AST: dump attributes along with control flow.
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@@ -38,7 +38,7 @@ ERROR: node is still EOpNull!
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0:22 'i' ( temp int)
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0:22 Constant:
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0:22 0 (const int)
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0:22 Loop with condition tested first
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0:22 Loop with condition tested first: Dependency 4
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0:22 Loop Condition
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0:22 Compare Less Than ( temp bool)
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0:22 'i' ( temp int)
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@@ -48,7 +48,7 @@ ERROR: node is still EOpNull!
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0:22 Loop Terminal Expression
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0:22 Pre-Increment ( temp int)
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0:22 'i' ( temp int)
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0:23 Test condition and select ( temp void)
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0:23 Test condition and select ( temp void): Flatten
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0:23 Condition
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0:23 Constant:
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0:23 true (const bool)
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@@ -56,7 +56,7 @@ ERROR: node is still EOpNull!
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0:28 Function Definition: attExt( ( global void)
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0:28 Function Parameters:
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0:30 Sequence
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0:30 Loop with condition not tested first
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0:30 Loop with condition not tested first: Dependency -3
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0:30 Loop Condition
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0:30 Constant:
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0:30 true (const bool)
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@@ -10,7 +10,7 @@ local_size = (4, 6, 8)
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0:11 'x' ( temp int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 Loop with condition tested first
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0:11 Loop with condition tested first: Unroll
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0:11 Loop Condition
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0:11 Compare Less Than ( temp bool)
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0:11 'x' ( temp int)
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@@ -53,7 +53,7 @@ local_size = (4, 6, 8)
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0:11 'x' ( temp int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 Loop with condition tested first
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0:11 Loop with condition tested first: Unroll
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0:11 Loop Condition
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0:11 Compare Less Than ( temp bool)
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0:11 'x' ( temp int)
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@@ -6,7 +6,7 @@ gl_FragCoord origin is upper left
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0:2 Function Parameters:
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0:2 'input' ( in 4-component vector of float)
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0:? Sequence
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0:11 Test condition and select ( temp void)
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0:11 Test condition and select ( temp void): DontFlatten
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0:11 Condition
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0:11 Constant:
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0:11 false (const bool)
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@@ -33,7 +33,7 @@ gl_FragCoord origin is upper left
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0:2 Function Parameters:
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0:2 'input' ( in 4-component vector of float)
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0:? Sequence
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0:11 Test condition and select ( temp void)
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0:11 Test condition and select ( temp void): DontFlatten
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0:11 Condition
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0:11 Constant:
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0:11 false (const bool)
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@@ -6,12 +6,12 @@ gl_FragCoord origin is upper left
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0:2 Function Parameters:
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0:2 'input' ( in float)
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0:? Sequence
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0:3 Loop with condition not tested first
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0:3 Loop with condition not tested first: Unroll
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0:3 Loop Condition
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0:3 Constant:
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0:3 false (const bool)
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0:3 No loop body
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0:4 Loop with condition not tested first
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0:4 Loop with condition not tested first: Unroll
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0:4 Loop Condition
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0:4 Constant:
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0:4 false (const bool)
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@@ -80,12 +80,12 @@ gl_FragCoord origin is upper left
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0:2 Function Parameters:
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0:2 'input' ( in float)
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0:? Sequence
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0:3 Loop with condition not tested first
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0:3 Loop with condition not tested first: Unroll
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0:3 Loop Condition
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0:3 Constant:
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0:3 false (const bool)
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0:3 No loop body
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0:4 Loop with condition not tested first
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0:4 Loop with condition not tested first: Unroll
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0:4 Loop Condition
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0:4 Constant:
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0:4 false (const bool)
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@@ -17,7 +17,7 @@ gl_FragCoord origin is upper left
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0:4 No loop condition
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0:4 No loop body
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0:? Sequence
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0:5 Loop with condition tested first
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0:5 Loop with condition tested first: Unroll
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0:5 Loop Condition
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0:5 any ( temp bool)
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0:5 NotEqual ( temp 4-component vector of bool)
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@@ -220,7 +220,7 @@ gl_FragCoord origin is upper left
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0:4 No loop condition
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0:4 No loop body
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0:? Sequence
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0:5 Loop with condition tested first
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0:5 Loop with condition tested first: Unroll
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0:5 Loop Condition
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0:5 any ( temp bool)
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0:5 NotEqual ( temp 4-component vector of bool)
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@@ -42,7 +42,7 @@ gl_FragCoord origin is upper left
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0:14 'input' ( in 4-component vector of float)
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0:14 'input' ( in 4-component vector of float)
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0:14 true case is null
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0:19 Test condition and select ( temp void)
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0:19 Test condition and select ( temp void): Flatten
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0:19 Condition
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0:19 all ( temp bool)
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0:19 Equal ( temp 4-component vector of bool)
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@@ -152,7 +152,7 @@ gl_FragCoord origin is upper left
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0:14 'input' ( in 4-component vector of float)
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0:14 'input' ( in 4-component vector of float)
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0:14 true case is null
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0:19 Test condition and select ( temp void)
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0:19 Test condition and select ( temp void): Flatten
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0:19 Condition
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0:19 all ( temp bool)
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0:19 Equal ( temp 4-component vector of bool)
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@@ -10,7 +10,7 @@ gl_FragCoord origin is upper left
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0:5 'x' ( temp int)
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0:5 Constant:
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0:5 0 (const int)
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0:5 Loop with condition tested first
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0:5 Loop with condition tested first: Unroll
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0:5 Loop Condition
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0:5 Compare Less Than ( temp bool)
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0:5 'x' ( temp int)
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@@ -25,7 +25,7 @@ gl_FragCoord origin is upper left
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0:8 'y' ( temp int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 Loop with condition tested first
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0:8 Loop with condition tested first: DontUnroll
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0:8 Loop Condition
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0:8 Compare Less Than ( temp bool)
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0:8 'y' ( temp int)
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@@ -80,7 +80,7 @@ gl_FragCoord origin is upper left
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0:5 'x' ( temp int)
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0:5 Constant:
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0:5 0 (const int)
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0:5 Loop with condition tested first
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0:5 Loop with condition tested first: Unroll
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0:5 Loop Condition
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0:5 Compare Less Than ( temp bool)
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0:5 'x' ( temp int)
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@@ -95,7 +95,7 @@ gl_FragCoord origin is upper left
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0:8 'y' ( temp int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 Loop with condition tested first
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0:8 Loop with condition tested first: DontUnroll
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0:8 Loop Condition
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0:8 Compare Less Than ( temp bool)
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0:8 'y' ( temp int)
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@@ -36,7 +36,7 @@ gl_FragCoord origin is upper left
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0:17 Pre-Decrement ( temp 4-component vector of float)
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0:17 'input' ( in 4-component vector of float)
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0:18 Branch: Break
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0:21 switch
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0:21 switch: DontFlatten
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0:21 condition
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0:21 'c' ( in int)
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0:21 body
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@@ -186,7 +186,7 @@ gl_FragCoord origin is upper left
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0:17 Pre-Decrement ( temp 4-component vector of float)
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0:17 'input' ( in 4-component vector of float)
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0:18 Branch: Break
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0:21 switch
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0:21 switch: DontFlatten
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0:21 condition
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0:21 'c' ( in int)
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0:21 body
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@@ -21,7 +21,7 @@ gl_FragCoord origin is upper left
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0:4 Constant:
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0:4 false (const bool)
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0:4 No loop body
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0:5 Loop with condition tested first
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0:5 Loop with condition tested first: Unroll
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0:5 Loop Condition
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0:5 Constant:
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0:5 false (const bool)
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@@ -71,7 +71,7 @@ gl_FragCoord origin is upper left
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0:4 Constant:
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0:4 false (const bool)
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0:4 No loop body
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0:5 Loop with condition tested first
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0:5 Loop with condition tested first: Unroll
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0:5 Loop Condition
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0:5 Constant:
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0:5 false (const bool)
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