Implement GL_OES_primitive_bounding_box.
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@@ -119,3 +119,10 @@ void pointSize2()
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float ps = gl_in[1].gl_PointSize; // ERROR, not in the redeclaration, but no error on use of gl_PointSize
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gl_PointSize = ps;
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}
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#extension GL_EXT_primitive_bounding_box : enable
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void bbbad()
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{
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gl_BoundingBoxOES; // ERROR, wrong stage
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}
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