Add AST tests for mesh and task shaders

with subgroup touch testing (error and non-error cases)

Add missing symbolTable.relateToOperator("subgroupMemoryBarrierShared") call for
Mesh/Task shaders so they don't assert in ParseHelper.cpp
This commit is contained in:
Daniel Koch
2019-05-30 01:08:41 -04:00
parent 51760c88ca
commit 3418cb4c98
6 changed files with 2784 additions and 0 deletions

View File

@@ -253,6 +253,8 @@ INSTANTIATE_TEST_CASE_P(
"glsl.450.subgroupShuffleRelative.comp",
"glsl.450.subgroupQuad.comp",
"glsl.450.subgroupVote.comp",
"glsl.460.subgroup.mesh",
"glsl.460.subgroup.task",
"glsl.es320.subgroup.frag",
"glsl.es320.subgroup.geom",
"glsl.es320.subgroup.tesc",