HLSL: Include built-in processing for vertex input and fragment output flattening.

This commit is contained in:
John Kessenich
2017-08-08 20:02:21 -06:00
parent ecd08bc36c
commit 3322dd8f99
55 changed files with 478 additions and 437 deletions

View File

@@ -137,7 +137,7 @@ gl_FragCoord origin is upper left
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child ( temp float)
0:? 'Depth' ( out float FragDepth)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:24 Depth: direct index for structure ( temp float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
@@ -154,8 +154,8 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' ( uniform textureCubeArray)
0:? 'g_tTexcdi4' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4' ( uniform utextureCubeArray)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
Linked fragment stage:
@@ -299,7 +299,7 @@ gl_FragCoord origin is upper left
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child ( temp float)
0:? 'Depth' ( out float FragDepth)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:24 Depth: direct index for structure ( temp float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
@@ -316,8 +316,8 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' ( uniform textureCubeArray)
0:? 'g_tTexcdi4' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4' ( uniform utextureCubeArray)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
@@ -358,7 +358,7 @@ gl_FragCoord origin is upper left
Name 125 "psout"
Name 135 "flattenTemp"
Name 138 "Color"
Name 142 "Depth"
Name 142 "@entryPointOutput_Depth"
Name 145 "g_tTex1df4a"
Decorate 16(g_tTex1df4) DescriptorSet 0
Decorate 16(g_tTex1df4) Binding 0
@@ -373,7 +373,7 @@ gl_FragCoord origin is upper left
Decorate 104(g_tTexcdi4) DescriptorSet 0
Decorate 114(g_tTexcdu4) DescriptorSet 0
Decorate 138(Color) Location 0
Decorate 142(Depth) BuiltIn FragDepth
Decorate 142(@entryPointOutput_Depth) BuiltIn FragDepth
Decorate 145(g_tTex1df4a) DescriptorSet 0
Decorate 145(g_tTex1df4a) Binding 1
2: TypeVoid
@@ -457,7 +457,7 @@ gl_FragCoord origin is upper left
137: TypePointer Output 7(fvec4)
138(Color): 137(ptr) Variable Output
141: TypePointer Output 6(float)
142(Depth): 141(ptr) Variable Output
142(@entryPointOutput_Depth): 141(ptr) Variable Output
145(g_tTex1df4a): 15(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
@@ -469,7 +469,7 @@ gl_FragCoord origin is upper left
Store 138(Color) 140
143: 130(ptr) AccessChain 135(flattenTemp) 129
144: 6(float) Load 143
Store 142(Depth) 144
Store 142(@entryPointOutput_Depth) 144
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9