HLSL: Include built-in processing for vertex input and fragment output flattening.
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@@ -273,7 +273,7 @@ gl_FragCoord origin is upper left
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0:13 Constant:
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0:13 0 (const int)
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0:13 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:? '@entryPointOutput_Depth' ( out float FragDepth)
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0:13 Depth: direct index for structure ( temp float)
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0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:13 Constant:
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@@ -282,8 +282,8 @@ gl_FragCoord origin is upper left
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex2dmsf4' ( uniform texture2DMS)
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0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
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0:? '@entryPointOutput_Depth' ( out float FragDepth)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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0:? 'sample' (layout( location=0) flat in int)
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@@ -564,7 +564,7 @@ gl_FragCoord origin is upper left
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0:13 Constant:
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0:13 0 (const int)
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0:13 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:? '@entryPointOutput_Depth' ( out float FragDepth)
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0:13 Depth: direct index for structure ( temp float)
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0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:13 Constant:
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@@ -573,8 +573,8 @@ gl_FragCoord origin is upper left
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex2dmsf4' ( uniform texture2DMS)
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0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
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0:? '@entryPointOutput_Depth' ( out float FragDepth)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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0:? 'sample' (layout( location=0) flat in int)
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// Module Version 10000
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@@ -615,14 +615,14 @@ gl_FragCoord origin is upper left
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Name 206 "flattenTemp"
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Name 207 "param"
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Name 211 "Color"
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Name 215 "Depth"
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Name 215 "@entryPointOutput_Depth"
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Name 220 "g_sSamp"
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Decorate 23(g_tTex2dmsf4) DescriptorSet 0
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Decorate 142(g_tTex2dmsf4a) DescriptorSet 0
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Decorate 204(sample) Flat
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Decorate 204(sample) Location 0
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Decorate 211(Color) Location 0
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Decorate 215(Depth) BuiltIn FragDepth
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Decorate 215(@entryPointOutput_Depth) BuiltIn FragDepth
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Decorate 220(g_sSamp) DescriptorSet 0
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Decorate 220(g_sSamp) Binding 0
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2: TypeVoid
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@@ -723,7 +723,7 @@ gl_FragCoord origin is upper left
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210: TypePointer Output 9(fvec4)
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211(Color): 210(ptr) Variable Output
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214: TypePointer Output 8(float)
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215(Depth): 214(ptr) Variable Output
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215(@entryPointOutput_Depth): 214(ptr) Variable Output
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218: TypeSampler
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219: TypePointer UniformConstant 218
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220(g_sSamp): 219(ptr) Variable UniformConstant
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@@ -743,7 +743,7 @@ gl_FragCoord origin is upper left
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Store 211(Color) 213
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216: 197(ptr) AccessChain 206(flattenTemp) 196
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217: 8(float) Load 216
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Store 215(Depth) 217
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Store 215(@entryPointOutput_Depth) 217
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Return
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FunctionEnd
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13(@main(i1;):10(PS_OUTPUT) Function None 11
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