HLSL: Include built-in processing for vertex input and fragment output flattening.

This commit is contained in:
John Kessenich
2017-08-08 20:02:21 -06:00
parent ecd08bc36c
commit 3322dd8f99
55 changed files with 478 additions and 437 deletions

View File

@@ -77,7 +77,7 @@ gl_FragCoord origin is upper left
0:28 Constant:
0:28 0 (const int)
0:28 move second child to first child ( temp float)
0:? 'Depth' ( out float FragDepth)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:28 Depth: direct index for structure ( temp float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
@@ -97,8 +97,8 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
Linked fragment stage:
@@ -182,7 +182,7 @@ gl_FragCoord origin is upper left
0:28 Constant:
0:28 0 (const int)
0:28 move second child to first child ( temp float)
0:? 'Depth' ( out float FragDepth)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:28 Depth: direct index for structure ( temp float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
@@ -202,8 +202,8 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
@@ -231,7 +231,7 @@ gl_FragCoord origin is upper left
Name 67 "psout"
Name 76 "flattenTemp"
Name 79 "Color"
Name 83 "Depth"
Name 83 "@entryPointOutput_Depth"
Name 88 "g_tTex1df4a"
Name 89 "g_tTex1df4"
Name 92 "g_tTex1di4"
@@ -248,7 +248,7 @@ gl_FragCoord origin is upper left
Decorate 39(g_tTex2di4) DescriptorSet 0
Decorate 55(g_tTex2du4) DescriptorSet 0
Decorate 79(Color) Location 0
Decorate 83(Depth) BuiltIn FragDepth
Decorate 83(@entryPointOutput_Depth) BuiltIn FragDepth
Decorate 88(g_tTex1df4a) DescriptorSet 0
Decorate 88(g_tTex1df4a) Binding 1
Decorate 89(g_tTex1df4) DescriptorSet 0
@@ -313,7 +313,7 @@ gl_FragCoord origin is upper left
78: TypePointer Output 7(fvec4)
79(Color): 78(ptr) Variable Output
82: TypePointer Output 6(float)
83(Depth): 82(ptr) Variable Output
83(@entryPointOutput_Depth): 82(ptr) Variable Output
86: TypeImage 6(float) 1D sampled format:Unknown
87: TypePointer UniformConstant 86
88(g_tTex1df4a): 87(ptr) Variable UniformConstant
@@ -352,7 +352,7 @@ gl_FragCoord origin is upper left
Store 79(Color) 81
84: 71(ptr) AccessChain 76(flattenTemp) 30
85: 6(float) Load 84
Store 83(Depth) 85
Store 83(@entryPointOutput_Depth) 85
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9