Implement GL_OES_texture_buffer.
This commit is contained in:
@@ -40,12 +40,32 @@ GL_EXT_gpu_shader5
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GL_OES_gpu_shader5
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ERROR: 0:177: 'variable indexing buffer block array' : not supported with this profile: es
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ERROR: 0:182: 'textureGatherOffsets(...)' : must be a compile-time constant: offsets argument
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ERROR: 36 compilation errors. No code generated.
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ERROR: 0:185: 'samplerBuffer' : Reserved word.
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ERROR: 0:185: 'sampler/image' : type requires declaration of default precision qualifier
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ERROR: 0:186: 'isamplerBuffer' : Reserved word.
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ERROR: 0:186: 'sampler/image' : type requires declaration of default precision qualifier
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ERROR: 0:187: 'usamplerBuffer' : Reserved word.
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ERROR: 0:187: 'sampler/image' : type requires declaration of default precision qualifier
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ERROR: 0:188: 'imageBuffer' : Reserved word.
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ERROR: 0:188: 'sampler/image' : type requires declaration of default precision qualifier
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ERROR: 0:189: 'iimageBuffer' : Reserved word.
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ERROR: 0:189: 'sampler/image' : type requires declaration of default precision qualifier
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ERROR: 0:190: 'uimageBuffer' : Reserved word.
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ERROR: 0:190: 'sampler/image' : type requires declaration of default precision qualifier
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ERROR: 0:195: 'sampler/image' : type requires declaration of default precision qualifier
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ERROR: 0:196: 'sampler/image' : type requires declaration of default precision qualifier
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ERROR: 0:197: 'sampler/image' : type requires declaration of default precision qualifier
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ERROR: 0:198: 'sampler/image' : type requires declaration of default precision qualifier
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ERROR: 0:199: 'sampler/image' : type requires declaration of default precision qualifier
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ERROR: 0:200: 'sampler/image' : type requires declaration of default precision qualifier
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ERROR: 54 compilation errors. No code generated.
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Shader version: 310
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Requested GL_EXT_texture_buffer
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Requested GL_OES_gpu_shader5
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Requested GL_OES_shader_io_blocks
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Requested GL_OES_texture_buffer
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ERROR: node is still EOpNull!
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0:12 Function Definition: main( (global void)
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0:12 Function Parameters:
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@@ -364,6 +384,57 @@ ERROR: node is still EOpNull!
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0:182 0.100000
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0:182 0.100000
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0:182 'offsets' (uniform 4-element array of highp 2-component vector of int)
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0:220 Function Definition: bufferT( (global void)
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0:220 Function Parameters:
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0:222 Sequence
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0:222 Sequence
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0:222 move second child to first child (temp highp int)
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0:222 's1' (temp highp int)
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0:222 Function Call: textureSize(sB1; (global highp int)
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0:222 'bufSamp1' (uniform highp samplerBuffer)
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0:223 Sequence
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0:223 move second child to first child (temp highp int)
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0:223 's2' (temp highp int)
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0:223 Function Call: textureSize(isB1; (global highp int)
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0:223 'bufSamp2' (uniform highp isamplerBuffer)
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0:224 Sequence
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0:224 move second child to first child (temp highp int)
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0:224 's3' (temp highp int)
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0:224 Function Call: textureSize(usB1; (global highp int)
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0:224 'bufSamp3' (uniform highp usamplerBuffer)
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0:226 Sequence
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0:226 move second child to first child (temp highp int)
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0:226 's4' (temp highp int)
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0:226 Function Call: imageSize(IB1; (global highp int)
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0:226 'bufSamp4' (writeonly uniform highp imageBuffer)
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0:227 Sequence
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0:227 move second child to first child (temp highp int)
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0:227 's5' (temp highp int)
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0:227 Function Call: imageSize(iIB1; (global highp int)
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0:227 'bufSamp5' (writeonly uniform highp iimageBuffer)
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0:228 Sequence
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0:228 move second child to first child (temp highp int)
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0:228 's6' (temp highp int)
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0:228 Function Call: imageSize(uIB1; (global highp int)
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0:228 'bufSamp6' (writeonly uniform highp uimageBuffer)
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0:230 Sequence
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0:230 move second child to first child (temp highp 4-component vector of float)
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0:230 'f1' (temp highp 4-component vector of float)
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0:230 Function Call: texelFetch(sB1;i1; (global highp 4-component vector of float)
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0:230 'bufSamp1' (uniform highp samplerBuffer)
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0:230 's1' (temp highp int)
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0:231 Sequence
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0:231 move second child to first child (temp highp 4-component vector of int)
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0:231 'f2' (temp highp 4-component vector of int)
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0:231 Function Call: texelFetch(isB1;i1; (global highp 4-component vector of int)
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0:231 'bufSamp2' (uniform highp isamplerBuffer)
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0:231 's2' (temp highp int)
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0:232 Sequence
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0:232 move second child to first child (temp highp 4-component vector of uint)
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0:232 'f3' (temp highp 4-component vector of uint)
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0:232 Function Call: texelFetch(usB1;i1; (global highp 4-component vector of uint)
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0:232 'bufSamp3' (uniform highp usamplerBuffer)
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0:232 's3' (temp highp int)
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0:? Linker Objects
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0:? 's' (shared highp 4-component vector of float)
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0:? 'v' (buffer highp 4-component vector of float)
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@@ -413,6 +484,24 @@ ERROR: node is still EOpNull!
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0:? 0 (const int)
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0:? 0 (const int)
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0:? 0 (const int)
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0:? 'badSamp1' (uniform mediump samplerBuffer)
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0:? 'badSamp2' (uniform mediump isamplerBuffer)
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0:? 'badSamp3' (uniform mediump usamplerBuffer)
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0:? 'badSamp4' (writeonly uniform mediump imageBuffer)
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0:? 'badSamp5' (writeonly uniform mediump iimageBuffer)
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0:? 'badSamp6' (writeonly uniform mediump uimageBuffer)
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0:? 'noPreSamp1' (uniform mediump samplerBuffer)
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0:? 'noPreSamp2' (uniform mediump isamplerBuffer)
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0:? 'noPreSamp3' (uniform mediump usamplerBuffer)
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0:? 'noPreSamp4' (writeonly uniform mediump imageBuffer)
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0:? 'noPreSamp5' (writeonly uniform mediump iimageBuffer)
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0:? 'noPreSamp6' (writeonly uniform mediump uimageBuffer)
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0:? 'bufSamp1' (uniform highp samplerBuffer)
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0:? 'bufSamp2' (uniform highp isamplerBuffer)
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0:? 'bufSamp3' (uniform highp usamplerBuffer)
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0:? 'bufSamp4' (writeonly uniform highp imageBuffer)
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0:? 'bufSamp5' (writeonly uniform highp iimageBuffer)
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0:? 'bufSamp6' (writeonly uniform highp uimageBuffer)
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0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
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@@ -421,8 +510,10 @@ Linked vertex stage:
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Shader version: 310
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Requested GL_EXT_texture_buffer
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Requested GL_OES_gpu_shader5
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Requested GL_OES_shader_io_blocks
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Requested GL_OES_texture_buffer
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ERROR: node is still EOpNull!
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0:12 Function Definition: main( (global void)
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0:12 Function Parameters:
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@@ -741,6 +832,57 @@ ERROR: node is still EOpNull!
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0:182 0.100000
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0:182 0.100000
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0:182 'offsets' (uniform 4-element array of highp 2-component vector of int)
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0:220 Function Definition: bufferT( (global void)
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0:220 Function Parameters:
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0:222 Sequence
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0:222 Sequence
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0:222 move second child to first child (temp highp int)
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0:222 's1' (temp highp int)
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0:222 Function Call: textureSize(sB1; (global highp int)
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0:222 'bufSamp1' (uniform highp samplerBuffer)
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0:223 Sequence
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0:223 move second child to first child (temp highp int)
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0:223 's2' (temp highp int)
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0:223 Function Call: textureSize(isB1; (global highp int)
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0:223 'bufSamp2' (uniform highp isamplerBuffer)
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0:224 Sequence
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0:224 move second child to first child (temp highp int)
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0:224 's3' (temp highp int)
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0:224 Function Call: textureSize(usB1; (global highp int)
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0:224 'bufSamp3' (uniform highp usamplerBuffer)
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0:226 Sequence
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0:226 move second child to first child (temp highp int)
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0:226 's4' (temp highp int)
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0:226 Function Call: imageSize(IB1; (global highp int)
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0:226 'bufSamp4' (writeonly uniform highp imageBuffer)
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0:227 Sequence
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0:227 move second child to first child (temp highp int)
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0:227 's5' (temp highp int)
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0:227 Function Call: imageSize(iIB1; (global highp int)
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0:227 'bufSamp5' (writeonly uniform highp iimageBuffer)
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0:228 Sequence
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0:228 move second child to first child (temp highp int)
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0:228 's6' (temp highp int)
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0:228 Function Call: imageSize(uIB1; (global highp int)
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0:228 'bufSamp6' (writeonly uniform highp uimageBuffer)
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0:230 Sequence
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0:230 move second child to first child (temp highp 4-component vector of float)
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0:230 'f1' (temp highp 4-component vector of float)
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0:230 Function Call: texelFetch(sB1;i1; (global highp 4-component vector of float)
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0:230 'bufSamp1' (uniform highp samplerBuffer)
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0:230 's1' (temp highp int)
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0:231 Sequence
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0:231 move second child to first child (temp highp 4-component vector of int)
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0:231 'f2' (temp highp 4-component vector of int)
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0:231 Function Call: texelFetch(isB1;i1; (global highp 4-component vector of int)
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0:231 'bufSamp2' (uniform highp isamplerBuffer)
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0:231 's2' (temp highp int)
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0:232 Sequence
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0:232 move second child to first child (temp highp 4-component vector of uint)
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0:232 'f3' (temp highp 4-component vector of uint)
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0:232 Function Call: texelFetch(usB1;i1; (global highp 4-component vector of uint)
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0:232 'bufSamp3' (uniform highp usamplerBuffer)
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0:232 's3' (temp highp int)
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0:? Linker Objects
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0:? 's' (shared highp 4-component vector of float)
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0:? 'v' (buffer highp 4-component vector of float)
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@@ -790,6 +932,24 @@ ERROR: node is still EOpNull!
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0:? 0 (const int)
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0:? 0 (const int)
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0:? 0 (const int)
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0:? 'badSamp1' (uniform mediump samplerBuffer)
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0:? 'badSamp2' (uniform mediump isamplerBuffer)
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0:? 'badSamp3' (uniform mediump usamplerBuffer)
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0:? 'badSamp4' (writeonly uniform mediump imageBuffer)
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0:? 'badSamp5' (writeonly uniform mediump iimageBuffer)
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0:? 'badSamp6' (writeonly uniform mediump uimageBuffer)
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0:? 'noPreSamp1' (uniform mediump samplerBuffer)
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0:? 'noPreSamp2' (uniform mediump isamplerBuffer)
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0:? 'noPreSamp3' (uniform mediump usamplerBuffer)
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0:? 'noPreSamp4' (writeonly uniform mediump imageBuffer)
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0:? 'noPreSamp5' (writeonly uniform mediump iimageBuffer)
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0:? 'noPreSamp6' (writeonly uniform mediump uimageBuffer)
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0:? 'bufSamp1' (uniform highp samplerBuffer)
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0:? 'bufSamp2' (uniform highp isamplerBuffer)
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0:? 'bufSamp3' (uniform highp usamplerBuffer)
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0:? 'bufSamp4' (writeonly uniform highp imageBuffer)
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0:? 'bufSamp5' (writeonly uniform highp iimageBuffer)
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0:? 'bufSamp6' (writeonly uniform highp uimageBuffer)
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0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
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