Add AST tests for mesh and task shaders
with subgroup touch testing (error and non-error cases)
Add missing symbolTable.relateToOperator("subgroupMemoryBarrierShared") call for
Mesh/Task shaders so they don't assert in ParseHelper.cpp
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@@ -253,6 +253,8 @@ INSTANTIATE_TEST_CASE_P(
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"glsl.450.subgroupShuffleRelative.comp",
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"glsl.450.subgroupQuad.comp",
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"glsl.450.subgroupVote.comp",
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"glsl.460.subgroup.mesh",
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"glsl.460.subgroup.task",
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"glsl.es320.subgroup.frag",
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"glsl.es320.subgroup.geom",
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"glsl.es320.subgroup.tesc",
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