiltInCullMaskKHR: return "CullMaskKHR";
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case BuiltInInstanceCustomIndexKHR: return "InstanceCustomIndexKHR";
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case BuiltInRayGeometryIndexKHR: return "RayGeometryIndexKHR";
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case BuiltInObjectToWorldKHR: return "ObjectToWorldKHR";
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@@ -925,6 +926,7 @@ const char* CapabilityString(int info)
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case CapabilityRayTracingNV: return "RayTracingNV";
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case CapabilityRayTracingMotionBlurNV: return "RayTracingMotionBlurNV";
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case CapabilityRayTracingKHR: return "RayTracingKHR";
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case CapabilityRayCullMaskKHR: return "RayCullMaskKHR";
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case CapabilityRayQueryKHR: return "RayQueryKHR";
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case CapabilityRayTracingProvisionalKHR: return "RayTracingProvisionalKHR";
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case CapabilityRayTraversalPrimitiveCullingKHR: return "RayTraversalPrimitiveCullingKHR";
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