HLSL: Include built-in processing for vertex input and fragment output flattening.

This commit is contained in:
John Kessenich
2017-08-08 20:02:21 -06:00
parent ecd08bc36c
commit 3322dd8f99
55 changed files with 478 additions and 437 deletions

View File

@@ -164,7 +164,7 @@ gl_FragCoord origin is upper left
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? 'Depth' ( out float FragDepth)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
@@ -192,8 +192,8 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
Linked fragment stage:
@@ -364,7 +364,7 @@ gl_FragCoord origin is upper left
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? 'Depth' ( out float FragDepth)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
@@ -392,8 +392,8 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
@@ -434,7 +434,7 @@ gl_FragCoord origin is upper left
Name 161 "psout"
Name 172 "flattenTemp"
Name 175 "Color"
Name 179 "Depth"
Name 179 "@entryPointOutput_Depth"
Name 184 "g_tTex1df4"
Name 187 "g_tTex1di4"
Name 190 "g_tTex1du4"
@@ -459,7 +459,7 @@ gl_FragCoord origin is upper left
Decorate 133(g_tTexcdi4a) DescriptorSet 0
Decorate 148(g_tTexcdu4a) DescriptorSet 0
Decorate 175(Color) Location 0
Decorate 179(Depth) BuiltIn FragDepth
Decorate 179(@entryPointOutput_Depth) BuiltIn FragDepth
Decorate 184(g_tTex1df4) DescriptorSet 0
Decorate 184(g_tTex1df4) Binding 0
Decorate 187(g_tTex1di4) DescriptorSet 0
@@ -549,7 +549,7 @@ gl_FragCoord origin is upper left
174: TypePointer Output 7(fvec4)
175(Color): 174(ptr) Variable Output
178: TypePointer Output 6(float)
179(Depth): 178(ptr) Variable Output
179(@entryPointOutput_Depth): 178(ptr) Variable Output
182: TypeImage 6(float) 1D sampled format:Unknown
183: TypePointer UniformConstant 182
184(g_tTex1df4): 183(ptr) Variable UniformConstant
@@ -596,7 +596,7 @@ gl_FragCoord origin is upper left
Store 175(Color) 177
180: 12(ptr) AccessChain 172(flattenTemp) 167
181: 6(float) Load 180
Store 179(Depth) 181
Store 179(@entryPointOutput_Depth) 181
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9