Use CMake's builtin functionality for PCHs
`glslang_pch()` did manual mangling of the compiler flags to enable pre-compiled headers. I couldn't get this approach to work with the `MachineIndependent` subdirectory, but fortunately CMake has added first-class support for precompiled headers in 3.16, which does work with subdirectories. Moved `glslang_pch()` to the other global function declarations. `glslang_pch()` is a no-op when using CMake earlier than `3.16`. CMake's PCH implementation does not need the `pch.cpp` files, so just remove them.
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@@ -60,9 +60,9 @@ if(BUILD_TESTING)
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${CMAKE_CURRENT_SOURCE_DIR}/Remap.FromFile.cpp)
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endif()
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glslang_pch(TEST_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/pch.cpp)
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add_executable(glslangtests ${TEST_SOURCES})
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glslang_pch(glslangtests ${CMAKE_CURRENT_SOURCE_DIR}/pch.h)
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set_property(TARGET glslangtests PROPERTY FOLDER tests)
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glslang_set_link_args(glslangtests)
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if(ENABLE_GLSLANG_INSTALL)
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