Implement GL_OES_primitive_bounding_box.

This commit is contained in:
John Kessenich
2015-08-16 11:38:07 -06:00
parent cee88e3644
commit 30314590ff
8 changed files with 127 additions and 5 deletions

View File

@@ -37,11 +37,16 @@ GL_OES_gpu_shader5
ERROR: 0:104: 'sample' : Reserved word.
ERROR: 0:106: 'vertices' : can only apply to a standalone qualifier
ERROR: 0:107: 'vertices' : inconsistent output number of vertices for array size of misSized
ERROR: 31 compilation errors. No code generated.
ERROR: 0:133: 'gl_BoundingBoxOES' : required extension not requested: Possible extensions include:
GL_EXT_primitive_bounding_box
GL_OES_primitive_bounding_box
ERROR: 0:142: '[' : array index out of range '2'
ERROR: 33 compilation errors. No code generated.
Shader version: 310
Requested GL_ARB_separate_shader_objects
Requested GL_OES_primitive_bounding_box
Requested GL_OES_shader_io_blocks
Requested GL_OES_tessellation_point_size
Requested GL_OES_tessellation_shader
@@ -216,6 +221,43 @@ ERROR: node is still EOpNull!
0:115 Constant:
0:115 1 (const int)
0:115 'ps' (temp highp float)
0:131 Function Definition: bbBad( (global void)
0:131 Function Parameters:
0:133 Sequence
0:133 'gl_BoundingBoxOES' (patch out 2-element array of highp 4-component vector of float BoundingBox)
0:138 Function Definition: bb( (global void)
0:138 Function Parameters:
0:140 Sequence
0:140 move second child to first child (temp highp 4-component vector of float)
0:140 direct index (patch temp highp 4-component vector of float BoundingBox)
0:140 'gl_BoundingBoxOES' (patch out 2-element array of highp 4-component vector of float BoundingBox)
0:140 Constant:
0:140 0 (const int)
0:140 Constant:
0:140 0.000000
0:140 0.000000
0:140 0.000000
0:140 0.000000
0:141 move second child to first child (temp highp 4-component vector of float)
0:141 direct index (patch temp highp 4-component vector of float BoundingBox)
0:141 'gl_BoundingBoxOES' (patch out 2-element array of highp 4-component vector of float BoundingBox)
0:141 Constant:
0:141 1 (const int)
0:141 Constant:
0:141 1.000000
0:141 1.000000
0:141 1.000000
0:141 1.000000
0:142 move second child to first child (temp highp 4-component vector of float)
0:142 direct index (patch temp highp 4-component vector of float BoundingBox)
0:142 'gl_BoundingBoxOES' (patch out 2-element array of highp 4-component vector of float BoundingBox)
0:142 Constant:
0:142 2 (const int)
0:142 Constant:
0:142 2.000000
0:142 2.000000
0:142 2.000000
0:142 2.000000
0:? Linker Objects
0:? 'gl_out' (out 4-element array of block{out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:? 'outa' (global 4-element array of highp int)
@@ -246,6 +288,7 @@ Linked tessellation control stage:
Shader version: 310
Requested GL_ARB_separate_shader_objects
Requested GL_OES_primitive_bounding_box
Requested GL_OES_shader_io_blocks
Requested GL_OES_tessellation_point_size
Requested GL_OES_tessellation_shader
@@ -420,6 +463,43 @@ ERROR: node is still EOpNull!
0:115 Constant:
0:115 1 (const int)
0:115 'ps' (temp highp float)
0:131 Function Definition: bbBad( (global void)
0:131 Function Parameters:
0:133 Sequence
0:133 'gl_BoundingBoxOES' (patch out 2-element array of highp 4-component vector of float BoundingBox)
0:138 Function Definition: bb( (global void)
0:138 Function Parameters:
0:140 Sequence
0:140 move second child to first child (temp highp 4-component vector of float)
0:140 direct index (patch temp highp 4-component vector of float BoundingBox)
0:140 'gl_BoundingBoxOES' (patch out 2-element array of highp 4-component vector of float BoundingBox)
0:140 Constant:
0:140 0 (const int)
0:140 Constant:
0:140 0.000000
0:140 0.000000
0:140 0.000000
0:140 0.000000
0:141 move second child to first child (temp highp 4-component vector of float)
0:141 direct index (patch temp highp 4-component vector of float BoundingBox)
0:141 'gl_BoundingBoxOES' (patch out 2-element array of highp 4-component vector of float BoundingBox)
0:141 Constant:
0:141 1 (const int)
0:141 Constant:
0:141 1.000000
0:141 1.000000
0:141 1.000000
0:141 1.000000
0:142 move second child to first child (temp highp 4-component vector of float)
0:142 direct index (patch temp highp 4-component vector of float BoundingBox)
0:142 'gl_BoundingBoxOES' (patch out 2-element array of highp 4-component vector of float BoundingBox)
0:142 Constant:
0:142 2 (const int)
0:142 Constant:
0:142 2.000000
0:142 2.000000
0:142 2.000000
0:142 2.000000
0:? Linker Objects
0:? 'gl_out' (out 4-element array of block{out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:? 'outa' (global 4-element array of highp int)

View File

@@ -47,11 +47,13 @@ ERROR: 0:105: 'gl_TessLevelOuter' : identifiers starting with "gl_" are reserved
ERROR: 0:113: 'sample' : Reserved word.
ERROR: 0:119: 'gl_PointSize' : no such field in structure
ERROR: 0:119: '=' : cannot convert from 'temp block{in highp 4-component vector of float gl_Position}' to 'temp highp float'
ERROR: 43 compilation errors. No code generated.
ERROR: 0:127: 'gl_BoundingBoxOES' : undeclared identifier
ERROR: 44 compilation errors. No code generated.
Shader version: 310
Requested GL_ARB_separate_shader_objects
Requested GL_EXT_primitive_bounding_box
Requested GL_EXT_shader_io_blocks
Requested GL_EXT_tessellation_shader
Requested GL_OES_shader_io_blocks
@@ -148,6 +150,10 @@ ERROR: node is still EOpNull!
0:120 Constant:
0:120 1 (const uint)
0:120 'ps' (temp highp float)
0:125 Function Definition: bbbad( (global void)
0:125 Function Parameters:
0:127 Sequence
0:127 'gl_BoundingBoxOES' (temp float)
0:? Linker Objects
0:? 'patchIn' (patch in highp 4-component vector of float)
0:? 'patchOut' (patch out highp 4-component vector of float)
@@ -180,6 +186,7 @@ Linked tessellation evaluation stage:
Shader version: 310
Requested GL_ARB_separate_shader_objects
Requested GL_EXT_primitive_bounding_box
Requested GL_EXT_shader_io_blocks
Requested GL_EXT_tessellation_shader
Requested GL_OES_shader_io_blocks
@@ -276,6 +283,10 @@ ERROR: node is still EOpNull!
0:120 Constant:
0:120 1 (const uint)
0:120 'ps' (temp highp float)
0:125 Function Definition: bbbad( (global void)
0:125 Function Parameters:
0:127 Sequence
0:127 'gl_BoundingBoxOES' (temp float)
0:? Linker Objects
0:? 'patchIn' (patch in highp 4-component vector of float)
0:? 'patchOut' (patch out highp 4-component vector of float)