HLSL: Include built-in processing for vertex input and fragment output flattening.

This commit is contained in:
John Kessenich
2017-08-08 20:02:21 -06:00
parent ecd08bc36c
commit 3322dd8f99
55 changed files with 478 additions and 437 deletions

View File

@@ -239,7 +239,7 @@ gl_FragCoord origin is upper left
0:28 Constant:
0:28 0 (const int)
0:28 move second child to first child ( temp float)
0:? 'Depth' ( out float FragDepth)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:28 Depth: direct index for structure ( temp float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
@@ -259,8 +259,8 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
Linked fragment stage:
@@ -506,7 +506,7 @@ gl_FragCoord origin is upper left
0:28 Constant:
0:28 0 (const int)
0:28 move second child to first child ( temp float)
0:? 'Depth' ( out float FragDepth)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:28 Depth: direct index for structure ( temp float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
@@ -526,8 +526,8 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
@@ -573,7 +573,7 @@ gl_FragCoord origin is upper left
Name 153 "psout"
Name 164 "flattenTemp"
Name 167 "Color"
Name 171 "Depth"
Name 171 "@entryPointOutput_Depth"
Name 174 "g_tTex1df4a"
Decorate 16(g_tTex1df4) DescriptorSet 0
Decorate 16(g_tTex1df4) Binding 0
@@ -591,7 +591,7 @@ gl_FragCoord origin is upper left
Decorate 137(g_tTexcdi4) DescriptorSet 0
Decorate 146(g_tTexcdu4) DescriptorSet 0
Decorate 167(Color) Location 0
Decorate 171(Depth) BuiltIn FragDepth
Decorate 171(@entryPointOutput_Depth) BuiltIn FragDepth
Decorate 174(g_tTex1df4a) DescriptorSet 0
Decorate 174(g_tTex1df4a) Binding 1
2: TypeVoid
@@ -689,7 +689,7 @@ gl_FragCoord origin is upper left
166: TypePointer Output 7(fvec4)
167(Color): 166(ptr) Variable Output
170: TypePointer Output 6(float)
171(Depth): 170(ptr) Variable Output
171(@entryPointOutput_Depth): 170(ptr) Variable Output
174(g_tTex1df4a): 15(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
@@ -701,7 +701,7 @@ gl_FragCoord origin is upper left
Store 167(Color) 169
172: 159(ptr) AccessChain 164(flattenTemp) 158
173: 6(float) Load 172
Store 171(Depth) 173
Store 171(@entryPointOutput_Depth) 173
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9