Add basic intra-stage linking validation for matching types and qualification of uniforms/ins/outs/globals, function body duplication, and mixing ES/non-ES shaders.
Still need to handle arrays and built-in redeclarations, and many more rules, but this puts the basics in place. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23225 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -97,4 +97,5 @@
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0:35 Construct vec4 (mediump 4-component vector of float)
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0:35 Convert int to float (mediump float)
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0:35 'color' (mediump int)
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0:? Linker Objects
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