HLSL: Include built-in processing for vertex input and fragment output flattening.
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@@ -146,7 +146,7 @@ gl_FragCoord origin is upper left
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:? '@entryPointOutput_Depth' ( out float FragDepth)
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0:24 Depth: direct index for structure ( temp float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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@@ -163,8 +163,8 @@ gl_FragCoord origin is upper left
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0:? 'g_tTexcdf4' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4' ( uniform utextureCubeArray)
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0:? '@entryPointOutput_Depth' ( out float FragDepth)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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Linked fragment stage:
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@@ -317,7 +317,7 @@ gl_FragCoord origin is upper left
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:? '@entryPointOutput_Depth' ( out float FragDepth)
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0:24 Depth: direct index for structure ( temp float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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@@ -334,8 +334,8 @@ gl_FragCoord origin is upper left
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0:? 'g_tTexcdf4' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4' ( uniform utextureCubeArray)
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0:? '@entryPointOutput_Depth' ( out float FragDepth)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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@@ -370,7 +370,7 @@ gl_FragCoord origin is upper left
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Name 91 "psout"
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Name 100 "flattenTemp"
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Name 103 "Color"
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Name 107 "Depth"
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Name 107 "@entryPointOutput_Depth"
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Name 110 "g_tTex1df4a"
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Name 113 "g_tTexcdf4"
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Name 116 "g_tTexcdi4"
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@@ -385,7 +385,7 @@ gl_FragCoord origin is upper left
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Decorate 75(g_tTex2di4) DescriptorSet 0
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Decorate 84(g_tTex2du4) DescriptorSet 0
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Decorate 103(Color) Location 0
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Decorate 107(Depth) BuiltIn FragDepth
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Decorate 107(@entryPointOutput_Depth) BuiltIn FragDepth
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Decorate 110(g_tTex1df4a) DescriptorSet 0
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Decorate 110(g_tTex1df4a) Binding 1
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Decorate 113(g_tTexcdf4) DescriptorSet 0
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@@ -452,7 +452,7 @@ gl_FragCoord origin is upper left
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102: TypePointer Output 7(fvec4)
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103(Color): 102(ptr) Variable Output
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106: TypePointer Output 6(float)
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107(Depth): 106(ptr) Variable Output
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107(@entryPointOutput_Depth): 106(ptr) Variable Output
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110(g_tTex1df4a): 15(ptr) Variable UniformConstant
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111: TypeImage 6(float) Cube array sampled format:Unknown
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112: TypePointer UniformConstant 111
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@@ -473,7 +473,7 @@ gl_FragCoord origin is upper left
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Store 103(Color) 105
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108: 95(ptr) AccessChain 100(flattenTemp) 31
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109: 6(float) Load 108
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Store 107(Depth) 109
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Store 107(@entryPointOutput_Depth) 109
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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