Adding support for GL_EXT_ray_cull_mask
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@@ -1,5 +1,6 @@
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#version 460
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#extension GL_EXT_ray_tracing : enable
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#extension GL_EXT_ray_cull_mask : enable
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hitAttributeEXT vec4 iAttr;
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void main()
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{
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@@ -18,6 +19,7 @@ void main()
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mat4x3 v12 = gl_WorldToObjectEXT;
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mat3x4 v13 = gl_ObjectToWorld3x4EXT;
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mat3x4 v14 = gl_WorldToObject3x4EXT;
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uint v15 = gl_CullMaskEXT;
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iAttr = vec4(0.5f,0.5f,0.0f,1.0f);
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reportIntersectionEXT(0.5, 1U);
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}
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