HLSL: Include built-in processing for vertex input and fragment output flattening.

This commit is contained in:
John Kessenich
2017-08-08 20:02:21 -06:00
parent ecd08bc36c
commit 3322dd8f99
55 changed files with 478 additions and 437 deletions

View File

@@ -128,7 +128,7 @@ gl_FragCoord origin is upper left
0:20 Constant:
0:20 0 (const int)
0:20 move second child to first child ( temp float)
0:? 'Depth' ( out float FragDepth)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:20 Depth: direct index for structure ( temp float)
0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Constant:
@@ -142,8 +142,8 @@ gl_FragCoord origin is upper left
0:? 'g_tTex2df4' ( uniform texture2DArray)
0:? 'g_tTex2di4' ( uniform itexture2DArray)
0:? 'g_tTex2du4' ( uniform utexture2DArray)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
Linked fragment stage:
@@ -278,7 +278,7 @@ gl_FragCoord origin is upper left
0:20 Constant:
0:20 0 (const int)
0:20 move second child to first child ( temp float)
0:? 'Depth' ( out float FragDepth)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:20 Depth: direct index for structure ( temp float)
0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Constant:
@@ -292,8 +292,8 @@ gl_FragCoord origin is upper left
0:? 'g_tTex2df4' ( uniform texture2DArray)
0:? 'g_tTex2di4' ( uniform itexture2DArray)
0:? 'g_tTex2du4' ( uniform utexture2DArray)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
@@ -327,7 +327,7 @@ gl_FragCoord origin is upper left
Name 98 "psout"
Name 107 "flattenTemp"
Name 110 "Color"
Name 114 "Depth"
Name 114 "@entryPointOutput_Depth"
Name 117 "g_tTex1df4a"
Decorate 16(g_tTex1df4) DescriptorSet 0
Decorate 16(g_tTex1df4) Binding 0
@@ -339,7 +339,7 @@ gl_FragCoord origin is upper left
Decorate 77(g_tTex2di4) DescriptorSet 0
Decorate 87(g_tTex2du4) DescriptorSet 0
Decorate 110(Color) Location 0
Decorate 114(Depth) BuiltIn FragDepth
Decorate 114(@entryPointOutput_Depth) BuiltIn FragDepth
Decorate 117(g_tTex1df4a) DescriptorSet 0
Decorate 117(g_tTex1df4a) Binding 1
2: TypeVoid
@@ -410,7 +410,7 @@ gl_FragCoord origin is upper left
109: TypePointer Output 7(fvec4)
110(Color): 109(ptr) Variable Output
113: TypePointer Output 6(float)
114(Depth): 113(ptr) Variable Output
114(@entryPointOutput_Depth): 113(ptr) Variable Output
117(g_tTex1df4a): 15(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
@@ -422,7 +422,7 @@ gl_FragCoord origin is upper left
Store 110(Color) 112
115: 102(ptr) AccessChain 107(flattenTemp) 44
116: 6(float) Load 115
Store 114(Depth) 116
Store 114(@entryPointOutput_Depth) 116
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9