Add basic intra-stage linking validation for matching types and qualification of uniforms/ins/outs/globals, function body duplication, and mixing ES/non-ES shaders.
Still need to handle arrays and built-in redeclarations, and many more rules, but this puts the basics in place. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23225 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -1,10 +1,12 @@
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0:3Function Definition: main( (void)
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0:3 Function Parameters:
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0:5 Sequence
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0:5 EmitStreamVertex (void)
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0:5 1 (const int)
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0:6 EndStreamPrimitive (void)
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0:6 0 (const int)
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0:7 EmitVertex (void)
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0:8 EndPrimitive (void)
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0:? Sequence
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0:3 Function Definition: main( (void)
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0:3 Function Parameters:
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0:5 Sequence
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0:5 EmitStreamVertex (void)
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0:5 1 (const int)
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0:6 EndStreamPrimitive (void)
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0:6 0 (const int)
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0:7 EmitVertex (void)
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0:8 EndPrimitive (void)
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0:? Linker Objects
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