HLSL: Include built-in processing for vertex input and fragment output flattening.

This commit is contained in:
John Kessenich
2017-08-08 20:02:21 -06:00
parent ecd08bc36c
commit 3322dd8f99
55 changed files with 478 additions and 437 deletions

View File

@@ -209,7 +209,7 @@ gl_FragCoord origin is upper left
0:28 Constant:
0:28 0 (const int)
0:28 move second child to first child ( temp float)
0:? 'Depth' ( out float FragDepth)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:28 Depth: direct index for structure ( temp float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
@@ -229,8 +229,8 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
Linked fragment stage:
@@ -446,7 +446,7 @@ gl_FragCoord origin is upper left
0:28 Constant:
0:28 0 (const int)
0:28 move second child to first child ( temp float)
0:? 'Depth' ( out float FragDepth)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:28 Depth: direct index for structure ( temp float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
@@ -466,8 +466,8 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? '@entryPointOutput_Depth' ( out float FragDepth)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
@@ -507,7 +507,7 @@ gl_FragCoord origin is upper left
Name 137 "psout"
Name 146 "flattenTemp"
Name 149 "Color"
Name 153 "Depth"
Name 153 "@entryPointOutput_Depth"
Name 156 "g_tTex1df4a"
Name 159 "g_tTexcdf4"
Name 162 "g_tTexcdi4"
@@ -525,7 +525,7 @@ gl_FragCoord origin is upper left
Decorate 114(g_tTex3di4) DescriptorSet 0
Decorate 125(g_tTex3du4) DescriptorSet 0
Decorate 149(Color) Location 0
Decorate 153(Depth) BuiltIn FragDepth
Decorate 153(@entryPointOutput_Depth) BuiltIn FragDepth
Decorate 156(g_tTex1df4a) DescriptorSet 0
Decorate 156(g_tTex1df4a) Binding 1
Decorate 159(g_tTexcdf4) DescriptorSet 0
@@ -623,7 +623,7 @@ gl_FragCoord origin is upper left
148: TypePointer Output 7(fvec4)
149(Color): 148(ptr) Variable Output
152: TypePointer Output 6(float)
153(Depth): 152(ptr) Variable Output
153(@entryPointOutput_Depth): 152(ptr) Variable Output
156(g_tTex1df4a): 15(ptr) Variable UniformConstant
157: TypeImage 6(float) Cube sampled format:Unknown
158: TypePointer UniformConstant 157
@@ -644,7 +644,7 @@ gl_FragCoord origin is upper left
Store 149(Color) 151
154: 141(ptr) AccessChain 146(flattenTemp) 28
155: 6(float) Load 154
Store 153(Depth) 155
Store 153(@entryPointOutput_Depth) 155
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9