Add basic intra-stage linking validation for matching types and qualification of uniforms/ins/outs/globals, function body duplication, and mixing ES/non-ES shaders.

Still need to handle arrays and built-in redeclarations, and many more rules, but this puts the basics in place.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23225 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2013-09-24 21:18:46 +00:00
parent f5ebfb5f27
commit 337dbc7d8c
37 changed files with 657 additions and 196 deletions

View File

@@ -1,10 +1,12 @@
0:3Function Definition: main( (void)
0:3 Function Parameters:
0:5 Sequence
0:5 EmitStreamVertex (void)
0:5 1 (const int)
0:6 EndStreamPrimitive (void)
0:6 0 (const int)
0:7 EmitVertex (void)
0:8 EndPrimitive (void)
0:? Sequence
0:3 Function Definition: main( (void)
0:3 Function Parameters:
0:5 Sequence
0:5 EmitStreamVertex (void)
0:5 1 (const int)
0:6 EndStreamPrimitive (void)
0:6 0 (const int)
0:7 EmitVertex (void)
0:8 EndPrimitive (void)
0:? Linker Objects