HLSL: Include built-in processing for vertex input and fragment output flattening.

This commit is contained in:
John Kessenich
2017-08-08 20:02:21 -06:00
parent ecd08bc36c
commit 3322dd8f99
55 changed files with 478 additions and 437 deletions

View File

@@ -134,7 +134,7 @@ gl_FragCoord origin is upper left
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? 'Depth' ( out float FragDepth)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
@@ -162,8 +162,8 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
Linked fragment stage:
@@ -304,7 +304,7 @@ gl_FragCoord origin is upper left
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? 'Depth' ( out float FragDepth)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
@@ -332,8 +332,8 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
@@ -368,7 +368,7 @@ gl_FragCoord origin is upper left
Name 118 "psout"
Name 129 "flattenTemp"
Name 132 "Color"
Name 136 "Depth"
Name 136 "@entryPointOutput_Depth"
Name 141 "g_tTex1df4"
Name 144 "g_tTex1di4"
Name 147 "g_tTex1du4"
@@ -393,7 +393,7 @@ gl_FragCoord origin is upper left
Decorate 90(g_tTex2di4a) DescriptorSet 0
Decorate 105(g_tTex2du4a) DescriptorSet 0
Decorate 132(Color) Location 0
Decorate 136(Depth) BuiltIn FragDepth
Decorate 136(@entryPointOutput_Depth) BuiltIn FragDepth
Decorate 141(g_tTex1df4) DescriptorSet 0
Decorate 141(g_tTex1df4) Binding 0
Decorate 144(g_tTex1di4) DescriptorSet 0
@@ -473,7 +473,7 @@ gl_FragCoord origin is upper left
131: TypePointer Output 7(fvec4)
132(Color): 131(ptr) Variable Output
135: TypePointer Output 6(float)
136(Depth): 135(ptr) Variable Output
136(@entryPointOutput_Depth): 135(ptr) Variable Output
139: TypeImage 6(float) 1D sampled format:Unknown
140: TypePointer UniformConstant 139
141(g_tTex1df4): 140(ptr) Variable UniformConstant
@@ -529,7 +529,7 @@ gl_FragCoord origin is upper left
Store 132(Color) 134
137: 12(ptr) AccessChain 129(flattenTemp) 124
138: 6(float) Load 137
Store 136(Depth) 138
Store 136(@entryPointOutput_Depth) 138
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9