HLSL: Include built-in processing for vertex input and fragment output flattening.
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@@ -350,7 +350,7 @@ gl_FragCoord origin is upper left
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0:28 Constant:
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0:28 0 (const int)
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0:28 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:? '@entryPointOutput_Depth' ( out float FragDepth)
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0:28 Depth: direct index for structure ( temp float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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@@ -368,8 +368,8 @@ gl_FragCoord origin is upper left
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:? '@entryPointOutput_Depth' ( out float FragDepth)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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Linked fragment stage:
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@@ -726,7 +726,7 @@ gl_FragCoord origin is upper left
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0:28 Constant:
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0:28 0 (const int)
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0:28 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:? '@entryPointOutput_Depth' ( out float FragDepth)
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0:28 Depth: direct index for structure ( temp float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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@@ -744,8 +744,8 @@ gl_FragCoord origin is upper left
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:? '@entryPointOutput_Depth' ( out float FragDepth)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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@@ -804,7 +804,7 @@ gl_FragCoord origin is upper left
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Name 226 "psout"
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Name 235 "flattenTemp"
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Name 238 "Color"
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Name 242 "Depth"
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Name 242 "@entryPointOutput_Depth"
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Name 245 "g_sSamp2d"
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Name 248 "g_tTex1df4a"
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Name 251 "g_tTex1di4a"
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@@ -824,7 +824,7 @@ gl_FragCoord origin is upper left
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Decorate 143(g_tTexcdi4a) DescriptorSet 0
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Decorate 154(g_tTexcdu4a) DescriptorSet 0
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Decorate 238(Color) Location 0
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Decorate 242(Depth) BuiltIn FragDepth
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Decorate 242(@entryPointOutput_Depth) BuiltIn FragDepth
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Decorate 245(g_sSamp2d) DescriptorSet 0
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Decorate 248(g_tTex1df4a) DescriptorSet 0
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Decorate 248(g_tTex1df4a) Binding 0
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@@ -888,7 +888,7 @@ gl_FragCoord origin is upper left
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237: TypePointer Output 7(fvec4)
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238(Color): 237(ptr) Variable Output
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241: TypePointer Output 6(float)
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242(Depth): 241(ptr) Variable Output
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242(@entryPointOutput_Depth): 241(ptr) Variable Output
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245(g_sSamp2d): 19(ptr) Variable UniformConstant
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246: TypeImage 6(float) 1D array sampled format:Unknown
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247: TypePointer UniformConstant 246
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@@ -909,7 +909,7 @@ gl_FragCoord origin is upper left
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Store 238(Color) 240
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243: 230(ptr) AccessChain 235(flattenTemp) 69
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244: 6(float) Load 243
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Store 242(Depth) 244
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Store 242(@entryPointOutput_Depth) 244
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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