Add basic intra-stage linking validation for matching types and qualification of uniforms/ins/outs/globals, function body duplication, and mixing ES/non-ES shaders.

Still need to handle arrays and built-in redeclarations, and many more rules, but this puts the basics in place.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23225 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2013-09-24 21:18:46 +00:00
parent f5ebfb5f27
commit 337dbc7d8c
37 changed files with 657 additions and 196 deletions

View File

@@ -103,7 +103,10 @@ ERROR: node is still EOpNull!
0:69 0.200000
0:? Linker Objects
0:? 'color' (smooth in mediump 3-component vector of float)
0:? 'global_medium' (mediump int)
0:? 'samplerLow' (uniform lowp sampler2D)
0:? 'samplerMed' (uniform mediump sampler2D)
0:? 'samplerHigh' (uniform highp sampler2D)
0:? 'uint' (mediump 4-component vector of float)
0:? 'global_high' (highp int)