HLSL: Include built-in processing for vertex input and fragment output flattening.

This commit is contained in:
John Kessenich
2017-08-08 20:02:21 -06:00
parent ecd08bc36c
commit 3322dd8f99
55 changed files with 478 additions and 437 deletions

View File

@@ -80,7 +80,7 @@ gl_FragCoord origin is upper left
0:20 Constant:
0:20 0 (const int)
0:20 move second child to first child ( temp float)
0:? 'Depth' ( out float FragDepth)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:20 Depth: direct index for structure ( temp float)
0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Constant:
@@ -94,8 +94,8 @@ gl_FragCoord origin is upper left
0:? 'g_tTex2df4' ( uniform texture2DArray)
0:? 'g_tTex2di4' ( uniform itexture2DArray)
0:? 'g_tTex2du4' ( uniform utexture2DArray)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
Linked fragment stage:
@@ -182,7 +182,7 @@ gl_FragCoord origin is upper left
0:20 Constant:
0:20 0 (const int)
0:20 move second child to first child ( temp float)
0:? 'Depth' ( out float FragDepth)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:20 Depth: direct index for structure ( temp float)
0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Constant:
@@ -196,8 +196,8 @@ gl_FragCoord origin is upper left
0:? 'g_tTex2df4' ( uniform texture2DArray)
0:? 'g_tTex2di4' ( uniform itexture2DArray)
0:? 'g_tTex2du4' ( uniform utexture2DArray)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
@@ -225,7 +225,7 @@ gl_FragCoord origin is upper left
Name 68 "psout"
Name 77 "flattenTemp"
Name 80 "Color"
Name 84 "Depth"
Name 84 "@entryPointOutput_Depth"
Name 89 "g_tTex1df4a"
Name 90 "g_tTex1df4"
Name 93 "g_tTex1di4"
@@ -236,7 +236,7 @@ gl_FragCoord origin is upper left
Decorate 40(g_tTex2di4) DescriptorSet 0
Decorate 55(g_tTex2du4) DescriptorSet 0
Decorate 80(Color) Location 0
Decorate 84(Depth) BuiltIn FragDepth
Decorate 84(@entryPointOutput_Depth) BuiltIn FragDepth
Decorate 89(g_tTex1df4a) DescriptorSet 0
Decorate 89(g_tTex1df4a) Binding 1
Decorate 90(g_tTex1df4) DescriptorSet 0
@@ -296,7 +296,7 @@ gl_FragCoord origin is upper left
79: TypePointer Output 7(fvec4)
80(Color): 79(ptr) Variable Output
83: TypePointer Output 6(float)
84(Depth): 83(ptr) Variable Output
84(@entryPointOutput_Depth): 83(ptr) Variable Output
87: TypeImage 6(float) 1D array sampled format:Unknown
88: TypePointer UniformConstant 87
89(g_tTex1df4a): 88(ptr) Variable UniformConstant
@@ -317,7 +317,7 @@ gl_FragCoord origin is upper left
Store 80(Color) 82
85: 72(ptr) AccessChain 77(flattenTemp) 31
86: 6(float) Load 85
Store 84(Depth) 86
Store 84(@entryPointOutput_Depth) 86
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9