Implement GL_OES_primitive_bounding_box.
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@@ -37,11 +37,16 @@ GL_OES_gpu_shader5
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ERROR: 0:104: 'sample' : Reserved word.
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ERROR: 0:106: 'vertices' : can only apply to a standalone qualifier
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ERROR: 0:107: 'vertices' : inconsistent output number of vertices for array size of misSized
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ERROR: 31 compilation errors. No code generated.
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ERROR: 0:133: 'gl_BoundingBoxOES' : required extension not requested: Possible extensions include:
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GL_EXT_primitive_bounding_box
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GL_OES_primitive_bounding_box
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ERROR: 0:142: '[' : array index out of range '2'
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ERROR: 33 compilation errors. No code generated.
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Shader version: 310
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Requested GL_ARB_separate_shader_objects
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Requested GL_OES_primitive_bounding_box
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Requested GL_OES_shader_io_blocks
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Requested GL_OES_tessellation_point_size
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Requested GL_OES_tessellation_shader
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@@ -216,6 +221,43 @@ ERROR: node is still EOpNull!
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0:115 Constant:
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0:115 1 (const int)
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0:115 'ps' (temp highp float)
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0:131 Function Definition: bbBad( (global void)
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0:131 Function Parameters:
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0:133 Sequence
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0:133 'gl_BoundingBoxOES' (patch out 2-element array of highp 4-component vector of float BoundingBox)
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0:138 Function Definition: bb( (global void)
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0:138 Function Parameters:
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0:140 Sequence
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0:140 move second child to first child (temp highp 4-component vector of float)
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0:140 direct index (patch temp highp 4-component vector of float BoundingBox)
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0:140 'gl_BoundingBoxOES' (patch out 2-element array of highp 4-component vector of float BoundingBox)
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0:140 Constant:
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0:140 0 (const int)
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0:140 Constant:
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0:140 0.000000
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0:140 0.000000
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0:140 0.000000
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0:140 0.000000
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0:141 move second child to first child (temp highp 4-component vector of float)
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0:141 direct index (patch temp highp 4-component vector of float BoundingBox)
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0:141 'gl_BoundingBoxOES' (patch out 2-element array of highp 4-component vector of float BoundingBox)
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0:141 Constant:
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0:141 1 (const int)
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0:141 Constant:
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0:141 1.000000
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0:141 1.000000
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0:141 1.000000
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0:141 1.000000
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0:142 move second child to first child (temp highp 4-component vector of float)
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0:142 direct index (patch temp highp 4-component vector of float BoundingBox)
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0:142 'gl_BoundingBoxOES' (patch out 2-element array of highp 4-component vector of float BoundingBox)
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0:142 Constant:
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0:142 2 (const int)
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0:142 Constant:
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0:142 2.000000
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0:142 2.000000
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0:142 2.000000
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0:142 2.000000
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0:? Linker Objects
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0:? 'gl_out' (out 4-element array of block{out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
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0:? 'outa' (global 4-element array of highp int)
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@@ -246,6 +288,7 @@ Linked tessellation control stage:
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Shader version: 310
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Requested GL_ARB_separate_shader_objects
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Requested GL_OES_primitive_bounding_box
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Requested GL_OES_shader_io_blocks
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Requested GL_OES_tessellation_point_size
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Requested GL_OES_tessellation_shader
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@@ -420,6 +463,43 @@ ERROR: node is still EOpNull!
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0:115 Constant:
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0:115 1 (const int)
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0:115 'ps' (temp highp float)
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0:131 Function Definition: bbBad( (global void)
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0:131 Function Parameters:
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0:133 Sequence
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0:133 'gl_BoundingBoxOES' (patch out 2-element array of highp 4-component vector of float BoundingBox)
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0:138 Function Definition: bb( (global void)
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0:138 Function Parameters:
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0:140 Sequence
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0:140 move second child to first child (temp highp 4-component vector of float)
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0:140 direct index (patch temp highp 4-component vector of float BoundingBox)
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0:140 'gl_BoundingBoxOES' (patch out 2-element array of highp 4-component vector of float BoundingBox)
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0:140 Constant:
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0:140 0 (const int)
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0:140 Constant:
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0:140 0.000000
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0:140 0.000000
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0:140 0.000000
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0:140 0.000000
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0:141 move second child to first child (temp highp 4-component vector of float)
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0:141 direct index (patch temp highp 4-component vector of float BoundingBox)
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0:141 'gl_BoundingBoxOES' (patch out 2-element array of highp 4-component vector of float BoundingBox)
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0:141 Constant:
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0:141 1 (const int)
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0:141 Constant:
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0:141 1.000000
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0:141 1.000000
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0:141 1.000000
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0:141 1.000000
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0:142 move second child to first child (temp highp 4-component vector of float)
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0:142 direct index (patch temp highp 4-component vector of float BoundingBox)
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0:142 'gl_BoundingBoxOES' (patch out 2-element array of highp 4-component vector of float BoundingBox)
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0:142 Constant:
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0:142 2 (const int)
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0:142 Constant:
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0:142 2.000000
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0:142 2.000000
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0:142 2.000000
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0:142 2.000000
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0:? Linker Objects
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0:? 'gl_out' (out 4-element array of block{out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
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0:? 'outa' (global 4-element array of highp int)
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