Add basic intra-stage linking validation for matching types and qualification of uniforms/ins/outs/globals, function body duplication, and mixing ES/non-ES shaders.
Still need to handle arrays and built-in redeclarations, and many more rules, but this puts the basics in place. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23225 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -3,10 +3,12 @@ ERROR: 0:1: 'main' : function cannot take any parameter(s)
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ERROR: 0:1: 'int' : main function cannot return a value
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ERROR: 2 compilation errors. No code generated.
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0:1Function Definition: main(i1; (mediump int)
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0:1 Function Parameters:
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0:1 'foo' (in mediump int)
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0:3 Sequence
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0:3 Branch: Return with expression
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0:3 1 (const int)
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ERROR: node is still EOpNull!
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0:1 Function Definition: main(i1; (mediump int)
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0:1 Function Parameters:
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0:1 'foo' (in mediump int)
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0:3 Sequence
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0:3 Branch: Return with expression
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0:3 1 (const int)
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0:? Linker Objects
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