HLSL: Include built-in processing for vertex input and fragment output flattening.
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@@ -137,7 +137,7 @@ gl_FragCoord origin is upper left
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:? '@entryPointOutput_Depth' ( out float FragDepth)
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0:24 Depth: direct index for structure ( temp float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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@@ -154,8 +154,8 @@ gl_FragCoord origin is upper left
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0:? 'g_tTexcdf4' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4' ( uniform utextureCubeArray)
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0:? '@entryPointOutput_Depth' ( out float FragDepth)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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Linked fragment stage:
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@@ -299,7 +299,7 @@ gl_FragCoord origin is upper left
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:? '@entryPointOutput_Depth' ( out float FragDepth)
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0:24 Depth: direct index for structure ( temp float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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@@ -316,8 +316,8 @@ gl_FragCoord origin is upper left
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0:? 'g_tTexcdf4' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4' ( uniform utextureCubeArray)
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0:? '@entryPointOutput_Depth' ( out float FragDepth)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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@@ -358,7 +358,7 @@ gl_FragCoord origin is upper left
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Name 125 "psout"
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Name 135 "flattenTemp"
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Name 138 "Color"
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Name 142 "Depth"
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Name 142 "@entryPointOutput_Depth"
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Name 145 "g_tTex1df4a"
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Decorate 16(g_tTex1df4) DescriptorSet 0
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Decorate 16(g_tTex1df4) Binding 0
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@@ -373,7 +373,7 @@ gl_FragCoord origin is upper left
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Decorate 104(g_tTexcdi4) DescriptorSet 0
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Decorate 114(g_tTexcdu4) DescriptorSet 0
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Decorate 138(Color) Location 0
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Decorate 142(Depth) BuiltIn FragDepth
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Decorate 142(@entryPointOutput_Depth) BuiltIn FragDepth
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Decorate 145(g_tTex1df4a) DescriptorSet 0
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Decorate 145(g_tTex1df4a) Binding 1
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2: TypeVoid
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@@ -457,7 +457,7 @@ gl_FragCoord origin is upper left
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137: TypePointer Output 7(fvec4)
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138(Color): 137(ptr) Variable Output
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141: TypePointer Output 6(float)
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142(Depth): 141(ptr) Variable Output
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142(@entryPointOutput_Depth): 141(ptr) Variable Output
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145(g_tTex1df4a): 15(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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@@ -469,7 +469,7 @@ gl_FragCoord origin is upper left
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Store 138(Color) 140
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143: 130(ptr) AccessChain 135(flattenTemp) 129
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144: 6(float) Load 143
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Store 142(Depth) 144
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Store 142(@entryPointOutput_Depth) 144
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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