Merge pull request #127 from dekimir/loopgen

SPV: Rework loop code generation to match SPIR-V 1.0.
This commit is contained in:
John Kessenich 2016-01-19 15:32:07 -07:00
commit 33782795d9
24 changed files with 2236 additions and 2245 deletions

View File

@ -144,7 +144,6 @@ protected:
std::unordered_map<const glslang::TTypeList*, spv::Id> structMap[glslang::ElpCount][glslang::ElmCount]; std::unordered_map<const glslang::TTypeList*, spv::Id> structMap[glslang::ElpCount][glslang::ElmCount];
std::unordered_map<const glslang::TTypeList*, std::vector<int> > memberRemapper; // for mapping glslang block indices to spv indices (e.g., due to hidden members) std::unordered_map<const glslang::TTypeList*, std::vector<int> > memberRemapper; // for mapping glslang block indices to spv indices (e.g., due to hidden members)
std::stack<bool> breakForLoop; // false means break for switch std::stack<bool> breakForLoop; // false means break for switch
std::stack<glslang::TIntermTyped*> loopTerminal; // code from the last part of a for loop: for(...; ...; terminal), needed for e.g., continue };
}; };
// //
@ -1390,33 +1389,63 @@ void TGlslangToSpvTraverser::visitConstantUnion(glslang::TIntermConstantUnion* n
bool TGlslangToSpvTraverser::visitLoop(glslang::TVisit /* visit */, glslang::TIntermLoop* node) bool TGlslangToSpvTraverser::visitLoop(glslang::TVisit /* visit */, glslang::TIntermLoop* node)
{ {
// body emission needs to know what the for-loop terminal is when it sees a "continue" auto blocks = builder.makeNewLoop();
loopTerminal.push(node->getTerminal()); builder.createBranch(&blocks.head);
if (node->testFirst() && node->getTest()) {
builder.makeNewLoop(node->testFirst()); builder.setBuildPoint(&blocks.head);
if (node->getTest()) {
node->getTest()->traverse(this); node->getTest()->traverse(this);
// the AST only contained the test computation, not the branch, we have to add it spv::Id condition =
spv::Id condition = builder.accessChainLoad(convertGlslangToSpvType(node->getTest()->getType())); builder.accessChainLoad(convertGlslangToSpvType(node->getTest()->getType()));
builder.createLoopTestBranch(condition); builder.createLoopMerge(&blocks.merge, &blocks.continue_target, spv::LoopControlMaskNone);
} else { builder.createConditionalBranch(condition, &blocks.body, &blocks.merge);
builder.createBranchToBody();
}
if (node->getBody()) { builder.setBuildPoint(&blocks.body);
breakForLoop.push(true); breakForLoop.push(true);
node->getBody()->traverse(this); if (node->getBody())
node->getBody()->traverse(this);
builder.createBranch(&blocks.continue_target);
breakForLoop.pop(); breakForLoop.pop();
builder.setBuildPoint(&blocks.continue_target);
if (node->getTerminal())
node->getTerminal()->traverse(this);
builder.createBranch(&blocks.head);
} else {
// Spec requires back edges to target header blocks, and every header
// block must dominate its merge block. Create an empty header block
// here to ensure these conditions are met even when body contains
// non-trivial control flow.
builder.setBuildPoint(&blocks.head);
builder.createLoopMerge(&blocks.merge, &blocks.continue_target, spv::LoopControlMaskNone);
builder.createBranch(&blocks.body);
breakForLoop.push(true);
builder.setBuildPoint(&blocks.body);
if (node->getBody())
node->getBody()->traverse(this);
builder.createBranch(&blocks.continue_target);
breakForLoop.pop();
builder.setBuildPoint(&blocks.continue_target);
if (node->getTerminal())
node->getTerminal()->traverse(this);
if (node->getTest()) {
node->getTest()->traverse(this);
spv::Id condition =
builder.accessChainLoad(convertGlslangToSpvType(node->getTest()->getType()));
builder.createConditionalBranch(condition, &blocks.head, &blocks.merge);
} else {
// TODO: unless there was a break instruction somewhere in the body,
// this is an infinite loop, so we should abort code generation with
// a warning. As it stands now, nothing will jump to the merge
// block, and it may be dropped as unreachable by the SPIR-V dumper.
// That, in turn, will result in a non-existing %ID in the LoopMerge
// above.
builder.createBranch(&blocks.head);
}
} }
builder.setBuildPoint(&blocks.merge);
if (loopTerminal.top())
loopTerminal.top()->traverse(this);
builder.closeLoop(); builder.closeLoop();
loopTerminal.pop();
return false; return false;
} }
@ -1436,8 +1465,6 @@ bool TGlslangToSpvTraverser::visitBranch(glslang::TVisit /* visit */, glslang::T
builder.addSwitchBreak(); builder.addSwitchBreak();
break; break;
case glslang::EOpContinue: case glslang::EOpContinue:
if (loopTerminal.top())
loopTerminal.top()->traverse(this);
builder.createLoopContinue(); builder.createLoopContinue();
break; break;
case glslang::EOpReturn: case glslang::EOpReturn:

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@ -67,8 +67,9 @@ class ReadableOrderTraverser {
public: public:
explicit ReadableOrderTraverser(std::function<void(Block*)> callback) : callback_(callback) {} explicit ReadableOrderTraverser(std::function<void(Block*)> callback) : callback_(callback) {}
// Visits the block if it hasn't been visited already and isn't currently // Visits the block if it hasn't been visited already and isn't currently
// being delayed. Invokes callback(block), then descends into its successors. // being delayed. Invokes callback(block), then descends into its
// Delays merge-block processing until all the branches have been completed. // successors. Delays merge-block and continue-block processing until all
// the branches have been completed.
void visit(Block* block) void visit(Block* block)
{ {
assert(block); assert(block);
@ -77,14 +78,25 @@ public:
callback_(block); callback_(block);
visited_[block] = true; visited_[block] = true;
Block* mergeBlock = nullptr; Block* mergeBlock = nullptr;
Block* continueBlock = nullptr;
auto mergeInst = block->getMergeInstruction(); auto mergeInst = block->getMergeInstruction();
if (mergeInst) { if (mergeInst) {
Id mergeId = mergeInst->getIdOperand(0); Id mergeId = mergeInst->getIdOperand(0);
mergeBlock = block->getParent().getParent().getInstruction(mergeId)->getBlock(); mergeBlock = block->getParent().getParent().getInstruction(mergeId)->getBlock();
delayed_[mergeBlock] = true; delayed_[mergeBlock] = true;
if (mergeInst->getOpCode() == spv::OpLoopMerge) {
Id continueId = mergeInst->getIdOperand(1);
continueBlock =
block->getParent().getParent().getInstruction(continueId)->getBlock();
delayed_[continueBlock] = true;
}
} }
for (const auto succ : block->getSuccessors()) for (const auto succ : block->getSuccessors())
visit(succ); visit(succ);
if (continueBlock) {
delayed_[continueBlock] = false;
visit(continueBlock);
}
if (mergeBlock) { if (mergeBlock) {
delayed_[mergeBlock] = false; delayed_[mergeBlock] = false;
visit(mergeBlock); visit(mergeBlock);

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@ -862,7 +862,7 @@ void Builder::leaveFunction()
if (unreachable) { if (unreachable) {
// Given that this block is at the end of a function, it must be right after an // Given that this block is at the end of a function, it must be right after an
// explicit return, just remove it. // explicit return, just remove it.
function.popBlock(block); function.removeBlock(block);
} else { } else {
// We'll add a return instruction at the end of the current block, // We'll add a return instruction at the end of the current block,
// which for a non-void function is really error recovery (?), as the source // which for a non-void function is really error recovery (?), as the source
@ -1808,150 +1808,39 @@ void Builder::endSwitch(std::vector<Block*>& /*segmentBlock*/)
switchMerges.pop(); switchMerges.pop();
} }
// Comments in header Block& Builder::makeNewBlock()
void Builder::makeNewLoop(bool loopTestFirst)
{ {
loops.push(Loop(*this, loopTestFirst)); Function& function = buildPoint->getParent();
const Loop& loop = loops.top(); auto block = new Block(getUniqueId(), function);
function.addBlock(block);
// The loop test is always emitted before the loop body. return *block;
// But if the loop test executes at the bottom of the loop, then
// execute the test only on the second and subsequent iterations.
// Remember the block that branches to the loop header. This
// is required for the test-after-body case.
Block* preheader = getBuildPoint();
// Branch into the loop
createBranch(loop.header);
// Set ourselves inside the loop
loop.function->addBlock(loop.header);
setBuildPoint(loop.header);
if (!loopTestFirst) {
// Generate code to defer the loop test until the second and
// subsequent iterations.
// It's always the first iteration when coming from the preheader.
// All other branches to this loop header will need to indicate "false",
// but we don't yet know where they will come from.
loop.isFirstIteration->addIdOperand(makeBoolConstant(true));
loop.isFirstIteration->addIdOperand(preheader->getId());
getBuildPoint()->addInstruction(std::unique_ptr<Instruction>(loop.isFirstIteration));
// Mark the end of the structured loop. This must exist in the loop header block.
createLoopMerge(loop.merge, loop.header, LoopControlMaskNone);
// Generate code to see if this is the first iteration of the loop.
// It needs to be in its own block, since the loop merge and
// the selection merge instructions can't both be in the same
// (header) block.
Block* firstIterationCheck = new Block(getUniqueId(), *loop.function);
createBranch(firstIterationCheck);
loop.function->addBlock(firstIterationCheck);
setBuildPoint(firstIterationCheck);
// Control flow after this "if" normally reconverges at the loop body.
// However, the loop test has a "break branch" out of this selection
// construct because it can transfer control to the loop merge block.
createSelectionMerge(loop.body, SelectionControlMaskNone);
Block* loopTest = new Block(getUniqueId(), *loop.function);
createConditionalBranch(loop.isFirstIteration->getResultId(), loop.body, loopTest);
loop.function->addBlock(loopTest);
setBuildPoint(loopTest);
}
} }
void Builder::createLoopTestBranch(Id condition) Builder::LoopBlocks& Builder::makeNewLoop()
{ {
const Loop& loop = loops.top(); loops.push({makeNewBlock(), makeNewBlock(), makeNewBlock(), makeNewBlock()});
return loops.top();
// Generate the merge instruction. If the loop test executes before
// the body, then this is a loop merge. Otherwise the loop merge
// has already been generated and this is a conditional merge.
if (loop.testFirst) {
createLoopMerge(loop.merge, loop.header, LoopControlMaskNone);
// Branching to the "body" block will keep control inside
// the loop.
createConditionalBranch(condition, loop.body, loop.merge);
loop.function->addBlock(loop.body);
setBuildPoint(loop.body);
} else {
// The branch to the loop merge block is the allowed exception
// to the structured control flow. Otherwise, control flow will
// continue to loop.body block. Since that is already the target
// of a merge instruction, and a block can't be the target of more
// than one merge instruction, we need to make an intermediate block.
Block* stayInLoopBlock = new Block(getUniqueId(), *loop.function);
createSelectionMerge(stayInLoopBlock, SelectionControlMaskNone);
// This is the loop test.
createConditionalBranch(condition, stayInLoopBlock, loop.merge);
// The dummy block just branches to the real loop body.
loop.function->addBlock(stayInLoopBlock);
setBuildPoint(stayInLoopBlock);
createBranchToBody();
}
}
void Builder::createBranchToBody()
{
const Loop& loop = loops.top();
assert(loop.body);
// This is a reconvergence of control flow, so no merge instruction
// is required.
createBranch(loop.body);
loop.function->addBlock(loop.body);
setBuildPoint(loop.body);
} }
void Builder::createLoopContinue() void Builder::createLoopContinue()
{ {
createBranchToLoopHeaderFromInside(loops.top()); createBranch(&loops.top().continue_target);
// Set up a block for dead code. // Set up a block for dead code.
createAndSetNoPredecessorBlock("post-loop-continue"); createAndSetNoPredecessorBlock("post-loop-continue");
} }
// Add an exit (e.g. "break") for the innermost loop that you're in
void Builder::createLoopExit() void Builder::createLoopExit()
{ {
createBranch(loops.top().merge); createBranch(&loops.top().merge);
// Set up a block for dead code. // Set up a block for dead code.
createAndSetNoPredecessorBlock("post-loop-break"); createAndSetNoPredecessorBlock("post-loop-break");
} }
// Close the innermost loop
void Builder::closeLoop() void Builder::closeLoop()
{ {
const Loop& loop = loops.top();
// Branch back to the top
createBranchToLoopHeaderFromInside(loop);
// Add the merge block and set the build point to it
loop.function->addBlock(loop.merge);
setBuildPoint(loop.merge);
loops.pop(); loops.pop();
} }
// Create a branch to the header of the given loop, from inside
// the loop body.
// Adjusts the phi node for the first-iteration value if needeed.
void Builder::createBranchToLoopHeaderFromInside(const Loop& loop)
{
createBranch(loop.header);
if (loop.isFirstIteration) {
loop.isFirstIteration->addIdOperand(makeBoolConstant(false));
loop.isFirstIteration->addIdOperand(getBuildPoint()->getId());
}
}
void Builder::clearAccessChain() void Builder::clearAccessChain()
{ {
accessChain.base = NoResult; accessChain.base = NoResult;
@ -2314,24 +2203,4 @@ void MissingFunctionality(const char* fun)
printf("Missing functionality: %s\n", fun); printf("Missing functionality: %s\n", fun);
} }
Builder::Loop::Loop(Builder& builder, bool testFirstArg)
: function(&builder.getBuildPoint()->getParent()),
header(new Block(builder.getUniqueId(), *function)),
merge(new Block(builder.getUniqueId(), *function)),
body(new Block(builder.getUniqueId(), *function)),
testFirst(testFirstArg),
isFirstIteration(nullptr)
{
if (!testFirst)
{
// You may be tempted to rewrite this as
// new Instruction(builder.getUniqueId(), builder.makeBoolType(), OpPhi);
// This will cause subtle test failures because builder.getUniqueId(),
// and builder.makeBoolType() can then get run in a compiler-specific
// order making tests fail for certain configurations.
Id instructionId = builder.getUniqueId();
isFirstIteration = new Instruction(instructionId, builder.makeBoolType(), OpPhi);
}
}
}; // end spv namespace }; // end spv namespace

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@ -387,28 +387,24 @@ public:
// Finish off the innermost switch. // Finish off the innermost switch.
void endSwitch(std::vector<Block*>& segmentBB); void endSwitch(std::vector<Block*>& segmentBB);
// Start the beginning of a new loop, and prepare the builder to struct LoopBlocks {
// generate code for the loop test. Block &head, &body, &merge, &continue_target;
// The loopTestFirst parameter is true when the loop test executes before };
// the body. (It is false for do-while loops.)
void makeNewLoop(bool loopTestFirst);
// Add the branch for the loop test, based on the given condition. // Start a new loop and prepare the builder to generate code for it. Until
// The true branch goes to the first block in the loop body, and // closeLoop() is called for this loop, createLoopContinue() and
// the false branch goes to the loop's merge block. The builder insertion // createLoopExit() will target its corresponding blocks.
// point will be placed at the start of the body. LoopBlocks& makeNewLoop();
void createLoopTestBranch(Id condition);
// Generate an unconditional branch to the loop body. The builder insertion // Create a new block in the function containing the build point. Memory is
// point will be placed at the start of the body. Use this when there is // owned by the function object.
// no loop test. Block& makeNewBlock();
void createBranchToBody();
// Add a branch to the test of the current (innermost) loop. // Add a branch to the continue_target of the current (innermost) loop.
// The way we generate code, that's also the loop header.
void createLoopContinue(); void createLoopContinue();
// Add an exit (e.g. "break") for the innermost loop that you're in // Add an exit (e.g. "break") from the innermost loop that we're currently
// in.
void createLoopExit(); void createLoopExit();
// Close the innermost loop that you're in // Close the innermost loop that you're in
@ -508,7 +504,11 @@ public:
void dump(std::vector<unsigned int>&) const; void dump(std::vector<unsigned int>&) const;
protected: void createBranch(Block* block);
void createConditionalBranch(Id condition, Block* thenBlock, Block* elseBlock);
void createLoopMerge(Block* mergeBlock, Block* continueBlock, unsigned int control);
protected:
Id makeIntConstant(Id typeId, unsigned value, bool specConstant); Id makeIntConstant(Id typeId, unsigned value, bool specConstant);
Id findScalarConstant(Op typeClass, Op opcode, Id typeId, unsigned value) const; Id findScalarConstant(Op typeClass, Op opcode, Id typeId, unsigned value) const;
Id findScalarConstant(Op typeClass, Op opcode, Id typeId, unsigned v1, unsigned v2) const; Id findScalarConstant(Op typeClass, Op opcode, Id typeId, unsigned v1, unsigned v2) const;
@ -517,15 +517,9 @@ protected:
void transferAccessChainSwizzle(bool dynamic); void transferAccessChainSwizzle(bool dynamic);
void simplifyAccessChainSwizzle(); void simplifyAccessChainSwizzle();
void createAndSetNoPredecessorBlock(const char*); void createAndSetNoPredecessorBlock(const char*);
void createBranch(Block* block);
void createSelectionMerge(Block* mergeBlock, unsigned int control); void createSelectionMerge(Block* mergeBlock, unsigned int control);
void createLoopMerge(Block* mergeBlock, Block* continueBlock, unsigned int control);
void createConditionalBranch(Id condition, Block* thenBlock, Block* elseBlock);
void dumpInstructions(std::vector<unsigned int>&, const std::vector<std::unique_ptr<Instruction> >&) const; void dumpInstructions(std::vector<unsigned int>&, const std::vector<std::unique_ptr<Instruction> >&) const;
struct Loop; // Defined below.
void createBranchToLoopHeaderFromInside(const Loop& loop);
SourceLanguage source; SourceLanguage source;
int sourceVersion; int sourceVersion;
std::vector<const char*> extensions; std::vector<const char*> extensions;
@ -557,47 +551,8 @@ protected:
// stack of switches // stack of switches
std::stack<Block*> switchMerges; std::stack<Block*> switchMerges;
// Data that needs to be kept in order to properly handle loops.
struct Loop {
// Constructs a default Loop structure containing new header, merge, and
// body blocks for the current function.
// The testFirst argument indicates whether the loop test executes at
// the top of the loop rather than at the bottom. In the latter case,
// also create a phi instruction whose value indicates whether we're on
// the first iteration of the loop. The phi instruction is initialized
// with no values or predecessor operands.
Loop(Builder& builder, bool testFirst);
// The function containing the loop.
Function* const function;
// The header is the first block generated for the loop.
// It dominates all the blocks in the loop, i.e. it is always
// executed before any others.
// If the loop test is executed before the body (as in "while" and
// "for" loops), then the header begins with the test code.
// Otherwise, the loop is a "do-while" loop and the header contains the
// start of the body of the loop (if the body exists).
Block* const header;
// The merge block marks the end of the loop. Control is transferred
// to the merge block when either the loop test fails, or when a
// nested "break" is encountered.
Block* const merge;
// The body block is the first basic block in the body of the loop, i.e.
// the code that is to be repeatedly executed, aside from loop control.
// This member is null until we generate code that references the loop
// body block.
Block* const body;
// True when the loop test executes before the body.
const bool testFirst;
// When the test executes after the body, this is defined as the phi
// instruction that tells us whether we are on the first iteration of
// the loop. Otherwise this is null. This is non-const because
// it has to be initialized outside of the initializer-list.
Instruction* isFirstIteration;
};
// Our loop stack. // Our loop stack.
std::stack<Loop> loops; std::stack<LoopBlocks> loops;
}; // end Builder class }; // end Builder class
// Use for non-fatal notes about what's not complete // Use for non-fatal notes about what's not complete

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@ -52,6 +52,7 @@
#include "spirv.hpp" #include "spirv.hpp"
#include <algorithm>
#include <cassert> #include <cassert>
#include <functional> #include <functional>
#include <iostream> #include <iostream>
@ -259,7 +260,13 @@ public:
Id getParamId(int p) { return parameterInstructions[p]->getResultId(); } Id getParamId(int p) { return parameterInstructions[p]->getResultId(); }
void addBlock(Block* block) { blocks.push_back(block); } void addBlock(Block* block) { blocks.push_back(block); }
void popBlock(Block*) { blocks.pop_back(); } void removeBlock(Block* block)
{
auto found = find(blocks.begin(), blocks.end(), block);
assert(found != blocks.end());
blocks.erase(found);
delete block;
}
Module& getParent() const { return parent; } Module& getParent() const { return parent; }
Block* getEntryBlock() const { return blocks.front(); } Block* getEntryBlock() const { return blocks.front(); }

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@ -8,64 +8,66 @@ Linked vertex stage:
// Module Version 10000 // Module Version 10000
// Generated by (magic number): 80001 // Generated by (magic number): 80001
// Id's are bound by 38 // Id's are bound by 39
Capability Shader Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 23 26 32 37 EntryPoint Vertex 4 "main" 24 27 33 38
Source GLSL 130 Source GLSL 130
Name 4 "main" Name 4 "main"
Name 8 "i" Name 8 "i"
Name 23 "colorOut" Name 24 "colorOut"
Name 26 "color" Name 27 "color"
Name 32 "gl_Position" Name 33 "gl_Position"
Name 37 "gl_VertexID" Name 38 "gl_VertexID"
Decorate 32(gl_Position) BuiltIn Position Decorate 33(gl_Position) BuiltIn Position
Decorate 37(gl_VertexID) BuiltIn VertexId Decorate 38(gl_VertexID) BuiltIn VertexId
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
6: TypeInt 32 1 6: TypeInt 32 1
7: TypePointer Function 6(int) 7: TypePointer Function 6(int)
9: 6(int) Constant 1 9: 6(int) Constant 1
14: 6(int) Constant 5 15: 6(int) Constant 5
15: TypeBool 16: TypeBool
17: TypeFloat 32 18: TypeFloat 32
18: TypeVector 17(float) 4 19: TypeVector 18(float) 4
19: TypeInt 32 0 20: TypeInt 32 0
20: 19(int) Constant 6 21: 20(int) Constant 6
21: TypeArray 18(fvec4) 20 22: TypeArray 19(fvec4) 21
22: TypePointer Output 21 23: TypePointer Output 22
23(colorOut): 22(ptr) Variable Output 24(colorOut): 23(ptr) Variable Output
25: TypePointer Input 18(fvec4) 26: TypePointer Input 19(fvec4)
26(color): 25(ptr) Variable Input 27(color): 26(ptr) Variable Input
28: TypePointer Output 18(fvec4) 29: TypePointer Output 19(fvec4)
32(gl_Position): 28(ptr) Variable Output 33(gl_Position): 29(ptr) Variable Output
33: 6(int) Constant 2 34: 6(int) Constant 2
36: TypePointer Input 6(int) 37: TypePointer Input 6(int)
37(gl_VertexID): 36(ptr) Variable Input 38(gl_VertexID): 37(ptr) Variable Input
4(main): 2 Function None 3 4(main): 2 Function None 3
5: Label 5: Label
8(i): 7(ptr) Variable Function 8(i): 7(ptr) Variable Function
Store 8(i) 9 Store 8(i) 9
Branch 10 Branch 10
10: Label 10: Label
13: 6(int) Load 8(i) 14: 6(int) Load 8(i)
16: 15(bool) SLessThan 13 14 17: 16(bool) SLessThan 14 15
LoopMerge 11 10 None LoopMerge 12 13 None
BranchConditional 16 12 11 BranchConditional 17 11 12
12: Label 11: Label
24: 6(int) Load 8(i) 25: 6(int) Load 8(i)
27: 18(fvec4) Load 26(color) 28: 19(fvec4) Load 27(color)
29: 28(ptr) AccessChain 23(colorOut) 24 30: 29(ptr) AccessChain 24(colorOut) 25
Store 29 27 Store 30 28
30: 6(int) Load 8(i) Branch 13
31: 6(int) IAdd 30 9 13: Label
Store 8(i) 31 31: 6(int) Load 8(i)
32: 6(int) IAdd 31 9
Store 8(i) 32
Branch 10 Branch 10
11: Label 12: Label
34: 28(ptr) AccessChain 23(colorOut) 33 35: 29(ptr) AccessChain 24(colorOut) 34
35: 18(fvec4) Load 34 36: 19(fvec4) Load 35
Store 32(gl_Position) 35 Store 33(gl_Position) 36
Return Return
FunctionEnd FunctionEnd

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@ -5,56 +5,47 @@ Linked vertex stage:
// Module Version 10000 // Module Version 10000
// Generated by (magic number): 80001 // Generated by (magic number): 80001
// Id's are bound by 29 // Id's are bound by 24
Capability Shader Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 27 28 EntryPoint Vertex 4 "main" 22 23
Source ESSL 300 Source ESSL 300
Name 4 "main" Name 4 "main"
Name 8 "i" Name 8 "i"
Name 27 "gl_VertexID" Name 22 "gl_VertexID"
Name 28 "gl_InstanceID" Name 23 "gl_InstanceID"
Decorate 27(gl_VertexID) BuiltIn VertexId Decorate 22(gl_VertexID) BuiltIn VertexId
Decorate 28(gl_InstanceID) BuiltIn InstanceId Decorate 23(gl_InstanceID) BuiltIn InstanceId
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
6: TypeInt 32 1 6: TypeInt 32 1
7: TypePointer Function 6(int) 7: TypePointer Function 6(int)
9: 6(int) Constant 0 9: 6(int) Constant 0
14: TypeBool 15: 6(int) Constant 1
15: 14(bool) ConstantTrue 18: 6(int) Constant 10
19: 6(int) Constant 10 19: TypeBool
23: 6(int) Constant 1 21: TypePointer Input 6(int)
25: 14(bool) ConstantFalse 22(gl_VertexID): 21(ptr) Variable Input
26: TypePointer Input 6(int) 23(gl_InstanceID): 21(ptr) Variable Input
27(gl_VertexID): 26(ptr) Variable Input
28(gl_InstanceID): 26(ptr) Variable Input
4(main): 2 Function None 3 4(main): 2 Function None 3
5: Label 5: Label
8(i): 7(ptr) Variable Function 8(i): 7(ptr) Variable Function
Store 8(i) 9 Store 8(i) 9
Branch 10 Branch 10
10: Label 10: Label
13: 14(bool) Phi 15 5 25 12 LoopMerge 12 13 None
LoopMerge 11 10 None Branch 11
Branch 16
16: Label
SelectionMerge 12 None
BranchConditional 13 12 17
17: Label
18: 6(int) Load 8(i)
20: 14(bool) SLessThan 18 19
SelectionMerge 21 None
BranchConditional 20 21 11
21: Label
Branch 12
12: Label
22: 6(int) Load 8(i)
24: 6(int) IAdd 22 23
Store 8(i) 24
Branch 10
11: Label 11: Label
14: 6(int) Load 8(i)
16: 6(int) IAdd 14 15
Store 8(i) 16
Branch 13
13: Label
17: 6(int) Load 8(i)
20: 19(bool) SLessThan 17 18
BranchConditional 20 10 12
12: Label
Return Return
FunctionEnd FunctionEnd

View File

@ -5,94 +5,85 @@ Linked vertex stage:
// Module Version 10000 // Module Version 10000
// Generated by (magic number): 80001 // Generated by (magic number): 80001
// Id's are bound by 51 // Id's are bound by 46
Capability Shader Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 49 50 EntryPoint Vertex 4 "main" 44 45
Source ESSL 300 Source ESSL 300
Name 4 "main" Name 4 "main"
Name 8 "i" Name 8 "i"
Name 24 "A" Name 14 "A"
Name 30 "B" Name 21 "B"
Name 33 "C" Name 24 "C"
Name 39 "D" Name 30 "D"
Name 42 "E" Name 33 "E"
Name 44 "F" Name 35 "F"
Name 46 "G" Name 41 "G"
Name 49 "gl_VertexID" Name 44 "gl_VertexID"
Name 50 "gl_InstanceID" Name 45 "gl_InstanceID"
Decorate 49(gl_VertexID) BuiltIn VertexId Decorate 44(gl_VertexID) BuiltIn VertexId
Decorate 50(gl_InstanceID) BuiltIn InstanceId Decorate 45(gl_InstanceID) BuiltIn InstanceId
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
6: TypeInt 32 1 6: TypeInt 32 1
7: TypePointer Function 6(int) 7: TypePointer Function 6(int)
9: 6(int) Constant 0 9: 6(int) Constant 0
14: TypeBool 16: 6(int) Constant 2
15: 14(bool) ConstantTrue 17: TypeBool
19: 6(int) Constant 1 22: 6(int) Constant 1
21: 6(int) Constant 19 26: 6(int) Constant 5
26: 6(int) Constant 2 31: 6(int) Constant 3
31: 14(bool) ConstantFalse 34: 6(int) Constant 42
35: 6(int) Constant 5 36: 6(int) Constant 99
40: 6(int) Constant 3 39: 6(int) Constant 19
43: 6(int) Constant 42 42: 6(int) Constant 12
45: 6(int) Constant 99 43: TypePointer Input 6(int)
47: 6(int) Constant 12 44(gl_VertexID): 43(ptr) Variable Input
48: TypePointer Input 6(int) 45(gl_InstanceID): 43(ptr) Variable Input
49(gl_VertexID): 48(ptr) Variable Input
50(gl_InstanceID): 48(ptr) Variable Input
4(main): 2 Function None 3 4(main): 2 Function None 3
5: Label 5: Label
8(i): 7(ptr) Variable Function 8(i): 7(ptr) Variable Function
24(A): 7(ptr) Variable Function 14(A): 7(ptr) Variable Function
30(B): 7(ptr) Variable Function 21(B): 7(ptr) Variable Function
33(C): 7(ptr) Variable Function 24(C): 7(ptr) Variable Function
39(D): 7(ptr) Variable Function 30(D): 7(ptr) Variable Function
42(E): 7(ptr) Variable Function 33(E): 7(ptr) Variable Function
44(F): 7(ptr) Variable Function 35(F): 7(ptr) Variable Function
46(G): 7(ptr) Variable Function 41(G): 7(ptr) Variable Function
Store 8(i) 9 Store 8(i) 9
Branch 10 Branch 10
10: Label 10: Label
13: 14(bool) Phi 15 5 31 28 31 38 LoopMerge 12 13 None
LoopMerge 11 10 None Branch 11
Branch 16 11: Label
16: Label Store 14(A) 9
SelectionMerge 12 None 15: 6(int) Load 8(i)
BranchConditional 13 12 17 18: 17(bool) IEqual 15 16
17: Label SelectionMerge 20 None
18: 6(int) Load 8(i) BranchConditional 18 19 20
20: 6(int) IAdd 18 19 19: Label
Store 8(i) 20 Store 21(B) 22
22: 14(bool) SLessThan 20 21 Branch 13
SelectionMerge 23 None 20: Label
BranchConditional 22 23 11
23: Label
Branch 12
12: Label
Store 24(A) 9
25: 6(int) Load 8(i) 25: 6(int) Load 8(i)
27: 14(bool) IEqual 25 26 27: 17(bool) IEqual 25 26
SelectionMerge 29 None SelectionMerge 29 None
BranchConditional 27 28 29 BranchConditional 27 28 29
28: Label 28: Label
Store 30(B) 19 Store 30(D) 31
Branch 10 Branch 12
29: Label 29: Label
34: 6(int) Load 8(i) Store 35(F) 36
36: 14(bool) IEqual 34 35 Branch 13
SelectionMerge 38 None 13: Label
BranchConditional 36 37 38 37: 6(int) Load 8(i)
37: Label 38: 6(int) IAdd 37 22
Store 39(D) 40 Store 8(i) 38
Branch 11 40: 17(bool) SLessThan 38 39
38: Label BranchConditional 40 10 12
Store 44(F) 45 12: Label
Branch 10 Store 41(G) 42
11: Label
Store 46(G) 47
Return Return
FunctionEnd FunctionEnd

View File

@ -5,20 +5,20 @@ Linked fragment stage:
// Module Version 10000 // Module Version 10000
// Generated by (magic number): 80001 // Generated by (magic number): 80001
// Id's are bound by 40 // Id's are bound by 35
Capability Shader Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 11 38 EntryPoint Fragment 4 "main" 11 33
ExecutionMode 4 OriginLowerLeft ExecutionMode 4 OriginLowerLeft
Source GLSL 110 Source GLSL 110
Name 4 "main" Name 4 "main"
Name 9 "color" Name 9 "color"
Name 11 "BaseColor" Name 11 "BaseColor"
Name 27 "d" Name 18 "bigColor"
Name 32 "bigColor" Name 28 "d"
Name 38 "gl_FragColor" Name 33 "gl_FragColor"
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
6: TypeFloat 32 6: TypeFloat 32
@ -26,18 +26,16 @@ Linked fragment stage:
8: TypePointer Function 7(fvec4) 8: TypePointer Function 7(fvec4)
10: TypePointer Input 7(fvec4) 10: TypePointer Input 7(fvec4)
11(BaseColor): 10(ptr) Variable Input 11(BaseColor): 10(ptr) Variable Input
17: TypeBool 17: TypePointer UniformConstant 7(fvec4)
18: 17(bool) ConstantTrue 18(bigColor): 17(ptr) Variable UniformConstant
21: TypeInt 32 0 22: TypeInt 32 0
22: 21(int) Constant 0 23: 22(int) Constant 0
23: TypePointer Function 6(float) 24: TypePointer Function 6(float)
26: TypePointer UniformConstant 6(float) 27: TypePointer UniformConstant 6(float)
27(d): 26(ptr) Variable UniformConstant 28(d): 27(ptr) Variable UniformConstant
31: TypePointer UniformConstant 7(fvec4) 30: TypeBool
32(bigColor): 31(ptr) Variable UniformConstant 32: TypePointer Output 7(fvec4)
36: 17(bool) ConstantFalse 33(gl_FragColor): 32(ptr) Variable Output
37: TypePointer Output 7(fvec4)
38(gl_FragColor): 37(ptr) Variable Output
4(main): 2 Function None 3 4(main): 2 Function None 3
5: Label 5: Label
9(color): 8(ptr) Variable Function 9(color): 8(ptr) Variable Function
@ -45,29 +43,22 @@ Linked fragment stage:
Store 9(color) 12 Store 9(color) 12
Branch 13 Branch 13
13: Label 13: Label
16: 17(bool) Phi 18 5 36 15 LoopMerge 15 16 None
LoopMerge 14 13 None Branch 14
Branch 19
19: Label
SelectionMerge 15 None
BranchConditional 16 15 20
20: Label
24: 23(ptr) AccessChain 9(color) 22
25: 6(float) Load 24
28: 6(float) Load 27(d)
29: 17(bool) FOrdLessThan 25 28
SelectionMerge 30 None
BranchConditional 29 30 14
30: Label
Branch 15
15: Label
33: 7(fvec4) Load 32(bigColor)
34: 7(fvec4) Load 9(color)
35: 7(fvec4) FAdd 34 33
Store 9(color) 35
Branch 13
14: Label 14: Label
39: 7(fvec4) Load 9(color) 19: 7(fvec4) Load 18(bigColor)
Store 38(gl_FragColor) 39 20: 7(fvec4) Load 9(color)
21: 7(fvec4) FAdd 20 19
Store 9(color) 21
Branch 16
16: Label
25: 24(ptr) AccessChain 9(color) 23
26: 6(float) Load 25
29: 6(float) Load 28(d)
31: 30(bool) FOrdLessThan 26 29
BranchConditional 31 13 15
15: Label
34: 7(fvec4) Load 9(color)
Store 33(gl_FragColor) 34
Return Return
FunctionEnd FunctionEnd

View File

@ -5,87 +5,86 @@ Linked vertex stage:
// Module Version 10000 // Module Version 10000
// Generated by (magic number): 80001 // Generated by (magic number): 80001
// Id's are bound by 48 // Id's are bound by 47
Capability Shader Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 46 47 EntryPoint Vertex 4 "main" 45 46
Source ESSL 300 Source ESSL 300
Name 4 "main" Name 4 "main"
Name 8 "i" Name 8 "i"
Name 17 "A" Name 18 "A"
Name 25 "B" Name 26 "B"
Name 29 "C" Name 28 "C"
Name 36 "D" Name 35 "D"
Name 38 "E" Name 37 "E"
Name 39 "F" Name 38 "F"
Name 43 "G" Name 42 "G"
Name 46 "gl_VertexID" Name 45 "gl_VertexID"
Name 47 "gl_InstanceID" Name 46 "gl_InstanceID"
Decorate 46(gl_VertexID) BuiltIn VertexId Decorate 45(gl_VertexID) BuiltIn VertexId
Decorate 47(gl_InstanceID) BuiltIn InstanceId Decorate 46(gl_InstanceID) BuiltIn InstanceId
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
6: TypeInt 32 1 6: TypeInt 32 1
7: TypePointer Function 6(int) 7: TypePointer Function 6(int)
9: 6(int) Constant 0 9: 6(int) Constant 0
14: 6(int) Constant 10 15: 6(int) Constant 10
15: TypeBool 16: TypeBool
18: 6(int) Constant 1 19: 6(int) Constant 1
20: 6(int) Constant 2 21: 6(int) Constant 2
31: 6(int) Constant 3 30: 6(int) Constant 3
40: 6(int) Constant 12 39: 6(int) Constant 12
44: 6(int) Constant 99 43: 6(int) Constant 99
45: TypePointer Input 6(int) 44: TypePointer Input 6(int)
46(gl_VertexID): 45(ptr) Variable Input 45(gl_VertexID): 44(ptr) Variable Input
47(gl_InstanceID): 45(ptr) Variable Input 46(gl_InstanceID): 44(ptr) Variable Input
4(main): 2 Function None 3 4(main): 2 Function None 3
5: Label 5: Label
8(i): 7(ptr) Variable Function 8(i): 7(ptr) Variable Function
17(A): 7(ptr) Variable Function 18(A): 7(ptr) Variable Function
25(B): 7(ptr) Variable Function 26(B): 7(ptr) Variable Function
29(C): 7(ptr) Variable Function 28(C): 7(ptr) Variable Function
36(D): 7(ptr) Variable Function 35(D): 7(ptr) Variable Function
38(E): 7(ptr) Variable Function 37(E): 7(ptr) Variable Function
39(F): 7(ptr) Variable Function 38(F): 7(ptr) Variable Function
43(G): 7(ptr) Variable Function 42(G): 7(ptr) Variable Function
Store 8(i) 9 Store 8(i) 9
Branch 10 Branch 10
10: Label 10: Label
13: 6(int) Load 8(i) 14: 6(int) Load 8(i)
16: 15(bool) SLessThan 13 14 17: 16(bool) SLessThan 14 15
LoopMerge 11 10 None LoopMerge 12 13 None
BranchConditional 16 12 11 BranchConditional 17 11 12
12: Label 11: Label
Store 17(A) 18 Store 18(A) 19
19: 6(int) Load 8(i) 20: 6(int) Load 8(i)
21: 6(int) SMod 19 20 22: 6(int) SMod 20 21
22: 15(bool) IEqual 21 9 23: 16(bool) IEqual 22 9
SelectionMerge 24 None SelectionMerge 25 None
BranchConditional 22 23 24 BranchConditional 23 24 25
23: Label 24: Label
Store 25(B) 18 Store 26(B) 19
26: 6(int) Load 8(i) Branch 13
27: 6(int) IAdd 26 18 25: Label
Store 8(i) 27 29: 6(int) Load 8(i)
Branch 10 31: 6(int) SMod 29 30
24: Label 32: 16(bool) IEqual 31 9
30: 6(int) Load 8(i) SelectionMerge 34 None
32: 6(int) SMod 30 31 BranchConditional 32 33 34
33: 15(bool) IEqual 32 9 33: Label
SelectionMerge 35 None Store 35(D) 19
BranchConditional 33 34 35 Branch 12
34: Label 34: Label
Store 36(D) 18 Store 38(F) 39
Branch 11 Branch 13
35: Label 13: Label
Store 39(F) 40 40: 6(int) Load 8(i)
41: 6(int) Load 8(i) 41: 6(int) IAdd 40 19
42: 6(int) IAdd 41 18 Store 8(i) 41
Store 8(i) 42
Branch 10 Branch 10
11: Label 12: Label
Store 43(G) 44 Store 42(G) 43
Return Return
FunctionEnd FunctionEnd

View File

@ -0,0 +1,59 @@
spv.for-nobody.vert
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Linked vertex stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 27
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 22 25 26
Source GLSL 450
Name 4 "main"
Name 8 "i"
Name 22 "r"
Name 25 "gl_VertexID"
Name 26 "gl_InstanceID"
Decorate 22(r) Location 0
Decorate 25(gl_VertexID) BuiltIn VertexId
Decorate 26(gl_InstanceID) BuiltIn InstanceId
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypePointer Function 6(int)
9: 6(int) Constant 0
15: 6(int) Constant 10
16: TypeBool
19: 6(int) Constant 1
21: TypePointer Output 6(int)
22(r): 21(ptr) Variable Output
24: TypePointer Input 6(int)
25(gl_VertexID): 24(ptr) Variable Input
26(gl_InstanceID): 24(ptr) Variable Input
4(main): 2 Function None 3
5: Label
8(i): 7(ptr) Variable Function
Store 8(i) 9
Branch 10
10: Label
14: 6(int) Load 8(i)
17: 16(bool) SLessThan 14 15
LoopMerge 12 13 None
BranchConditional 17 11 12
11: Label
Branch 13
13: Label
18: 6(int) Load 8(i)
20: 6(int) IAdd 18 19
Store 8(i) 20
Branch 10
12: Label
23: 6(int) Load 8(i)
Store 22(r) 23
Return
FunctionEnd

View File

@ -0,0 +1,53 @@
spv.for-notest.vert
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Linked vertex stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 23
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 15 21 22
Source GLSL 450
Name 4 "main"
Name 8 "i"
Name 15 "r"
Name 21 "gl_VertexID"
Name 22 "gl_InstanceID"
Decorate 15(r) Location 0
Decorate 21(gl_VertexID) BuiltIn VertexId
Decorate 22(gl_InstanceID) BuiltIn InstanceId
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypePointer Function 6(int)
9: 6(int) Constant 0
14: TypePointer Output 6(int)
15(r): 14(ptr) Variable Output
18: 6(int) Constant 1
20: TypePointer Input 6(int)
21(gl_VertexID): 20(ptr) Variable Input
22(gl_InstanceID): 20(ptr) Variable Input
4(main): 2 Function None 3
5: Label
8(i): 7(ptr) Variable Function
Store 8(i) 9
Branch 10
10: Label
LoopMerge 12 13 None
Branch 11
11: Label
16: 6(int) Load 8(i)
Store 15(r) 16
Branch 13
13: Label
17: 6(int) Load 8(i)
19: 6(int) IAdd 17 18
Store 8(i) 19
Branch 10
FunctionEnd

View File

@ -5,49 +5,51 @@ Linked vertex stage:
// Module Version 10000 // Module Version 10000
// Generated by (magic number): 80001 // Generated by (magic number): 80001
// Id's are bound by 25 // Id's are bound by 26
Capability Shader Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 23 24 EntryPoint Vertex 4 "main" 24 25
Source ESSL 300 Source ESSL 300
Name 4 "main" Name 4 "main"
Name 8 "i" Name 8 "i"
Name 17 "j" Name 18 "j"
Name 23 "gl_VertexID" Name 24 "gl_VertexID"
Name 24 "gl_InstanceID" Name 25 "gl_InstanceID"
Decorate 23(gl_VertexID) BuiltIn VertexId Decorate 24(gl_VertexID) BuiltIn VertexId
Decorate 24(gl_InstanceID) BuiltIn InstanceId Decorate 25(gl_InstanceID) BuiltIn InstanceId
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
6: TypeInt 32 1 6: TypeInt 32 1
7: TypePointer Function 6(int) 7: TypePointer Function 6(int)
9: 6(int) Constant 0 9: 6(int) Constant 0
14: 6(int) Constant 10 15: 6(int) Constant 10
15: TypeBool 16: TypeBool
18: 6(int) Constant 12 19: 6(int) Constant 12
20: 6(int) Constant 1 21: 6(int) Constant 1
22: TypePointer Input 6(int) 23: TypePointer Input 6(int)
23(gl_VertexID): 22(ptr) Variable Input 24(gl_VertexID): 23(ptr) Variable Input
24(gl_InstanceID): 22(ptr) Variable Input 25(gl_InstanceID): 23(ptr) Variable Input
4(main): 2 Function None 3 4(main): 2 Function None 3
5: Label 5: Label
8(i): 7(ptr) Variable Function 8(i): 7(ptr) Variable Function
17(j): 7(ptr) Variable Function 18(j): 7(ptr) Variable Function
Store 8(i) 9 Store 8(i) 9
Branch 10 Branch 10
10: Label 10: Label
13: 6(int) Load 8(i) 14: 6(int) Load 8(i)
16: 15(bool) SLessThan 13 14 17: 16(bool) SLessThan 14 15
LoopMerge 11 10 None LoopMerge 12 13 None
BranchConditional 16 12 11 BranchConditional 17 11 12
12: Label 11: Label
Store 17(j) 18 Store 18(j) 19
19: 6(int) Load 8(i) Branch 13
21: 6(int) IAdd 19 20 13: Label
Store 8(i) 21 20: 6(int) Load 8(i)
22: 6(int) IAdd 20 21
Store 8(i) 22
Branch 10 Branch 10
11: Label 12: Label
Return Return
FunctionEnd FunctionEnd

View File

@ -5,30 +5,30 @@ Linked fragment stage:
// Module Version 10000 // Module Version 10000
// Generated by (magic number): 80001 // Generated by (magic number): 80001
// Id's are bound by 122 // Id's are bound by 127
Capability Shader Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 11 35 97 EntryPoint Fragment 4 "main" 11 36 101
ExecutionMode 4 OriginLowerLeft ExecutionMode 4 OriginLowerLeft
Source GLSL 130 Source GLSL 130
Name 4 "main" Name 4 "main"
Name 9 "color" Name 9 "color"
Name 11 "BaseColor" Name 11 "BaseColor"
Name 15 "i" Name 15 "i"
Name 22 "Count" Name 23 "Count"
Name 27 "bigColor" Name 28 "bigColor"
Name 35 "gl_FragColor" Name 36 "gl_FragColor"
Name 38 "sum" Name 39 "sum"
Name 40 "i" Name 41 "i"
Name 50 "v4" Name 52 "v4"
Name 60 "i" Name 62 "i"
Name 66 "tv4" Name 69 "tv4"
Name 83 "r" Name 86 "r"
Name 89 "i" Name 92 "i"
Name 97 "f" Name 101 "f"
Name 110 "i" Name 114 "i"
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
6: TypeFloat 32 6: TypeFloat 32
@ -39,156 +39,166 @@ Linked fragment stage:
13: TypeInt 32 1 13: TypeInt 32 1
14: TypePointer Function 13(int) 14: TypePointer Function 13(int)
16: 13(int) Constant 0 16: 13(int) Constant 0
21: TypePointer UniformConstant 13(int) 22: TypePointer UniformConstant 13(int)
22(Count): 21(ptr) Variable UniformConstant 23(Count): 22(ptr) Variable UniformConstant
24: TypeBool 25: TypeBool
26: TypePointer UniformConstant 7(fvec4) 27: TypePointer UniformConstant 7(fvec4)
27(bigColor): 26(ptr) Variable UniformConstant 28(bigColor): 27(ptr) Variable UniformConstant
32: 13(int) Constant 1 33: 13(int) Constant 1
34: TypePointer Output 7(fvec4) 35: TypePointer Output 7(fvec4)
35(gl_FragColor): 34(ptr) Variable Output 36(gl_FragColor): 35(ptr) Variable Output
37: TypePointer Function 6(float) 38: TypePointer Function 6(float)
39: 6(float) Constant 0 40: 6(float) Constant 0
45: 13(int) Constant 4 47: 13(int) Constant 4
47: TypeInt 32 0 49: TypeInt 32 0
48: TypeVector 47(int) 4 50: TypeVector 49(int) 4
49: TypePointer UniformConstant 48(ivec4) 51: TypePointer UniformConstant 50(ivec4)
50(v4): 49(ptr) Variable UniformConstant 52(v4): 51(ptr) Variable UniformConstant
52: TypePointer UniformConstant 47(int) 54: TypePointer UniformConstant 49(int)
71: 47(int) Constant 4 74: 49(int) Constant 4
84: TypeVector 6(float) 3 87: TypeVector 6(float) 3
96: TypePointer Input 6(float) 100: TypePointer Input 6(float)
97(f): 96(ptr) Variable Input 101(f): 100(ptr) Variable Input
99: 47(int) Constant 3 103: 49(int) Constant 3
115: 13(int) Constant 16 120: 13(int) Constant 16
4(main): 2 Function None 3 4(main): 2 Function None 3
5: Label 5: Label
9(color): 8(ptr) Variable Function 9(color): 8(ptr) Variable Function
15(i): 14(ptr) Variable Function 15(i): 14(ptr) Variable Function
38(sum): 37(ptr) Variable Function 39(sum): 38(ptr) Variable Function
40(i): 14(ptr) Variable Function 41(i): 14(ptr) Variable Function
60(i): 14(ptr) Variable Function 62(i): 14(ptr) Variable Function
66(tv4): 8(ptr) Variable Function 69(tv4): 8(ptr) Variable Function
83(r): 8(ptr) Variable Function 86(r): 8(ptr) Variable Function
89(i): 14(ptr) Variable Function 92(i): 14(ptr) Variable Function
110(i): 14(ptr) Variable Function 114(i): 14(ptr) Variable Function
12: 7(fvec4) Load 11(BaseColor) 12: 7(fvec4) Load 11(BaseColor)
Store 9(color) 12 Store 9(color) 12
Store 15(i) 16 Store 15(i) 16
Branch 17 Branch 17
17: Label 17: Label
20: 13(int) Load 15(i) 21: 13(int) Load 15(i)
23: 13(int) Load 22(Count) 24: 13(int) Load 23(Count)
25: 24(bool) SLessThan 20 23 26: 25(bool) SLessThan 21 24
LoopMerge 18 17 None LoopMerge 19 20 None
BranchConditional 25 19 18 BranchConditional 26 18 19
19: Label 18: Label
28: 7(fvec4) Load 27(bigColor) 29: 7(fvec4) Load 28(bigColor)
29: 7(fvec4) Load 9(color) 30: 7(fvec4) Load 9(color)
30: 7(fvec4) FAdd 29 28 31: 7(fvec4) FAdd 30 29
Store 9(color) 30 Store 9(color) 31
31: 13(int) Load 15(i) Branch 20
33: 13(int) IAdd 31 32 20: Label
Store 15(i) 33 32: 13(int) Load 15(i)
34: 13(int) IAdd 32 33
Store 15(i) 34
Branch 17 Branch 17
18: Label 19: Label
36: 7(fvec4) Load 9(color) 37: 7(fvec4) Load 9(color)
Store 35(gl_FragColor) 36 Store 36(gl_FragColor) 37
Store 38(sum) 39 Store 39(sum) 40
Store 40(i) 16 Store 41(i) 16
Branch 41 Branch 42
41: Label
44: 13(int) Load 40(i)
46: 24(bool) SLessThan 44 45
LoopMerge 42 41 None
BranchConditional 46 43 42
43: Label
51: 13(int) Load 40(i)
53: 52(ptr) AccessChain 50(v4) 51
54: 47(int) Load 53
55: 6(float) ConvertUToF 54
56: 6(float) Load 38(sum)
57: 6(float) FAdd 56 55
Store 38(sum) 57
58: 13(int) Load 40(i)
59: 13(int) IAdd 58 32
Store 40(i) 59
Branch 41
42: Label 42: Label
Store 60(i) 16 46: 13(int) Load 41(i)
Branch 61 48: 25(bool) SLessThan 46 47
61: Label LoopMerge 44 45 None
64: 13(int) Load 60(i) BranchConditional 48 43 44
65: 24(bool) SLessThan 64 45 43: Label
LoopMerge 62 61 None 53: 13(int) Load 41(i)
BranchConditional 65 63 62 55: 54(ptr) AccessChain 52(v4) 53
63: Label 56: 49(int) Load 55
67: 13(int) Load 60(i) 57: 6(float) ConvertUToF 56
68: 13(int) Load 60(i) 58: 6(float) Load 39(sum)
69: 52(ptr) AccessChain 50(v4) 68 59: 6(float) FAdd 58 57
70: 47(int) Load 69 Store 39(sum) 59
72: 47(int) IMul 70 71 Branch 45
73: 6(float) ConvertUToF 72 45: Label
74: 37(ptr) AccessChain 66(tv4) 67 60: 13(int) Load 41(i)
Store 74 73 61: 13(int) IAdd 60 33
75: 13(int) Load 60(i) Store 41(i) 61
76: 13(int) IAdd 75 32 Branch 42
Store 60(i) 76 44: Label
Branch 61 Store 62(i) 16
62: Label Branch 63
77: 6(float) Load 38(sum) 63: Label
78: 7(fvec4) CompositeConstruct 77 77 77 77 67: 13(int) Load 62(i)
79: 7(fvec4) Load 66(tv4) 68: 25(bool) SLessThan 67 47
80: 7(fvec4) FAdd 78 79 LoopMerge 65 66 None
81: 7(fvec4) Load 35(gl_FragColor) BranchConditional 68 64 65
82: 7(fvec4) FAdd 81 80 64: Label
Store 35(gl_FragColor) 82 70: 13(int) Load 62(i)
85: 7(fvec4) Load 11(BaseColor) 71: 13(int) Load 62(i)
86: 84(fvec3) VectorShuffle 85 85 0 1 2 72: 54(ptr) AccessChain 52(v4) 71
87: 7(fvec4) Load 83(r) 73: 49(int) Load 72
88: 7(fvec4) VectorShuffle 87 86 4 5 6 3 75: 49(int) IMul 73 74
Store 83(r) 88 76: 6(float) ConvertUToF 75
Store 89(i) 16 77: 38(ptr) AccessChain 69(tv4) 70
Branch 90 Store 77 76
90: Label Branch 66
93: 13(int) Load 89(i) 66: Label
94: 13(int) Load 22(Count) 78: 13(int) Load 62(i)
95: 24(bool) SLessThan 93 94 79: 13(int) IAdd 78 33
LoopMerge 91 90 None Store 62(i) 79
BranchConditional 95 92 91 Branch 63
92: Label 65: Label
98: 6(float) Load 97(f) 80: 6(float) Load 39(sum)
100: 37(ptr) AccessChain 83(r) 99 81: 7(fvec4) CompositeConstruct 80 80 80 80
Store 100 98 82: 7(fvec4) Load 69(tv4)
101: 13(int) Load 89(i) 83: 7(fvec4) FAdd 81 82
102: 13(int) IAdd 101 32 84: 7(fvec4) Load 36(gl_FragColor)
Store 89(i) 102 85: 7(fvec4) FAdd 84 83
Branch 90 Store 36(gl_FragColor) 85
91: Label 88: 7(fvec4) Load 11(BaseColor)
103: 7(fvec4) Load 83(r) 89: 87(fvec3) VectorShuffle 88 88 0 1 2
104: 84(fvec3) VectorShuffle 103 103 0 1 2 90: 7(fvec4) Load 86(r)
105: 7(fvec4) Load 35(gl_FragColor) 91: 7(fvec4) VectorShuffle 90 89 4 5 6 3
106: 84(fvec3) VectorShuffle 105 105 0 1 2 Store 86(r) 91
107: 84(fvec3) FAdd 106 104 Store 92(i) 16
108: 7(fvec4) Load 35(gl_FragColor) Branch 93
109: 7(fvec4) VectorShuffle 108 107 4 5 6 3 93: Label
Store 35(gl_FragColor) 109 97: 13(int) Load 92(i)
Store 110(i) 16 98: 13(int) Load 23(Count)
Branch 111 99: 25(bool) SLessThan 97 98
111: Label LoopMerge 95 96 None
114: 13(int) Load 110(i) BranchConditional 99 94 95
116: 24(bool) SLessThan 114 115 94: Label
LoopMerge 112 111 None 102: 6(float) Load 101(f)
BranchConditional 116 113 112 104: 38(ptr) AccessChain 86(r) 103
113: Label Store 104 102
117: 6(float) Load 97(f) Branch 96
118: 7(fvec4) Load 35(gl_FragColor) 96: Label
119: 7(fvec4) VectorTimesScalar 118 117 105: 13(int) Load 92(i)
Store 35(gl_FragColor) 119 106: 13(int) IAdd 105 33
120: 13(int) Load 110(i) Store 92(i) 106
121: 13(int) IAdd 120 45 Branch 93
Store 110(i) 121 95: Label
Branch 111 107: 7(fvec4) Load 86(r)
112: Label 108: 87(fvec3) VectorShuffle 107 107 0 1 2
109: 7(fvec4) Load 36(gl_FragColor)
110: 87(fvec3) VectorShuffle 109 109 0 1 2
111: 87(fvec3) FAdd 110 108
112: 7(fvec4) Load 36(gl_FragColor)
113: 7(fvec4) VectorShuffle 112 111 4 5 6 3
Store 36(gl_FragColor) 113
Store 114(i) 16
Branch 115
115: Label
119: 13(int) Load 114(i)
121: 25(bool) SLessThan 119 120
LoopMerge 117 118 None
BranchConditional 121 116 117
116: Label
122: 6(float) Load 101(f)
123: 7(fvec4) Load 36(gl_FragColor)
124: 7(fvec4) VectorTimesScalar 123 122
Store 36(gl_FragColor) 124
Branch 118
118: Label
125: 13(int) Load 114(i)
126: 13(int) IAdd 125 47
Store 114(i) 126
Branch 115
117: Label
Return Return
FunctionEnd FunctionEnd

View File

@ -8,12 +8,12 @@ Linked fragment stage:
// Module Version 10000 // Module Version 10000
// Generated by (magic number): 80001 // Generated by (magic number): 80001
// Id's are bound by 136 // Id's are bound by 137
Capability Shader Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 40 96 106 EntryPoint Fragment 4 "main" 40 97 107
ExecutionMode 4 OriginLowerLeft ExecutionMode 4 OriginLowerLeft
Source GLSL 130 Source GLSL 130
Name 4 "main" Name 4 "main"
@ -38,14 +38,14 @@ Linked fragment stage:
Name 68 "x" Name 68 "x"
Name 70 "localArray" Name 70 "localArray"
Name 75 "i" Name 75 "i"
Name 82 "a" Name 83 "a"
Name 88 "condition" Name 89 "condition"
Name 96 "color" Name 97 "color"
Name 106 "gl_FragColor" Name 107 "gl_FragColor"
Name 126 "samp2D" Name 127 "samp2D"
Name 132 "foo" Name 133 "foo"
Name 133 "foo2" Name 134 "foo2"
Name 135 "uFloatArray" Name 136 "uFloatArray"
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
6: TypeInt 32 1 6: TypeInt 32 1
@ -80,26 +80,26 @@ Linked fragment stage:
48: TypePointer Function 47 48: TypePointer Function 47
52: TypePointer Function 6(int) 52: TypePointer Function 6(int)
69: 6(int) Constant 5 69: 6(int) Constant 5
80: 6(int) Constant 16 81: 6(int) Constant 16
84: 7(float) Constant 0 85: 7(float) Constant 0
88(condition): 20(ptr) Variable UniformConstant 89(condition): 20(ptr) Variable UniformConstant
94: 6(int) Constant 3 95: 6(int) Constant 3
95: TypePointer Input 9(fvec4) 96: TypePointer Input 9(fvec4)
96(color): 95(ptr) Variable Input 97(color): 96(ptr) Variable Input
98: TypePointer Function 9(fvec4) 99: TypePointer Function 9(fvec4)
100: 32(int) Constant 1 101: 32(int) Constant 1
103: 32(int) Constant 2 104: 32(int) Constant 2
105: TypePointer Output 9(fvec4) 106: TypePointer Output 9(fvec4)
106(gl_FragColor): 105(ptr) Variable Output 107(gl_FragColor): 106(ptr) Variable Output
123: TypeImage 7(float) 2D sampled format:Unknown 124: TypeImage 7(float) 2D sampled format:Unknown
124: TypeSampledImage 123 125: TypeSampledImage 124
125: TypePointer UniformConstant 124 126: TypePointer UniformConstant 125
126(samp2D): 125(ptr) Variable UniformConstant 127(samp2D): 126(ptr) Variable UniformConstant
131: TypePointer UniformConstant 8(s1) 132: TypePointer UniformConstant 8(s1)
132(foo): 131(ptr) Variable UniformConstant 133(foo): 132(ptr) Variable UniformConstant
133(foo2): 17(ptr) Variable UniformConstant 134(foo2): 17(ptr) Variable UniformConstant
134: TypePointer UniformConstant 34 135: TypePointer UniformConstant 34
135(uFloatArray): 134(ptr) Variable UniformConstant 136(uFloatArray): 135(ptr) Variable UniformConstant
4(main): 2 Function None 3 4(main): 2 Function None 3
5: Label 5: Label
12(locals2): 11(ptr) Variable Function 12(locals2): 11(ptr) Variable Function
@ -108,7 +108,7 @@ Linked fragment stage:
68(x): 52(ptr) Variable Function 68(x): 52(ptr) Variable Function
70(localArray): 35(ptr) Variable Function 70(localArray): 35(ptr) Variable Function
75(i): 52(ptr) Variable Function 75(i): 52(ptr) Variable Function
82(a): 35(ptr) Variable Function 83(a): 35(ptr) Variable Function
18: 17(ptr) AccessChain 15(foo3) 16 18: 17(ptr) AccessChain 15(foo3) 16
19: 10(s2) Load 18 19: 10(s2) Load 18
Store 12(locals2) 19 Store 12(locals2) 19
@ -161,55 +161,57 @@ Linked fragment stage:
Store 75(i) 16 Store 75(i) 16
Branch 76 Branch 76
76: Label 76: Label
79: 6(int) Load 75(i) 80: 6(int) Load 75(i)
81: 23(bool) SLessThan 79 80 82: 23(bool) SLessThan 80 81
LoopMerge 77 76 None LoopMerge 78 79 None
BranchConditional 81 78 77 BranchConditional 82 77 78
78: Label 77: Label
83: 6(int) Load 75(i) 84: 6(int) Load 75(i)
85: 30(ptr) AccessChain 82(a) 83 86: 30(ptr) AccessChain 83(a) 84
Store 85 84 Store 86 85
86: 6(int) Load 75(i) Branch 79
87: 6(int) IAdd 86 28 79: Label
Store 75(i) 87 87: 6(int) Load 75(i)
88: 6(int) IAdd 87 28
Store 75(i) 88
Branch 76 Branch 76
77: Label 78: Label
89: 6(int) Load 88(condition) 90: 6(int) Load 89(condition)
90: 23(bool) IEqual 89 28 91: 23(bool) IEqual 90 28
SelectionMerge 92 None SelectionMerge 93 None
BranchConditional 90 91 92 BranchConditional 91 92 93
91: Label 92: Label
93: 34 Load 70(localArray) 94: 34 Load 70(localArray)
Store 82(a) 93 Store 83(a) 94
Branch 92 Branch 93
92: Label 93: Label
97: 9(fvec4) Load 96(color) 98: 9(fvec4) Load 97(color)
99: 98(ptr) AccessChain 12(locals2) 94 100: 99(ptr) AccessChain 12(locals2) 95
Store 99 97 Store 100 98
101: 42(ptr) AccessChain 40(coord) 100 102: 42(ptr) AccessChain 40(coord) 101
102: 7(float) Load 101 103: 7(float) Load 102
104: 30(ptr) AccessChain 12(locals2) 94 103 105: 30(ptr) AccessChain 12(locals2) 95 104
Store 104 102 Store 105 103
107: 98(ptr) AccessChain 12(locals2) 94 108: 99(ptr) AccessChain 12(locals2) 95
108: 9(fvec4) Load 107 109: 9(fvec4) Load 108
109: 30(ptr) AccessChain 36(localFArray) 37 110: 30(ptr) AccessChain 36(localFArray) 37
110: 7(float) Load 109 111: 7(float) Load 110
111: 30(ptr) AccessChain 12(locals2) 27 28 112: 30(ptr) AccessChain 12(locals2) 27 28
112: 7(float) Load 111 113: 7(float) Load 112
113: 7(float) FAdd 110 112 114: 7(float) FAdd 111 113
114: 6(int) Load 68(x) 115: 6(int) Load 68(x)
115: 30(ptr) AccessChain 70(localArray) 114 116: 30(ptr) AccessChain 70(localArray) 115
116: 7(float) Load 115 117: 7(float) Load 116
117: 7(float) FAdd 113 116 118: 7(float) FAdd 114 117
118: 6(int) Load 68(x) 119: 6(int) Load 68(x)
119: 30(ptr) AccessChain 82(a) 118 120: 30(ptr) AccessChain 83(a) 119
120: 7(float) Load 119 121: 7(float) Load 120
121: 7(float) FAdd 117 120 122: 7(float) FAdd 118 121
122: 9(fvec4) VectorTimesScalar 108 121 123: 9(fvec4) VectorTimesScalar 109 122
127: 124 Load 126(samp2D) 128: 125 Load 127(samp2D)
128: 38(fvec2) Load 40(coord) 129: 38(fvec2) Load 40(coord)
129: 9(fvec4) ImageSampleImplicitLod 127 128 130: 9(fvec4) ImageSampleImplicitLod 128 129
130: 9(fvec4) FMul 122 129 131: 9(fvec4) FMul 123 130
Store 106(gl_FragColor) 130 Store 107(gl_FragColor) 131
Return Return
FunctionEnd FunctionEnd

File diff suppressed because it is too large Load Diff

View File

@ -7,64 +7,64 @@ Linked fragment stage:
// Module Version 10000 // Module Version 10000
// Generated by (magic number): 80001 // Generated by (magic number): 80001
// Id's are bound by 191 // Id's are bound by 187
Capability Shader Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 11 144 EntryPoint Fragment 4 "main" 11 140
ExecutionMode 4 OriginLowerLeft ExecutionMode 4 OriginLowerLeft
Source GLSL 130 Source GLSL 130
Name 4 "main" Name 4 "main"
Name 9 "color" Name 9 "color"
Name 11 "BaseColor" Name 11 "BaseColor"
Name 27 "d4" Name 18 "bigColor4"
Name 32 "bigColor4" Name 28 "d4"
Name 84 "d13" Name 80 "d13"
Name 144 "gl_FragColor" Name 140 "gl_FragColor"
Name 146 "bigColor" Name 142 "bigColor"
Name 147 "bigColor1_1" Name 143 "bigColor1_1"
Name 148 "bigColor1_2" Name 144 "bigColor1_2"
Name 149 "bigColor1_3" Name 145 "bigColor1_3"
Name 150 "bigColor2" Name 146 "bigColor2"
Name 151 "bigColor3" Name 147 "bigColor3"
Name 152 "bigColor5" Name 148 "bigColor5"
Name 153 "bigColor6" Name 149 "bigColor6"
Name 154 "bigColor7" Name 150 "bigColor7"
Name 155 "bigColor8" Name 151 "bigColor8"
Name 156 "d" Name 152 "d"
Name 157 "d2" Name 153 "d2"
Name 158 "d3" Name 154 "d3"
Name 159 "d5" Name 155 "d5"
Name 160 "d6" Name 156 "d6"
Name 161 "d7" Name 157 "d7"
Name 162 "d8" Name 158 "d8"
Name 163 "d9" Name 159 "d9"
Name 164 "d10" Name 160 "d10"
Name 165 "d11" Name 161 "d11"
Name 166 "d12" Name 162 "d12"
Name 167 "d14" Name 163 "d14"
Name 168 "d15" Name 164 "d15"
Name 169 "d16" Name 165 "d16"
Name 170 "d17" Name 166 "d17"
Name 171 "d18" Name 167 "d18"
Name 172 "d19" Name 168 "d19"
Name 173 "d20" Name 169 "d20"
Name 174 "d21" Name 170 "d21"
Name 175 "d22" Name 171 "d22"
Name 176 "d23" Name 172 "d23"
Name 177 "d24" Name 173 "d24"
Name 178 "d25" Name 174 "d25"
Name 179 "d26" Name 175 "d26"
Name 180 "d27" Name 176 "d27"
Name 181 "d28" Name 177 "d28"
Name 182 "d29" Name 178 "d29"
Name 183 "d30" Name 179 "d30"
Name 184 "d31" Name 180 "d31"
Name 185 "d32" Name 181 "d32"
Name 186 "d33" Name 182 "d33"
Name 187 "d34" Name 183 "d34"
Name 190 "Count" Name 186 "Count"
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
6: TypeFloat 32 6: TypeFloat 32
@ -72,69 +72,67 @@ Linked fragment stage:
8: TypePointer Function 7(fvec4) 8: TypePointer Function 7(fvec4)
10: TypePointer Input 7(fvec4) 10: TypePointer Input 7(fvec4)
11(BaseColor): 10(ptr) Variable Input 11(BaseColor): 10(ptr) Variable Input
17: TypeBool 17: TypePointer UniformConstant 7(fvec4)
18: 17(bool) ConstantTrue 18(bigColor4): 17(ptr) Variable UniformConstant
21: TypeInt 32 0 22: TypeInt 32 0
22: 21(int) Constant 2 23: 22(int) Constant 0
23: TypePointer Function 6(float) 24: TypePointer Function 6(float)
26: TypePointer UniformConstant 6(float) 27: TypePointer UniformConstant 6(float)
27(d4): 26(ptr) Variable UniformConstant 28(d4): 27(ptr) Variable UniformConstant
31: TypePointer UniformConstant 7(fvec4) 30: TypeBool
32(bigColor4): 31(ptr) Variable UniformConstant 34: 6(float) Constant 1073741824
36: 21(int) Constant 0 35: 22(int) Constant 2
43: 6(float) Constant 1073741824 48: 6(float) Constant 1065353216
56: 6(float) Constant 1065353216 51: 22(int) Constant 1
58: 17(bool) ConstantFalse 77: 22(int) Constant 3
60: 21(int) Constant 1 80(d13): 27(ptr) Variable UniformConstant
81: 21(int) Constant 3 139: TypePointer Output 7(fvec4)
84(d13): 26(ptr) Variable UniformConstant 140(gl_FragColor): 139(ptr) Variable Output
143: TypePointer Output 7(fvec4) 142(bigColor): 17(ptr) Variable UniformConstant
144(gl_FragColor): 143(ptr) Variable Output 143(bigColor1_1): 17(ptr) Variable UniformConstant
146(bigColor): 31(ptr) Variable UniformConstant 144(bigColor1_2): 17(ptr) Variable UniformConstant
147(bigColor1_1): 31(ptr) Variable UniformConstant 145(bigColor1_3): 17(ptr) Variable UniformConstant
148(bigColor1_2): 31(ptr) Variable UniformConstant 146(bigColor2): 17(ptr) Variable UniformConstant
149(bigColor1_3): 31(ptr) Variable UniformConstant 147(bigColor3): 17(ptr) Variable UniformConstant
150(bigColor2): 31(ptr) Variable UniformConstant 148(bigColor5): 17(ptr) Variable UniformConstant
151(bigColor3): 31(ptr) Variable UniformConstant 149(bigColor6): 17(ptr) Variable UniformConstant
152(bigColor5): 31(ptr) Variable UniformConstant 150(bigColor7): 17(ptr) Variable UniformConstant
153(bigColor6): 31(ptr) Variable UniformConstant 151(bigColor8): 17(ptr) Variable UniformConstant
154(bigColor7): 31(ptr) Variable UniformConstant 152(d): 27(ptr) Variable UniformConstant
155(bigColor8): 31(ptr) Variable UniformConstant 153(d2): 27(ptr) Variable UniformConstant
156(d): 26(ptr) Variable UniformConstant 154(d3): 27(ptr) Variable UniformConstant
157(d2): 26(ptr) Variable UniformConstant 155(d5): 27(ptr) Variable UniformConstant
158(d3): 26(ptr) Variable UniformConstant 156(d6): 27(ptr) Variable UniformConstant
159(d5): 26(ptr) Variable UniformConstant 157(d7): 27(ptr) Variable UniformConstant
160(d6): 26(ptr) Variable UniformConstant 158(d8): 27(ptr) Variable UniformConstant
161(d7): 26(ptr) Variable UniformConstant 159(d9): 27(ptr) Variable UniformConstant
162(d8): 26(ptr) Variable UniformConstant 160(d10): 27(ptr) Variable UniformConstant
163(d9): 26(ptr) Variable UniformConstant 161(d11): 27(ptr) Variable UniformConstant
164(d10): 26(ptr) Variable UniformConstant 162(d12): 27(ptr) Variable UniformConstant
165(d11): 26(ptr) Variable UniformConstant 163(d14): 27(ptr) Variable UniformConstant
166(d12): 26(ptr) Variable UniformConstant 164(d15): 27(ptr) Variable UniformConstant
167(d14): 26(ptr) Variable UniformConstant 165(d16): 27(ptr) Variable UniformConstant
168(d15): 26(ptr) Variable UniformConstant 166(d17): 27(ptr) Variable UniformConstant
169(d16): 26(ptr) Variable UniformConstant 167(d18): 27(ptr) Variable UniformConstant
170(d17): 26(ptr) Variable UniformConstant 168(d19): 27(ptr) Variable UniformConstant
171(d18): 26(ptr) Variable UniformConstant 169(d20): 27(ptr) Variable UniformConstant
172(d19): 26(ptr) Variable UniformConstant 170(d21): 27(ptr) Variable UniformConstant
173(d20): 26(ptr) Variable UniformConstant 171(d22): 27(ptr) Variable UniformConstant
174(d21): 26(ptr) Variable UniformConstant 172(d23): 27(ptr) Variable UniformConstant
175(d22): 26(ptr) Variable UniformConstant 173(d24): 27(ptr) Variable UniformConstant
176(d23): 26(ptr) Variable UniformConstant 174(d25): 27(ptr) Variable UniformConstant
177(d24): 26(ptr) Variable UniformConstant 175(d26): 27(ptr) Variable UniformConstant
178(d25): 26(ptr) Variable UniformConstant 176(d27): 27(ptr) Variable UniformConstant
179(d26): 26(ptr) Variable UniformConstant 177(d28): 27(ptr) Variable UniformConstant
180(d27): 26(ptr) Variable UniformConstant 178(d29): 27(ptr) Variable UniformConstant
181(d28): 26(ptr) Variable UniformConstant 179(d30): 27(ptr) Variable UniformConstant
182(d29): 26(ptr) Variable UniformConstant 180(d31): 27(ptr) Variable UniformConstant
183(d30): 26(ptr) Variable UniformConstant 181(d32): 27(ptr) Variable UniformConstant
184(d31): 26(ptr) Variable UniformConstant 182(d33): 27(ptr) Variable UniformConstant
185(d32): 26(ptr) Variable UniformConstant 183(d34): 27(ptr) Variable UniformConstant
186(d33): 26(ptr) Variable UniformConstant 184: TypeInt 32 1
187(d34): 26(ptr) Variable UniformConstant 185: TypePointer UniformConstant 184(int)
188: TypeInt 32 1 186(Count): 185(ptr) Variable UniformConstant
189: TypePointer UniformConstant 188(int)
190(Count): 189(ptr) Variable UniformConstant
4(main): 2 Function None 3 4(main): 2 Function None 3
5: Label 5: Label
9(color): 8(ptr) Variable Function 9(color): 8(ptr) Variable Function
@ -142,167 +140,162 @@ Linked fragment stage:
Store 9(color) 12 Store 9(color) 12
Branch 13 Branch 13
13: Label 13: Label
16: 17(bool) Phi 18 5 58 52 58 66 LoopMerge 15 16 None
LoopMerge 14 13 None Branch 14
Branch 19
19: Label
SelectionMerge 15 None
BranchConditional 16 15 20
20: Label
24: 23(ptr) AccessChain 9(color) 22
25: 6(float) Load 24
28: 6(float) Load 27(d4)
29: 17(bool) FOrdLessThan 25 28
SelectionMerge 30 None
BranchConditional 29 30 14
30: Label
Branch 15
15: Label
33: 7(fvec4) Load 32(bigColor4)
34: 7(fvec4) Load 9(color)
35: 7(fvec4) FAdd 34 33
Store 9(color) 35
37: 23(ptr) AccessChain 9(color) 36
38: 6(float) Load 37
39: 6(float) Load 27(d4)
40: 17(bool) FOrdLessThan 38 39
SelectionMerge 42 None
BranchConditional 40 41 42
41: Label
44: 23(ptr) AccessChain 9(color) 22
45: 6(float) Load 44
46: 6(float) FAdd 45 43
47: 23(ptr) AccessChain 9(color) 22
Store 47 46
48: 23(ptr) AccessChain 9(color) 22
49: 6(float) Load 48
50: 6(float) Load 27(d4)
51: 17(bool) FOrdLessThan 49 50
SelectionMerge 53 None
BranchConditional 51 52 53
52: Label
54: 23(ptr) AccessChain 9(color) 36
55: 6(float) Load 54
57: 6(float) FAdd 55 56
Store 54 57
Branch 13
53: Label
Branch 42
42: Label
61: 23(ptr) AccessChain 9(color) 60
62: 6(float) Load 61
63: 6(float) Load 27(d4)
64: 17(bool) FOrdLessThan 62 63
SelectionMerge 66 None
BranchConditional 64 65 72
65: Label
67: 6(float) Load 27(d4)
68: 23(ptr) AccessChain 9(color) 60
69: 6(float) Load 68
70: 6(float) FAdd 69 67
71: 23(ptr) AccessChain 9(color) 60
Store 71 70
Branch 66
72: Label
73: 6(float) Load 27(d4)
74: 23(ptr) AccessChain 9(color) 36
75: 6(float) Load 74
76: 6(float) FAdd 75 73
77: 23(ptr) AccessChain 9(color) 36
Store 77 76
Branch 66
66: Label
Branch 13
14: Label 14: Label
Branch 78 19: 7(fvec4) Load 18(bigColor4)
78: Label 20: 7(fvec4) Load 9(color)
82: 23(ptr) AccessChain 9(color) 81 21: 7(fvec4) FAdd 20 19
83: 6(float) Load 82 Store 9(color) 21
85: 6(float) Load 84(d13) 25: 24(ptr) AccessChain 9(color) 23
86: 17(bool) FOrdLessThan 83 85 26: 6(float) Load 25
LoopMerge 79 78 None 29: 6(float) Load 28(d4)
BranchConditional 86 80 79 31: 30(bool) FOrdLessThan 26 29
80: Label SelectionMerge 33 None
87: 23(ptr) AccessChain 9(color) 22 BranchConditional 31 32 33
88: 6(float) Load 87 32: Label
89: 6(float) Load 84(d13) 36: 24(ptr) AccessChain 9(color) 35
90: 17(bool) FOrdLessThan 88 89 37: 6(float) Load 36
SelectionMerge 92 None 38: 6(float) FAdd 37 34
BranchConditional 90 91 96 39: 24(ptr) AccessChain 9(color) 35
91: Label Store 39 38
40: 24(ptr) AccessChain 9(color) 35
41: 6(float) Load 40
42: 6(float) Load 28(d4)
43: 30(bool) FOrdLessThan 41 42
SelectionMerge 45 None
BranchConditional 43 44 45
44: Label
46: 24(ptr) AccessChain 9(color) 23
47: 6(float) Load 46
49: 6(float) FAdd 47 48
Store 46 49
Branch 16
45: Label
Branch 33
33: Label
52: 24(ptr) AccessChain 9(color) 51
53: 6(float) Load 52
54: 6(float) Load 28(d4)
55: 30(bool) FOrdLessThan 53 54
SelectionMerge 57 None
BranchConditional 55 56 63
56: Label
58: 6(float) Load 28(d4)
59: 24(ptr) AccessChain 9(color) 51
60: 6(float) Load 59
61: 6(float) FAdd 60 58
62: 24(ptr) AccessChain 9(color) 51
Store 62 61
Branch 57
63: Label
64: 6(float) Load 28(d4)
65: 24(ptr) AccessChain 9(color) 23
66: 6(float) Load 65
67: 6(float) FAdd 66 64
68: 24(ptr) AccessChain 9(color) 23
Store 68 67
Branch 57
57: Label
Branch 16
16: Label
69: 24(ptr) AccessChain 9(color) 35
70: 6(float) Load 69
71: 6(float) Load 28(d4)
72: 30(bool) FOrdLessThan 70 71
BranchConditional 72 13 15
15: Label
Branch 73
73: Label
78: 24(ptr) AccessChain 9(color) 77
79: 6(float) Load 78
81: 6(float) Load 80(d13)
82: 30(bool) FOrdLessThan 79 81
LoopMerge 75 76 None
BranchConditional 82 74 75
74: Label
83: 24(ptr) AccessChain 9(color) 35
84: 6(float) Load 83
85: 6(float) Load 80(d13)
86: 30(bool) FOrdLessThan 84 85
SelectionMerge 88 None
BranchConditional 86 87 92
87: Label
89: 7(fvec4) Load 9(color)
90: 7(fvec4) CompositeConstruct 48 48 48 48
91: 7(fvec4) FAdd 89 90
Store 9(color) 91
Branch 88
92: Label
93: 7(fvec4) Load 9(color) 93: 7(fvec4) Load 9(color)
94: 7(fvec4) CompositeConstruct 56 56 56 56 94: 7(fvec4) CompositeConstruct 48 48 48 48
95: 7(fvec4) FAdd 93 94 95: 7(fvec4) FSub 93 94
Store 9(color) 95 Store 9(color) 95
Branch 92 Branch 88
96: Label 88: Label
97: 7(fvec4) Load 9(color) 96: 7(fvec4) Load 18(bigColor4)
98: 7(fvec4) CompositeConstruct 56 56 56 56 97: 7(fvec4) Load 9(color)
99: 7(fvec4) FSub 97 98 98: 7(fvec4) FAdd 97 96
Store 9(color) 99 Store 9(color) 98
Branch 92 99: 24(ptr) AccessChain 9(color) 23
92: Label 100: 6(float) Load 99
100: 7(fvec4) Load 32(bigColor4) 101: 6(float) Load 28(d4)
101: 7(fvec4) Load 9(color) 102: 30(bool) FOrdLessThan 100 101
102: 7(fvec4) FAdd 101 100 SelectionMerge 104 None
Store 9(color) 102 BranchConditional 102 103 104
103: 23(ptr) AccessChain 9(color) 36 103: Label
104: 6(float) Load 103 105: 24(ptr) AccessChain 9(color) 35
105: 6(float) Load 27(d4) 106: 6(float) Load 105
106: 17(bool) FOrdLessThan 104 105 107: 6(float) FAdd 106 34
SelectionMerge 108 None 108: 24(ptr) AccessChain 9(color) 35
BranchConditional 106 107 108 Store 108 107
107: Label 109: 24(ptr) AccessChain 9(color) 35
109: 23(ptr) AccessChain 9(color) 22
110: 6(float) Load 109 110: 6(float) Load 109
111: 6(float) FAdd 110 43 111: 6(float) Load 28(d4)
112: 23(ptr) AccessChain 9(color) 22 112: 30(bool) FOrdLessThan 110 111
Store 112 111 SelectionMerge 114 None
113: 23(ptr) AccessChain 9(color) 22 BranchConditional 112 113 114
114: 6(float) Load 113 113: Label
115: 6(float) Load 27(d4) 115: 24(ptr) AccessChain 9(color) 23
116: 17(bool) FOrdLessThan 114 115 116: 6(float) Load 115
SelectionMerge 118 None 117: 6(float) FAdd 116 48
BranchConditional 116 117 118 Store 115 117
117: Label Branch 76
119: 23(ptr) AccessChain 9(color) 36 114: Label
120: 6(float) Load 119 Branch 104
121: 6(float) FAdd 120 56 104: Label
Store 119 121 119: 24(ptr) AccessChain 9(color) 51
Branch 78 120: 6(float) Load 119
118: Label 121: 6(float) Load 28(d4)
Branch 108 122: 30(bool) FOrdLessThan 120 121
108: Label SelectionMerge 124 None
123: 23(ptr) AccessChain 9(color) 60 BranchConditional 122 123 130
124: 6(float) Load 123 123: Label
125: 6(float) Load 27(d4) 125: 6(float) Load 28(d4)
126: 17(bool) FOrdLessThan 124 125 126: 24(ptr) AccessChain 9(color) 51
SelectionMerge 128 None 127: 6(float) Load 126
BranchConditional 126 127 134 128: 6(float) FAdd 127 125
127: Label 129: 24(ptr) AccessChain 9(color) 51
129: 6(float) Load 27(d4) Store 129 128
130: 23(ptr) AccessChain 9(color) 60 Branch 124
131: 6(float) Load 130 130: Label
132: 6(float) FAdd 131 129 131: 6(float) Load 28(d4)
133: 23(ptr) AccessChain 9(color) 60 132: 24(ptr) AccessChain 9(color) 23
Store 133 132 133: 6(float) Load 132
Branch 128 134: 6(float) FAdd 133 131
134: Label 135: 24(ptr) AccessChain 9(color) 23
135: 6(float) Load 27(d4) Store 135 134
136: 23(ptr) AccessChain 9(color) 36 Branch 124
137: 6(float) Load 136 124: Label
138: 6(float) FAdd 137 135 Branch 76
139: 23(ptr) AccessChain 9(color) 36 76: Label
Store 139 138 Branch 73
Branch 128 75: Label
128: Label 136: 7(fvec4) Load 9(color)
Branch 78 137: 7(fvec4) CompositeConstruct 48 48 48 48
79: Label 138: 7(fvec4) FAdd 136 137
140: 7(fvec4) Load 9(color) Store 9(color) 138
141: 7(fvec4) CompositeConstruct 56 56 56 56 141: 7(fvec4) Load 9(color)
142: 7(fvec4) FAdd 140 141 Store 140(gl_FragColor) 141
Store 9(color) 142
145: 7(fvec4) Load 9(color)
Store 144(gl_FragColor) 145
Return Return
FunctionEnd FunctionEnd

View File

@ -10,12 +10,12 @@ Linked fragment stage:
// Module Version 10000 // Module Version 10000
// Generated by (magic number): 80001 // Generated by (magic number): 80001
// Id's are bound by 263 // Id's are bound by 265
Capability Shader Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 73 221 EntryPoint Fragment 4 "main" 73 223
ExecutionMode 4 OriginLowerLeft ExecutionMode 4 OriginLowerLeft
Source ESSL 310 Source ESSL 310
Name 4 "main" Name 4 "main"
@ -33,24 +33,24 @@ Linked fragment stage:
Name 73 "x" Name 73 "x"
Name 127 "d" Name 127 "d"
Name 153 "i" Name 153 "i"
Name 171 "j" Name 172 "j"
Name 221 "color" Name 223 "color"
Name 227 "v" Name 229 "v"
Name 228 "param"
Name 230 "param" Name 230 "param"
Name 232 "param" Name 232 "param"
Name 240 "param" Name 234 "param"
Name 242 "param" Name 242 "param"
Name 244 "param" Name 244 "param"
Name 246 "param"
Decorate 58(local) RelaxedPrecision Decorate 58(local) RelaxedPrecision
Decorate 60(c) RelaxedPrecision Decorate 60(c) RelaxedPrecision
Decorate 71(f) RelaxedPrecision Decorate 71(f) RelaxedPrecision
Decorate 73(x) RelaxedPrecision Decorate 73(x) RelaxedPrecision
Decorate 127(d) RelaxedPrecision Decorate 127(d) RelaxedPrecision
Decorate 153(i) RelaxedPrecision Decorate 153(i) RelaxedPrecision
Decorate 171(j) RelaxedPrecision Decorate 172(j) RelaxedPrecision
Decorate 221(color) RelaxedPrecision Decorate 223(color) RelaxedPrecision
Decorate 227(v) RelaxedPrecision Decorate 229(v) RelaxedPrecision
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
6: TypeFloat 32 6: TypeFloat 32
@ -71,31 +71,31 @@ Linked fragment stage:
73(x): 72(ptr) Variable Input 73(x): 72(ptr) Variable Input
127(d): 59(ptr) Variable UniformConstant 127(d): 59(ptr) Variable UniformConstant
154: 9(int) Constant 0 154: 9(int) Constant 0
159: 9(int) Constant 10 160: 9(int) Constant 10
160: TypeBool 161: TypeBool
172: 9(int) Constant 20 173: 9(int) Constant 20
177: 9(int) Constant 30 179: 9(int) Constant 30
182: 6(float) Constant 1120429670 184: 6(float) Constant 1120429670
202: 6(float) Constant 1079739679 204: 6(float) Constant 1079739679
220: TypePointer Output 6(float) 222: TypePointer Output 6(float)
221(color): 220(ptr) Variable Output 223(color): 222(ptr) Variable Output
226: TypePointer UniformConstant 7(fvec4) 228: TypePointer UniformConstant 7(fvec4)
227(v): 226(ptr) Variable UniformConstant 229(v): 228(ptr) Variable UniformConstant
235: TypeInt 32 0 237: TypeInt 32 0
236: 235(int) Constant 1 238: 237(int) Constant 1
247: 235(int) Constant 2 249: 237(int) Constant 2
4(main): 2 Function None 3 4(main): 2 Function None 3
5: Label 5: Label
58(local): 10(ptr) Variable Function 58(local): 10(ptr) Variable Function
71(f): 70(ptr) Variable Function 71(f): 70(ptr) Variable Function
153(i): 10(ptr) Variable Function 153(i): 10(ptr) Variable Function
171(j): 10(ptr) Variable Function 172(j): 10(ptr) Variable Function
228(param): 8(ptr) Variable Function
230(param): 8(ptr) Variable Function 230(param): 8(ptr) Variable Function
232(param): 10(ptr) Variable Function 232(param): 8(ptr) Variable Function
240(param): 8(ptr) Variable Function 234(param): 10(ptr) Variable Function
242(param): 8(ptr) Variable Function 242(param): 8(ptr) Variable Function
244(param): 10(ptr) Variable Function 244(param): 8(ptr) Variable Function
246(param): 10(ptr) Variable Function
61: 9(int) Load 60(c) 61: 9(int) Load 60(c)
Store 58(local) 61 Store 58(local) 61
62: 9(int) Load 58(local) 62: 9(int) Load 58(local)
@ -218,130 +218,134 @@ Linked fragment stage:
Store 153(i) 154 Store 153(i) 154
Branch 155 Branch 155
155: Label 155: Label
158: 9(int) Load 153(i) 159: 9(int) Load 153(i)
161: 160(bool) SLessThan 158 159 162: 161(bool) SLessThan 159 160
LoopMerge 156 155 None LoopMerge 157 158 None
BranchConditional 161 157 156 BranchConditional 162 156 157
157: Label 156: Label
162: 9(int) Load 60(c) 163: 9(int) Load 60(c)
SelectionMerge 166 None SelectionMerge 167 None
Switch 162 165 Switch 163 166
case 1: 163 case 1: 164
case 2: 164 case 2: 165
165: Label 166: Label
196: 6(float) Load 73(x) 198: 6(float) Load 73(x)
197: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 196 199: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 198
198: 6(float) Load 71(f) 200: 6(float) Load 71(f)
199: 6(float) FAdd 198 197 201: 6(float) FAdd 200 199
Store 71(f) 199 Store 71(f) 201
Branch 166 Branch 167
163: Label
167: 6(float) Load 73(x)
168: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 167
169: 6(float) Load 71(f)
170: 6(float) FAdd 169 168
Store 71(f) 170
Store 171(j) 172
Branch 173
173: Label
176: 9(int) Load 171(j)
178: 160(bool) SLessThan 176 177
LoopMerge 174 173 None
BranchConditional 178 175 174
175: Label
179: 6(float) Load 71(f)
180: 6(float) FAdd 179 47
Store 71(f) 180
181: 6(float) Load 71(f)
183: 160(bool) FOrdLessThan 181 182
SelectionMerge 185 None
BranchConditional 183 184 185
184: Label
Branch 174
185: Label
187: 9(int) Load 171(j)
188: 9(int) IAdd 187 63
Store 171(j) 188
Branch 173
174: Label
Branch 166
164: Label 164: Label
190: 6(float) Load 73(x) 168: 6(float) Load 73(x)
191: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 190 169: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 168
192: 6(float) Load 71(f) 170: 6(float) Load 71(f)
193: 6(float) FAdd 192 191 171: 6(float) FAdd 170 169
Store 71(f) 193 Store 71(f) 171
Branch 166 Store 172(j) 173
166: Label Branch 174
201: 6(float) Load 71(f) 174: Label
203: 160(bool) FOrdLessThan 201 202 178: 9(int) Load 172(j)
SelectionMerge 205 None 180: 161(bool) SLessThan 178 179
BranchConditional 203 204 205 LoopMerge 176 177 None
204: Label BranchConditional 180 175 176
Branch 156 175: Label
205: Label 181: 6(float) Load 71(f)
207: 9(int) Load 153(i) 182: 6(float) FAdd 181 47
208: 9(int) IAdd 207 63 Store 71(f) 182
Store 153(i) 208 183: 6(float) Load 71(f)
185: 161(bool) FOrdLessThan 183 184
SelectionMerge 187 None
BranchConditional 185 186 187
186: Label
Branch 176
187: Label
Branch 177
177: Label
189: 9(int) Load 172(j)
190: 9(int) IAdd 189 63
Store 172(j) 190
Branch 174
176: Label
Branch 167
165: Label
192: 6(float) Load 73(x)
193: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 192
194: 6(float) Load 71(f)
195: 6(float) FAdd 194 193
Store 71(f) 195
Branch 167
167: Label
203: 6(float) Load 71(f)
205: 161(bool) FOrdLessThan 203 204
SelectionMerge 207 None
BranchConditional 205 206 207
206: Label
Branch 157
207: Label
Branch 158
158: Label
209: 9(int) Load 153(i)
210: 9(int) IAdd 209 63
Store 153(i) 210
Branch 155 Branch 155
156: Label 157: Label
209: 9(int) Load 60(c) 211: 9(int) Load 60(c)
SelectionMerge 212 None SelectionMerge 214 None
Switch 209 212 Switch 211 214
case 1: 210 case 1: 212
case 2: 211 case 2: 213
210: Label 212: Label
213: 6(float) Load 73(x) 215: 6(float) Load 73(x)
214: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 213 216: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 215
215: 6(float) Load 71(f) 217: 6(float) Load 71(f)
216: 6(float) FAdd 215 214 218: 6(float) FAdd 217 216
Store 71(f) 216 Store 71(f) 218
Branch 212 Branch 214
211: Label 213: Label
Branch 212 Branch 214
212: Label 214: Label
222: 6(float) Load 71(f) 224: 6(float) Load 71(f)
223: 9(int) Load 58(local) 225: 9(int) Load 58(local)
224: 6(float) ConvertSToF 223 226: 6(float) ConvertSToF 225
225: 6(float) FAdd 222 224 227: 6(float) FAdd 224 226
Store 221(color) 225 Store 223(color) 227
229: 7(fvec4) Load 227(v) 231: 7(fvec4) Load 229(v)
Store 228(param) 229
231: 7(fvec4) Load 227(v)
Store 230(param) 231 Store 230(param) 231
233: 9(int) Load 60(c) 233: 7(fvec4) Load 229(v)
Store 232(param) 233 Store 232(param) 233
234: 7(fvec4) FunctionCall 15(foo1(vf4;vf4;i1;) 228(param) 230(param) 232(param) 235: 9(int) Load 60(c)
237: 6(float) CompositeExtract 234 1 Store 234(param) 235
238: 6(float) Load 221(color) 236: 7(fvec4) FunctionCall 15(foo1(vf4;vf4;i1;) 230(param) 232(param) 234(param)
239: 6(float) FAdd 238 237 239: 6(float) CompositeExtract 236 1
Store 221(color) 239 240: 6(float) Load 223(color)
241: 7(fvec4) Load 227(v) 241: 6(float) FAdd 240 239
Store 240(param) 241 Store 223(color) 241
243: 7(fvec4) Load 227(v) 243: 7(fvec4) Load 229(v)
Store 242(param) 243 Store 242(param) 243
245: 9(int) Load 60(c) 245: 7(fvec4) Load 229(v)
Store 244(param) 245 Store 244(param) 245
246: 7(fvec4) FunctionCall 20(foo2(vf4;vf4;i1;) 240(param) 242(param) 244(param) 247: 9(int) Load 60(c)
248: 6(float) CompositeExtract 246 2 Store 246(param) 247
249: 6(float) Load 221(color) 248: 7(fvec4) FunctionCall 20(foo2(vf4;vf4;i1;) 242(param) 244(param) 246(param)
250: 6(float) FAdd 249 248 250: 6(float) CompositeExtract 248 2
Store 221(color) 250 251: 6(float) Load 223(color)
251: 9(int) Load 60(c) 252: 6(float) FAdd 251 250
SelectionMerge 254 None Store 223(color) 252
Switch 251 253 253: 9(int) Load 60(c)
case 0: 252 SelectionMerge 256 None
253: Label Switch 253 255
Branch 254 case 0: 254
252: Label 255: Label
Branch 254 Branch 256
254: Label 254: Label
258: 9(int) Load 60(c) Branch 256
SelectionMerge 260 None 256: Label
Switch 258 259 260: 9(int) Load 60(c)
259: Label SelectionMerge 262 None
Branch 260 Switch 260 261
260: Label 261: Label
Branch 262
262: Label
Return Return
FunctionEnd FunctionEnd
15(foo1(vf4;vf4;i1;): 7(fvec4) Function None 11 15(foo1(vf4;vf4;i1;): 7(fvec4) Function None 11

View File

@ -5,76 +5,78 @@ Linked vertex stage:
// Module Version 10000 // Module Version 10000
// Generated by (magic number): 80001 // Generated by (magic number): 80001
// Id's are bound by 42 // Id's are bound by 43
Capability Shader Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 40 41 EntryPoint Vertex 4 "main" 41 42
Source ESSL 300 Source ESSL 300
Name 4 "main" Name 4 "main"
Name 8 "i" Name 8 "i"
Name 17 "A" Name 18 "A"
Name 25 "B" Name 26 "B"
Name 27 "C" Name 28 "C"
Name 37 "D" Name 38 "D"
Name 40 "gl_VertexID" Name 41 "gl_VertexID"
Name 41 "gl_InstanceID" Name 42 "gl_InstanceID"
Decorate 40(gl_VertexID) BuiltIn VertexId Decorate 41(gl_VertexID) BuiltIn VertexId
Decorate 41(gl_InstanceID) BuiltIn InstanceId Decorate 42(gl_InstanceID) BuiltIn InstanceId
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
6: TypeInt 32 1 6: TypeInt 32 1
7: TypePointer Function 6(int) 7: TypePointer Function 6(int)
9: 6(int) Constant 0 9: 6(int) Constant 0
14: 6(int) Constant 10 15: 6(int) Constant 10
15: TypeBool 16: TypeBool
18: 6(int) Constant 1 19: 6(int) Constant 1
20: 6(int) Constant 2 21: 6(int) Constant 2
29: 6(int) Constant 5 30: 6(int) Constant 5
38: 6(int) Constant 3 39: 6(int) Constant 3
39: TypePointer Input 6(int) 40: TypePointer Input 6(int)
40(gl_VertexID): 39(ptr) Variable Input 41(gl_VertexID): 40(ptr) Variable Input
41(gl_InstanceID): 39(ptr) Variable Input 42(gl_InstanceID): 40(ptr) Variable Input
4(main): 2 Function None 3 4(main): 2 Function None 3
5: Label 5: Label
8(i): 7(ptr) Variable Function 8(i): 7(ptr) Variable Function
17(A): 7(ptr) Variable Function 18(A): 7(ptr) Variable Function
25(B): 7(ptr) Variable Function 26(B): 7(ptr) Variable Function
27(C): 7(ptr) Variable Function 28(C): 7(ptr) Variable Function
37(D): 7(ptr) Variable Function 38(D): 7(ptr) Variable Function
Store 8(i) 9 Store 8(i) 9
Branch 10 Branch 10
10: Label 10: Label
13: 6(int) Load 8(i) 14: 6(int) Load 8(i)
16: 15(bool) SLessThan 13 14 17: 16(bool) SLessThan 14 15
LoopMerge 11 10 None LoopMerge 12 13 None
BranchConditional 16 12 11 BranchConditional 17 11 12
12: Label 11: Label
Store 17(A) 18 Store 18(A) 19
19: 6(int) Load 8(i) 20: 6(int) Load 8(i)
21: 6(int) SMod 19 20 22: 6(int) SMod 20 21
22: 15(bool) IEqual 21 9 23: 16(bool) IEqual 22 9
SelectionMerge 24 None SelectionMerge 25 None
BranchConditional 22 23 24 BranchConditional 23 24 25
23: Label 24: Label
Store 25(B) 20 Store 26(B) 21
Branch 10 Branch 13
24: Label 25: Label
28: 6(int) Load 8(i) 29: 6(int) Load 8(i)
30: 6(int) SMod 28 29 31: 6(int) SMod 29 30
31: 15(bool) IEqual 30 9 32: 16(bool) IEqual 31 9
SelectionMerge 33 None SelectionMerge 34 None
BranchConditional 31 32 33 BranchConditional 32 33 34
32: Label 33: Label
Store 25(B) 20 Store 26(B) 21
Branch 11 Branch 12
33: Label 34: Label
35: 6(int) Load 8(i) 36: 6(int) Load 8(i)
36: 6(int) IAdd 35 18 37: 6(int) IAdd 36 19
Store 8(i) 36 Store 8(i) 37
Branch 13
13: Label
Branch 10 Branch 10
11: Label 12: Label
Store 37(D) 38 Store 38(D) 39
Return Return
FunctionEnd FunctionEnd

View File

@ -5,45 +5,47 @@ Linked vertex stage:
// Module Version 10000 // Module Version 10000
// Generated by (magic number): 80001 // Generated by (magic number): 80001
// Id's are bound by 23 // Id's are bound by 24
Capability Shader Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 21 22 EntryPoint Vertex 4 "main" 22 23
Source ESSL 300 Source ESSL 300
Name 4 "main" Name 4 "main"
Name 8 "i" Name 8 "i"
Name 21 "gl_VertexID" Name 22 "gl_VertexID"
Name 22 "gl_InstanceID" Name 23 "gl_InstanceID"
Decorate 21(gl_VertexID) BuiltIn VertexId Decorate 22(gl_VertexID) BuiltIn VertexId
Decorate 22(gl_InstanceID) BuiltIn InstanceId Decorate 23(gl_InstanceID) BuiltIn InstanceId
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
6: TypeInt 32 1 6: TypeInt 32 1
7: TypePointer Function 6(int) 7: TypePointer Function 6(int)
9: 6(int) Constant 0 9: 6(int) Constant 0
14: 6(int) Constant 10 15: 6(int) Constant 10
15: TypeBool 16: TypeBool
18: 6(int) Constant 1 19: 6(int) Constant 1
20: TypePointer Input 6(int) 21: TypePointer Input 6(int)
21(gl_VertexID): 20(ptr) Variable Input 22(gl_VertexID): 21(ptr) Variable Input
22(gl_InstanceID): 20(ptr) Variable Input 23(gl_InstanceID): 21(ptr) Variable Input
4(main): 2 Function None 3 4(main): 2 Function None 3
5: Label 5: Label
8(i): 7(ptr) Variable Function 8(i): 7(ptr) Variable Function
Store 8(i) 9 Store 8(i) 9
Branch 10 Branch 10
10: Label 10: Label
13: 6(int) Load 8(i) 14: 6(int) Load 8(i)
16: 15(bool) SLessThan 13 14 17: 16(bool) SLessThan 14 15
LoopMerge 11 10 None LoopMerge 12 13 None
BranchConditional 16 12 11 BranchConditional 17 11 12
12: Label 11: Label
17: 6(int) Load 8(i) 18: 6(int) Load 8(i)
19: 6(int) IAdd 17 18 20: 6(int) IAdd 18 19
Store 8(i) 19 Store 8(i) 20
Branch 13
13: Label
Branch 10 Branch 10
11: Label 12: Label
Return Return
FunctionEnd FunctionEnd

View File

@ -5,20 +5,20 @@ Linked fragment stage:
// Module Version 10000 // Module Version 10000
// Generated by (magic number): 80001 // Generated by (magic number): 80001
// Id's are bound by 34 // Id's are bound by 35
Capability Shader Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 11 32 EntryPoint Fragment 4 "main" 11 33
ExecutionMode 4 OriginLowerLeft ExecutionMode 4 OriginLowerLeft
Source GLSL 110 Source GLSL 110
Name 4 "main" Name 4 "main"
Name 9 "color" Name 9 "color"
Name 11 "BaseColor" Name 11 "BaseColor"
Name 22 "d" Name 23 "d"
Name 27 "bigColor" Name 28 "bigColor"
Name 32 "gl_FragColor" Name 33 "gl_FragColor"
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
6: TypeFloat 32 6: TypeFloat 32
@ -26,16 +26,16 @@ Linked fragment stage:
8: TypePointer Function 7(fvec4) 8: TypePointer Function 7(fvec4)
10: TypePointer Input 7(fvec4) 10: TypePointer Input 7(fvec4)
11(BaseColor): 10(ptr) Variable Input 11(BaseColor): 10(ptr) Variable Input
16: TypeInt 32 0 17: TypeInt 32 0
17: 16(int) Constant 0 18: 17(int) Constant 0
18: TypePointer Function 6(float) 19: TypePointer Function 6(float)
21: TypePointer UniformConstant 6(float) 22: TypePointer UniformConstant 6(float)
22(d): 21(ptr) Variable UniformConstant 23(d): 22(ptr) Variable UniformConstant
24: TypeBool 25: TypeBool
26: TypePointer UniformConstant 7(fvec4) 27: TypePointer UniformConstant 7(fvec4)
27(bigColor): 26(ptr) Variable UniformConstant 28(bigColor): 27(ptr) Variable UniformConstant
31: TypePointer Output 7(fvec4) 32: TypePointer Output 7(fvec4)
32(gl_FragColor): 31(ptr) Variable Output 33(gl_FragColor): 32(ptr) Variable Output
4(main): 2 Function None 3 4(main): 2 Function None 3
5: Label 5: Label
9(color): 8(ptr) Variable Function 9(color): 8(ptr) Variable Function
@ -43,20 +43,22 @@ Linked fragment stage:
Store 9(color) 12 Store 9(color) 12
Branch 13 Branch 13
13: Label 13: Label
19: 18(ptr) AccessChain 9(color) 17 20: 19(ptr) AccessChain 9(color) 18
20: 6(float) Load 19 21: 6(float) Load 20
23: 6(float) Load 22(d) 24: 6(float) Load 23(d)
25: 24(bool) FOrdLessThan 20 23 26: 25(bool) FOrdLessThan 21 24
LoopMerge 14 13 None LoopMerge 15 16 None
BranchConditional 25 15 14 BranchConditional 26 14 15
15: Label 14: Label
28: 7(fvec4) Load 27(bigColor) 29: 7(fvec4) Load 28(bigColor)
29: 7(fvec4) Load 9(color) 30: 7(fvec4) Load 9(color)
30: 7(fvec4) FAdd 29 28 31: 7(fvec4) FAdd 30 29
Store 9(color) 30 Store 9(color) 31
Branch 16
16: Label
Branch 13 Branch 13
14: Label 15: Label
33: 7(fvec4) Load 9(color) 34: 7(fvec4) Load 9(color)
Store 32(gl_FragColor) 33 Store 33(gl_FragColor) 34
Return Return
FunctionEnd FunctionEnd

7
Test/spv.for-nobody.vert Normal file
View File

@ -0,0 +1,7 @@
#version 450
layout(location=0) out highp int r;
void main() {
int i;
for (i=0; i<10; i++);
r = i;
}

9
Test/spv.for-notest.vert Normal file
View File

@ -0,0 +1,9 @@
#version 450
layout(location=0) out highp int r;
void main() {
int i;
// This infinite loop results in bad SPIR-V generated, since the merge block
// is dropped as unreachable. It is still useful for testing the rest of the
// code generation.
for (i=0; ; i++) { r = i; }
}

View File

@ -5,6 +5,8 @@ spv.do-simple.vert
spv.do-while-continue-break.vert spv.do-while-continue-break.vert
spv.for-continue-break.vert spv.for-continue-break.vert
spv.for-simple.vert spv.for-simple.vert
spv.for-notest.vert
spv.for-nobody.vert
spv.while-continue-break.vert spv.while-continue-break.vert
spv.while-simple.vert spv.while-simple.vert
# vulkan-specific tests # vulkan-specific tests