Implement GL_OES_primitive_bounding_box.
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@@ -127,3 +127,17 @@ void pointSize2()
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// d = fma(d, d, d);
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//}
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//
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void bbBad()
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{
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gl_BoundingBoxOES; // ERROR without GL_OES_primitive_bounding_box
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}
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#extension GL_OES_primitive_bounding_box : enable
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void bb()
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{
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gl_BoundingBoxOES[0] = vec4(0.0);
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gl_BoundingBoxOES[1] = vec4(1.0);
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gl_BoundingBoxOES[2] = vec4(2.0); // ERROR, overflow
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}
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@@ -119,3 +119,10 @@ void pointSize2()
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float ps = gl_in[1].gl_PointSize; // ERROR, not in the redeclaration, but no error on use of gl_PointSize
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gl_PointSize = ps;
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}
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#extension GL_EXT_primitive_bounding_box : enable
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void bbbad()
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{
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gl_BoundingBoxOES; // ERROR, wrong stage
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}
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@@ -37,11 +37,16 @@ GL_OES_gpu_shader5
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ERROR: 0:104: 'sample' : Reserved word.
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ERROR: 0:106: 'vertices' : can only apply to a standalone qualifier
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ERROR: 0:107: 'vertices' : inconsistent output number of vertices for array size of misSized
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ERROR: 31 compilation errors. No code generated.
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ERROR: 0:133: 'gl_BoundingBoxOES' : required extension not requested: Possible extensions include:
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GL_EXT_primitive_bounding_box
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GL_OES_primitive_bounding_box
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ERROR: 0:142: '[' : array index out of range '2'
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ERROR: 33 compilation errors. No code generated.
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Shader version: 310
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Requested GL_ARB_separate_shader_objects
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Requested GL_OES_primitive_bounding_box
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Requested GL_OES_shader_io_blocks
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Requested GL_OES_tessellation_point_size
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Requested GL_OES_tessellation_shader
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@@ -216,6 +221,43 @@ ERROR: node is still EOpNull!
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0:115 Constant:
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0:115 1 (const int)
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0:115 'ps' (temp highp float)
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0:131 Function Definition: bbBad( (global void)
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0:131 Function Parameters:
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0:133 Sequence
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0:133 'gl_BoundingBoxOES' (patch out 2-element array of highp 4-component vector of float BoundingBox)
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0:138 Function Definition: bb( (global void)
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0:138 Function Parameters:
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0:140 Sequence
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0:140 move second child to first child (temp highp 4-component vector of float)
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0:140 direct index (patch temp highp 4-component vector of float BoundingBox)
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0:140 'gl_BoundingBoxOES' (patch out 2-element array of highp 4-component vector of float BoundingBox)
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0:140 Constant:
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0:140 0 (const int)
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0:140 Constant:
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0:140 0.000000
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0:140 0.000000
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0:140 0.000000
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0:140 0.000000
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0:141 move second child to first child (temp highp 4-component vector of float)
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0:141 direct index (patch temp highp 4-component vector of float BoundingBox)
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0:141 'gl_BoundingBoxOES' (patch out 2-element array of highp 4-component vector of float BoundingBox)
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0:141 Constant:
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0:141 1 (const int)
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0:141 Constant:
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0:141 1.000000
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0:141 1.000000
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0:141 1.000000
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0:141 1.000000
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0:142 move second child to first child (temp highp 4-component vector of float)
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0:142 direct index (patch temp highp 4-component vector of float BoundingBox)
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0:142 'gl_BoundingBoxOES' (patch out 2-element array of highp 4-component vector of float BoundingBox)
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0:142 Constant:
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0:142 2 (const int)
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0:142 Constant:
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0:142 2.000000
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0:142 2.000000
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0:142 2.000000
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0:142 2.000000
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0:? Linker Objects
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0:? 'gl_out' (out 4-element array of block{out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
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0:? 'outa' (global 4-element array of highp int)
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@@ -246,6 +288,7 @@ Linked tessellation control stage:
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Shader version: 310
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Requested GL_ARB_separate_shader_objects
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Requested GL_OES_primitive_bounding_box
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Requested GL_OES_shader_io_blocks
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Requested GL_OES_tessellation_point_size
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Requested GL_OES_tessellation_shader
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@@ -420,6 +463,43 @@ ERROR: node is still EOpNull!
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0:115 Constant:
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0:115 1 (const int)
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0:115 'ps' (temp highp float)
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0:131 Function Definition: bbBad( (global void)
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0:131 Function Parameters:
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0:133 Sequence
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0:133 'gl_BoundingBoxOES' (patch out 2-element array of highp 4-component vector of float BoundingBox)
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0:138 Function Definition: bb( (global void)
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0:138 Function Parameters:
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0:140 Sequence
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0:140 move second child to first child (temp highp 4-component vector of float)
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0:140 direct index (patch temp highp 4-component vector of float BoundingBox)
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0:140 'gl_BoundingBoxOES' (patch out 2-element array of highp 4-component vector of float BoundingBox)
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0:140 Constant:
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0:140 0 (const int)
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0:140 Constant:
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0:140 0.000000
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0:140 0.000000
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0:140 0.000000
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0:140 0.000000
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0:141 move second child to first child (temp highp 4-component vector of float)
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0:141 direct index (patch temp highp 4-component vector of float BoundingBox)
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0:141 'gl_BoundingBoxOES' (patch out 2-element array of highp 4-component vector of float BoundingBox)
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0:141 Constant:
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0:141 1 (const int)
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0:141 Constant:
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0:141 1.000000
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0:141 1.000000
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0:141 1.000000
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0:141 1.000000
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0:142 move second child to first child (temp highp 4-component vector of float)
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0:142 direct index (patch temp highp 4-component vector of float BoundingBox)
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0:142 'gl_BoundingBoxOES' (patch out 2-element array of highp 4-component vector of float BoundingBox)
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0:142 Constant:
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0:142 2 (const int)
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0:142 Constant:
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0:142 2.000000
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0:142 2.000000
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0:142 2.000000
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0:142 2.000000
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0:? Linker Objects
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0:? 'gl_out' (out 4-element array of block{out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
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0:? 'outa' (global 4-element array of highp int)
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@@ -47,11 +47,13 @@ ERROR: 0:105: 'gl_TessLevelOuter' : identifiers starting with "gl_" are reserved
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ERROR: 0:113: 'sample' : Reserved word.
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ERROR: 0:119: 'gl_PointSize' : no such field in structure
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ERROR: 0:119: '=' : cannot convert from 'temp block{in highp 4-component vector of float gl_Position}' to 'temp highp float'
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ERROR: 43 compilation errors. No code generated.
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ERROR: 0:127: 'gl_BoundingBoxOES' : undeclared identifier
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ERROR: 44 compilation errors. No code generated.
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Shader version: 310
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Requested GL_ARB_separate_shader_objects
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Requested GL_EXT_primitive_bounding_box
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Requested GL_EXT_shader_io_blocks
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Requested GL_EXT_tessellation_shader
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Requested GL_OES_shader_io_blocks
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@@ -148,6 +150,10 @@ ERROR: node is still EOpNull!
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0:120 Constant:
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0:120 1 (const uint)
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0:120 'ps' (temp highp float)
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0:125 Function Definition: bbbad( (global void)
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0:125 Function Parameters:
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0:127 Sequence
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0:127 'gl_BoundingBoxOES' (temp float)
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0:? Linker Objects
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0:? 'patchIn' (patch in highp 4-component vector of float)
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0:? 'patchOut' (patch out highp 4-component vector of float)
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@@ -180,6 +186,7 @@ Linked tessellation evaluation stage:
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Shader version: 310
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Requested GL_ARB_separate_shader_objects
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Requested GL_EXT_primitive_bounding_box
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Requested GL_EXT_shader_io_blocks
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Requested GL_EXT_tessellation_shader
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Requested GL_OES_shader_io_blocks
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@@ -276,6 +283,10 @@ ERROR: node is still EOpNull!
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0:120 Constant:
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0:120 1 (const uint)
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0:120 'ps' (temp highp float)
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0:125 Function Definition: bbbad( (global void)
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0:125 Function Parameters:
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0:127 Sequence
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0:127 'gl_BoundingBoxOES' (temp float)
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0:? Linker Objects
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0:? 'patchIn' (patch in highp 4-component vector of float)
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0:? 'patchOut' (patch out highp 4-component vector of float)
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