Implement GL_OES_texture_buffer.
This commit is contained in:
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30314590ff
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302b46aebc
@ -181,3 +181,53 @@ void pfoo()
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textureGatherOffsets(sArray[0], vec2(0.1), constOffsets);
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textureGatherOffsets(sArray[0], vec2(0.1), offsets); // ERROR, offset not constant
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}
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uniform samplerBuffer badSamp1; // ERROR, reserved
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uniform isamplerBuffer badSamp2; // ERROR, reserved
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uniform usamplerBuffer badSamp3; // ERROR, reserved
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uniform writeonly imageBuffer badSamp4; // ERROR, reserved
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uniform writeonly iimageBuffer badSamp5; // ERROR, reserved
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uniform writeonly uimageBuffer badSamp6; // ERROR, reserved
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#extension GL_OES_texture_buffer : enable
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#extension GL_EXT_texture_buffer : enable
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uniform samplerBuffer noPreSamp1; // ERROR, no default precision
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uniform isamplerBuffer noPreSamp2; // ERROR, no default precision
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uniform usamplerBuffer noPreSamp3; // ERROR, no default precision
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uniform writeonly imageBuffer noPreSamp4; // ERROR, no default precision
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uniform writeonly iimageBuffer noPreSamp5; // ERROR, no default precision
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uniform writeonly uimageBuffer noPreSamp6; // ERROR, no default precision
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precision highp samplerBuffer;
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precision highp isamplerBuffer;
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precision highp usamplerBuffer;
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precision highp imageBuffer;
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precision highp iimageBuffer;
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precision highp uimageBuffer;
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#ifdef GL_OES_texture_buffer
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uniform samplerBuffer bufSamp1;
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uniform isamplerBuffer bufSamp2;
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uniform usamplerBuffer bufSamp3;
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#endif
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#ifdef GL_EXT_texture_buffer
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uniform writeonly imageBuffer bufSamp4;
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uniform writeonly iimageBuffer bufSamp5;
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uniform writeonly uimageBuffer bufSamp6;
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#endif
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void bufferT()
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{
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highp int s1 = textureSize(bufSamp1);
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highp int s2 = textureSize(bufSamp2);
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highp int s3 = textureSize(bufSamp3);
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highp int s4 = imageSize(bufSamp4);
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highp int s5 = imageSize(bufSamp5);
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highp int s6 = imageSize(bufSamp6);
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highp vec4 f1 = texelFetch(bufSamp1, s1);
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highp ivec4 f2 = texelFetch(bufSamp2, s2);
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highp uvec4 f3 = texelFetch(bufSamp3, s3);
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}
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@ -40,12 +40,32 @@ GL_EXT_gpu_shader5
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GL_OES_gpu_shader5
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ERROR: 0:177: 'variable indexing buffer block array' : not supported with this profile: es
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ERROR: 0:182: 'textureGatherOffsets(...)' : must be a compile-time constant: offsets argument
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ERROR: 36 compilation errors. No code generated.
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ERROR: 0:185: 'samplerBuffer' : Reserved word.
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ERROR: 0:185: 'sampler/image' : type requires declaration of default precision qualifier
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ERROR: 0:186: 'isamplerBuffer' : Reserved word.
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ERROR: 0:186: 'sampler/image' : type requires declaration of default precision qualifier
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ERROR: 0:187: 'usamplerBuffer' : Reserved word.
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ERROR: 0:187: 'sampler/image' : type requires declaration of default precision qualifier
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ERROR: 0:188: 'imageBuffer' : Reserved word.
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ERROR: 0:188: 'sampler/image' : type requires declaration of default precision qualifier
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ERROR: 0:189: 'iimageBuffer' : Reserved word.
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ERROR: 0:189: 'sampler/image' : type requires declaration of default precision qualifier
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ERROR: 0:190: 'uimageBuffer' : Reserved word.
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ERROR: 0:190: 'sampler/image' : type requires declaration of default precision qualifier
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ERROR: 0:195: 'sampler/image' : type requires declaration of default precision qualifier
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ERROR: 0:196: 'sampler/image' : type requires declaration of default precision qualifier
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ERROR: 0:197: 'sampler/image' : type requires declaration of default precision qualifier
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ERROR: 0:198: 'sampler/image' : type requires declaration of default precision qualifier
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ERROR: 0:199: 'sampler/image' : type requires declaration of default precision qualifier
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ERROR: 0:200: 'sampler/image' : type requires declaration of default precision qualifier
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ERROR: 54 compilation errors. No code generated.
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Shader version: 310
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Requested GL_EXT_texture_buffer
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Requested GL_OES_gpu_shader5
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Requested GL_OES_shader_io_blocks
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Requested GL_OES_texture_buffer
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ERROR: node is still EOpNull!
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0:12 Function Definition: main( (global void)
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0:12 Function Parameters:
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@ -364,6 +384,57 @@ ERROR: node is still EOpNull!
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0:182 0.100000
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0:182 0.100000
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0:182 'offsets' (uniform 4-element array of highp 2-component vector of int)
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0:220 Function Definition: bufferT( (global void)
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0:220 Function Parameters:
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0:222 Sequence
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0:222 Sequence
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0:222 move second child to first child (temp highp int)
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0:222 's1' (temp highp int)
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0:222 Function Call: textureSize(sB1; (global highp int)
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0:222 'bufSamp1' (uniform highp samplerBuffer)
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0:223 Sequence
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0:223 move second child to first child (temp highp int)
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0:223 's2' (temp highp int)
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0:223 Function Call: textureSize(isB1; (global highp int)
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0:223 'bufSamp2' (uniform highp isamplerBuffer)
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0:224 Sequence
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0:224 move second child to first child (temp highp int)
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0:224 's3' (temp highp int)
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0:224 Function Call: textureSize(usB1; (global highp int)
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0:224 'bufSamp3' (uniform highp usamplerBuffer)
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0:226 Sequence
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0:226 move second child to first child (temp highp int)
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0:226 's4' (temp highp int)
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0:226 Function Call: imageSize(IB1; (global highp int)
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0:226 'bufSamp4' (writeonly uniform highp imageBuffer)
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0:227 Sequence
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0:227 move second child to first child (temp highp int)
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0:227 's5' (temp highp int)
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0:227 Function Call: imageSize(iIB1; (global highp int)
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0:227 'bufSamp5' (writeonly uniform highp iimageBuffer)
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0:228 Sequence
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0:228 move second child to first child (temp highp int)
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0:228 's6' (temp highp int)
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0:228 Function Call: imageSize(uIB1; (global highp int)
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0:228 'bufSamp6' (writeonly uniform highp uimageBuffer)
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0:230 Sequence
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0:230 move second child to first child (temp highp 4-component vector of float)
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0:230 'f1' (temp highp 4-component vector of float)
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0:230 Function Call: texelFetch(sB1;i1; (global highp 4-component vector of float)
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0:230 'bufSamp1' (uniform highp samplerBuffer)
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0:230 's1' (temp highp int)
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0:231 Sequence
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0:231 move second child to first child (temp highp 4-component vector of int)
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0:231 'f2' (temp highp 4-component vector of int)
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0:231 Function Call: texelFetch(isB1;i1; (global highp 4-component vector of int)
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0:231 'bufSamp2' (uniform highp isamplerBuffer)
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0:231 's2' (temp highp int)
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0:232 Sequence
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0:232 move second child to first child (temp highp 4-component vector of uint)
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0:232 'f3' (temp highp 4-component vector of uint)
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0:232 Function Call: texelFetch(usB1;i1; (global highp 4-component vector of uint)
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0:232 'bufSamp3' (uniform highp usamplerBuffer)
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0:232 's3' (temp highp int)
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0:? Linker Objects
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0:? 's' (shared highp 4-component vector of float)
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0:? 'v' (buffer highp 4-component vector of float)
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@ -413,6 +484,24 @@ ERROR: node is still EOpNull!
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0:? 0 (const int)
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0:? 0 (const int)
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0:? 0 (const int)
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0:? 'badSamp1' (uniform mediump samplerBuffer)
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0:? 'badSamp2' (uniform mediump isamplerBuffer)
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0:? 'badSamp3' (uniform mediump usamplerBuffer)
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0:? 'badSamp4' (writeonly uniform mediump imageBuffer)
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0:? 'badSamp5' (writeonly uniform mediump iimageBuffer)
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0:? 'badSamp6' (writeonly uniform mediump uimageBuffer)
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0:? 'noPreSamp1' (uniform mediump samplerBuffer)
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0:? 'noPreSamp2' (uniform mediump isamplerBuffer)
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0:? 'noPreSamp3' (uniform mediump usamplerBuffer)
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0:? 'noPreSamp4' (writeonly uniform mediump imageBuffer)
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0:? 'noPreSamp5' (writeonly uniform mediump iimageBuffer)
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0:? 'noPreSamp6' (writeonly uniform mediump uimageBuffer)
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0:? 'bufSamp1' (uniform highp samplerBuffer)
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0:? 'bufSamp2' (uniform highp isamplerBuffer)
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0:? 'bufSamp3' (uniform highp usamplerBuffer)
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0:? 'bufSamp4' (writeonly uniform highp imageBuffer)
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0:? 'bufSamp5' (writeonly uniform highp iimageBuffer)
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0:? 'bufSamp6' (writeonly uniform highp uimageBuffer)
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0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
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@ -421,8 +510,10 @@ Linked vertex stage:
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Shader version: 310
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Requested GL_EXT_texture_buffer
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Requested GL_OES_gpu_shader5
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Requested GL_OES_shader_io_blocks
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Requested GL_OES_texture_buffer
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ERROR: node is still EOpNull!
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0:12 Function Definition: main( (global void)
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0:12 Function Parameters:
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@ -741,6 +832,57 @@ ERROR: node is still EOpNull!
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0:182 0.100000
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0:182 0.100000
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0:182 'offsets' (uniform 4-element array of highp 2-component vector of int)
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0:220 Function Definition: bufferT( (global void)
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0:220 Function Parameters:
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0:222 Sequence
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0:222 Sequence
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0:222 move second child to first child (temp highp int)
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0:222 's1' (temp highp int)
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0:222 Function Call: textureSize(sB1; (global highp int)
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0:222 'bufSamp1' (uniform highp samplerBuffer)
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0:223 Sequence
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0:223 move second child to first child (temp highp int)
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0:223 's2' (temp highp int)
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0:223 Function Call: textureSize(isB1; (global highp int)
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0:223 'bufSamp2' (uniform highp isamplerBuffer)
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0:224 Sequence
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0:224 move second child to first child (temp highp int)
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0:224 's3' (temp highp int)
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0:224 Function Call: textureSize(usB1; (global highp int)
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0:224 'bufSamp3' (uniform highp usamplerBuffer)
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0:226 Sequence
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0:226 move second child to first child (temp highp int)
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0:226 's4' (temp highp int)
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0:226 Function Call: imageSize(IB1; (global highp int)
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0:226 'bufSamp4' (writeonly uniform highp imageBuffer)
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0:227 Sequence
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0:227 move second child to first child (temp highp int)
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0:227 's5' (temp highp int)
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0:227 Function Call: imageSize(iIB1; (global highp int)
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0:227 'bufSamp5' (writeonly uniform highp iimageBuffer)
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0:228 Sequence
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0:228 move second child to first child (temp highp int)
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0:228 's6' (temp highp int)
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0:228 Function Call: imageSize(uIB1; (global highp int)
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0:228 'bufSamp6' (writeonly uniform highp uimageBuffer)
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0:230 Sequence
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0:230 move second child to first child (temp highp 4-component vector of float)
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0:230 'f1' (temp highp 4-component vector of float)
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0:230 Function Call: texelFetch(sB1;i1; (global highp 4-component vector of float)
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0:230 'bufSamp1' (uniform highp samplerBuffer)
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0:230 's1' (temp highp int)
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0:231 Sequence
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0:231 move second child to first child (temp highp 4-component vector of int)
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0:231 'f2' (temp highp 4-component vector of int)
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0:231 Function Call: texelFetch(isB1;i1; (global highp 4-component vector of int)
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0:231 'bufSamp2' (uniform highp isamplerBuffer)
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0:231 's2' (temp highp int)
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0:232 Sequence
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0:232 move second child to first child (temp highp 4-component vector of uint)
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0:232 'f3' (temp highp 4-component vector of uint)
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0:232 Function Call: texelFetch(usB1;i1; (global highp 4-component vector of uint)
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0:232 'bufSamp3' (uniform highp usamplerBuffer)
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0:232 's3' (temp highp int)
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0:? Linker Objects
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0:? 's' (shared highp 4-component vector of float)
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0:? 'v' (buffer highp 4-component vector of float)
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@ -790,6 +932,24 @@ ERROR: node is still EOpNull!
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0:? 0 (const int)
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0:? 0 (const int)
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0:? 0 (const int)
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0:? 'badSamp1' (uniform mediump samplerBuffer)
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0:? 'badSamp2' (uniform mediump isamplerBuffer)
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0:? 'badSamp3' (uniform mediump usamplerBuffer)
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0:? 'badSamp4' (writeonly uniform mediump imageBuffer)
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0:? 'badSamp5' (writeonly uniform mediump iimageBuffer)
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0:? 'badSamp6' (writeonly uniform mediump uimageBuffer)
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0:? 'noPreSamp1' (uniform mediump samplerBuffer)
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0:? 'noPreSamp2' (uniform mediump isamplerBuffer)
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0:? 'noPreSamp3' (uniform mediump usamplerBuffer)
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0:? 'noPreSamp4' (writeonly uniform mediump imageBuffer)
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0:? 'noPreSamp5' (writeonly uniform mediump iimageBuffer)
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0:? 'noPreSamp6' (writeonly uniform mediump uimageBuffer)
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0:? 'bufSamp1' (uniform highp samplerBuffer)
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0:? 'bufSamp2' (uniform highp isamplerBuffer)
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0:? 'bufSamp3' (uniform highp usamplerBuffer)
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0:? 'bufSamp4' (writeonly uniform highp imageBuffer)
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0:? 'bufSamp5' (writeonly uniform highp iimageBuffer)
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0:? 'bufSamp6' (writeonly uniform highp uimageBuffer)
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0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
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@ -2,5 +2,5 @@
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// For the version, it uses the latest git tag followed by the number of commits.
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// For the date, it uses the current date (when then script is run).
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#define GLSLANG_REVISION "2.3.715"
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#define GLSLANG_REVISION "2.3.716"
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#define GLSLANG_DATE "16-Aug-2015"
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@ -1827,6 +1827,8 @@ void TBuiltIns::add2ndGenerationSamplingImaging(int version, EProfile profile)
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//
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TBasicType bTypes[3] = { EbtFloat, EbtInt, EbtUint };
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bool skipBuffer = (profile == EEsProfile && version < 310) || (profile != EEsProfile && version < 140);
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bool skipCubeArrayed = (profile == EEsProfile || version < 130);
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// enumerate all the types
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for (int image = 0; image <= 1; ++image) { // loop over "bool" image vs sampler
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@ -1854,9 +1856,9 @@ void TBuiltIns::add2ndGenerationSamplingImaging(int version, EProfile profile)
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continue;
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if (dim == Esd3D && shadow)
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continue;
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if (dim == EsdCube && arrayed && (profile == EEsProfile || version < 130))
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if (dim == EsdCube && arrayed && skipCubeArrayed)
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continue;
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if (dim == EsdBuffer && (profile == EEsProfile || version < 140))
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if (dim == EsdBuffer && skipBuffer)
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continue;
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if (dim == EsdBuffer && (shadow || arrayed || ms))
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continue;
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@ -781,9 +781,13 @@ int TScanContext::tokenizeIdentifier()
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case IMAGE2DRECT:
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case IIMAGE2DRECT:
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case UIMAGE2DRECT:
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return firstGenerationImage(false);
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case IMAGEBUFFER:
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case IIMAGEBUFFER:
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case UIMAGEBUFFER:
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if (parseContext.extensionsTurnedOn(Num_AEP_texture_buffer, AEP_texture_buffer))
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return keyword;
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return firstGenerationImage(false);
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case IMAGE2D:
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@ -834,7 +838,6 @@ int TScanContext::tokenizeIdentifier()
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case SAMPLER1DARRAYSHADOW:
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case USAMPLER1D:
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case USAMPLER1DARRAY:
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case SAMPLERBUFFER:
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afterType = true;
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return es30ReservedFromGLSL(130);
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@ -858,9 +861,20 @@ int TScanContext::tokenizeIdentifier()
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case ISAMPLER2DRECT:
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case USAMPLER2DRECT:
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afterType = true;
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return es30ReservedFromGLSL(140);
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case SAMPLERBUFFER:
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afterType = true;
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if (parseContext.extensionsTurnedOn(Num_AEP_texture_buffer, AEP_texture_buffer))
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return keyword;
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return es30ReservedFromGLSL(130);
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case ISAMPLERBUFFER:
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case USAMPLERBUFFER:
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afterType = true;
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if (parseContext.extensionsTurnedOn(Num_AEP_texture_buffer, AEP_texture_buffer))
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return keyword;
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return es30ReservedFromGLSL(140);
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case SAMPLER2DMS:
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@ -192,7 +192,7 @@ void TParseContext::initializeExtensionBehavior()
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extensionBehavior[E_GL_EXT_shader_io_blocks] = EBhDisable;
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extensionBehavior[E_GL_EXT_tessellation_shader] = EBhDisable;
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extensionBehavior[E_GL_EXT_tessellation_point_size] = EBhDisable;
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extensionBehavior[E_GL_EXT_texture_buffer] = EBhDisablePartial;
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extensionBehavior[E_GL_EXT_texture_buffer] = EBhDisable;
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extensionBehavior[E_GL_EXT_texture_cube_map_array] = EBhDisablePartial;
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// OES matching AEP
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@ -203,7 +203,7 @@ void TParseContext::initializeExtensionBehavior()
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extensionBehavior[E_GL_OES_shader_io_blocks] = EBhDisable;
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extensionBehavior[E_GL_OES_tessellation_shader] = EBhDisable;
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extensionBehavior[E_GL_OES_tessellation_point_size] = EBhDisable;
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extensionBehavior[E_GL_OES_texture_buffer] = EBhDisablePartial;
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extensionBehavior[E_GL_OES_texture_buffer] = EBhDisable;
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extensionBehavior[E_GL_OES_texture_cube_map_array] = EBhDisablePartial;
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}
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