HLSL: Include built-in processing for vertex input and fragment output flattening.
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@@ -1118,7 +1118,7 @@ gl_FragCoord origin is upper left
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0:46 Constant:
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0:46 0 (const int)
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0:46 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:? '@entryPointOutput_Depth' ( out float FragDepth)
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0:46 Depth: direct index for structure ( temp float)
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0:46 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:46 Constant:
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@@ -1152,8 +1152,8 @@ gl_FragCoord origin is upper left
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0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
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0:? 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
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0:? 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
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0:? '@entryPointOutput_Depth' ( out float FragDepth)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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Linked fragment stage:
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@@ -2278,7 +2278,7 @@ gl_FragCoord origin is upper left
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0:46 Constant:
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0:46 0 (const int)
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0:46 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:? '@entryPointOutput_Depth' ( out float FragDepth)
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0:46 Depth: direct index for structure ( temp float)
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0:46 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:46 Constant:
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@@ -2312,8 +2312,8 @@ gl_FragCoord origin is upper left
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0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
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0:? 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
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0:? 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
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0:? '@entryPointOutput_Depth' ( out float FragDepth)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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@@ -2418,7 +2418,7 @@ gl_FragCoord origin is upper left
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Name 526 "psout"
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Name 537 "flattenTemp"
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Name 540 "Color"
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Name 544 "Depth"
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Name 544 "@entryPointOutput_Depth"
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Name 549 "g_sSamp"
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Decorate 17(g_tTex1df4) DescriptorSet 0
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Decorate 17(g_tTex1df4) Binding 0
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@@ -2449,7 +2449,7 @@ gl_FragCoord origin is upper left
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Decorate 500(g_tTex2dmsi4a) DescriptorSet 0
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Decorate 514(g_tTex2dmsu4a) DescriptorSet 0
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Decorate 540(Color) Location 0
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Decorate 544(Depth) BuiltIn FragDepth
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Decorate 544(@entryPointOutput_Depth) BuiltIn FragDepth
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Decorate 549(g_sSamp) DescriptorSet 0
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Decorate 549(g_sSamp) Binding 0
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2: TypeVoid
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@@ -2560,7 +2560,7 @@ gl_FragCoord origin is upper left
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539: TypePointer Output 7(fvec4)
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540(Color): 539(ptr) Variable Output
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543: TypePointer Output 6(float)
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544(Depth): 543(ptr) Variable Output
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544(@entryPointOutput_Depth): 543(ptr) Variable Output
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547: TypeSampler
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548: TypePointer UniformConstant 547
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549(g_sSamp): 548(ptr) Variable UniformConstant
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@@ -2574,7 +2574,7 @@ gl_FragCoord origin is upper left
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Store 540(Color) 542
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545: 532(ptr) AccessChain 537(flattenTemp) 531
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546: 6(float) Load 545
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Store 544(Depth) 546
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Store 544(@entryPointOutput_Depth) 546
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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