HLSL: Include built-in processing for vertex input and fragment output flattening.

This commit is contained in:
John Kessenich
2017-08-08 20:02:21 -06:00
parent ecd08bc36c
commit 3322dd8f99
55 changed files with 478 additions and 437 deletions

View File

@@ -182,7 +182,7 @@ gl_FragCoord origin is upper left
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? 'Depth' ( out float FragDepth)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
@@ -210,8 +210,8 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
Linked fragment stage:
@@ -400,7 +400,7 @@ gl_FragCoord origin is upper left
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? 'Depth' ( out float FragDepth)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
@@ -428,8 +428,8 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
@@ -470,7 +470,7 @@ gl_FragCoord origin is upper left
Name 162 "psout"
Name 173 "flattenTemp"
Name 176 "Color"
Name 180 "Depth"
Name 180 "@entryPointOutput_Depth"
Name 185 "g_tTex1df4"
Name 188 "g_tTex1di4"
Name 191 "g_tTex1du4"
@@ -495,7 +495,7 @@ gl_FragCoord origin is upper left
Decorate 134(g_tTexcdi4a) DescriptorSet 0
Decorate 149(g_tTexcdu4a) DescriptorSet 0
Decorate 176(Color) Location 0
Decorate 180(Depth) BuiltIn FragDepth
Decorate 180(@entryPointOutput_Depth) BuiltIn FragDepth
Decorate 185(g_tTex1df4) DescriptorSet 0
Decorate 185(g_tTex1df4) Binding 0
Decorate 188(g_tTex1di4) DescriptorSet 0
@@ -586,7 +586,7 @@ gl_FragCoord origin is upper left
175: TypePointer Output 7(fvec4)
176(Color): 175(ptr) Variable Output
179: TypePointer Output 6(float)
180(Depth): 179(ptr) Variable Output
180(@entryPointOutput_Depth): 179(ptr) Variable Output
183: TypeImage 6(float) 1D sampled format:Unknown
184: TypePointer UniformConstant 183
185(g_tTex1df4): 184(ptr) Variable UniformConstant
@@ -633,7 +633,7 @@ gl_FragCoord origin is upper left
Store 176(Color) 178
181: 12(ptr) AccessChain 173(flattenTemp) 168
182: 6(float) Load 181
Store 180(Depth) 182
Store 180(@entryPointOutput_Depth) 182
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9