HLSL: Include built-in processing for vertex input and fragment output flattening.

This commit is contained in:
John Kessenich
2017-08-08 20:02:21 -06:00
parent ecd08bc36c
commit 3322dd8f99
55 changed files with 478 additions and 437 deletions

View File

@@ -155,7 +155,7 @@ gl_FragCoord origin is upper left
0:28 Constant:
0:28 0 (const int)
0:28 move second child to first child ( temp float)
0:? 'Depth' ( out float FragDepth)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:28 Depth: direct index for structure ( temp float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
@@ -175,8 +175,8 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
Linked fragment stage:
@@ -338,7 +338,7 @@ gl_FragCoord origin is upper left
0:28 Constant:
0:28 0 (const int)
0:28 move second child to first child ( temp float)
0:? 'Depth' ( out float FragDepth)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:28 Depth: direct index for structure ( temp float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
@@ -358,8 +358,8 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
@@ -399,7 +399,7 @@ gl_FragCoord origin is upper left
Name 132 "psout"
Name 141 "flattenTemp"
Name 144 "Color"
Name 148 "Depth"
Name 148 "@entryPointOutput_Depth"
Name 151 "g_tTex1df4a"
Name 154 "g_tTexcdf4"
Name 157 "g_tTexcdi4"
@@ -417,7 +417,7 @@ gl_FragCoord origin is upper left
Decorate 109(g_tTex3di4) DescriptorSet 0
Decorate 120(g_tTex3du4) DescriptorSet 0
Decorate 144(Color) Location 0
Decorate 148(Depth) BuiltIn FragDepth
Decorate 148(@entryPointOutput_Depth) BuiltIn FragDepth
Decorate 151(g_tTex1df4a) DescriptorSet 0
Decorate 151(g_tTex1df4a) Binding 1
Decorate 154(g_tTexcdf4) DescriptorSet 0
@@ -510,7 +510,7 @@ gl_FragCoord origin is upper left
143: TypePointer Output 7(fvec4)
144(Color): 143(ptr) Variable Output
147: TypePointer Output 6(float)
148(Depth): 147(ptr) Variable Output
148(@entryPointOutput_Depth): 147(ptr) Variable Output
151(g_tTex1df4a): 15(ptr) Variable UniformConstant
152: TypeImage 6(float) Cube sampled format:Unknown
153: TypePointer UniformConstant 152
@@ -531,7 +531,7 @@ gl_FragCoord origin is upper left
Store 144(Color) 146
149: 136(ptr) AccessChain 141(flattenTemp) 26
150: 6(float) Load 149
Store 148(Depth) 150
Store 148(@entryPointOutput_Depth) 150
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9