HLSL: Improve setting and testing of interpolation qualifiers.
Notably, use of 'linear' on a non-input could mark it as an input.
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@@ -16,7 +16,7 @@ struct {
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float4 i;
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} s2;
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struct {
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struct IN_S {
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linear float4 a;
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nointerpolation bool b;
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noperspective centroid float1 c;
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@@ -25,19 +25,19 @@ struct {
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bool ff2 : packoffset(c0.y);
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bool ff3 : packoffset(c0.y) : register(ps_5_0, s0) ;
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float4 ff4 : VPOS : packoffset(c0.y) : register(ps_5_0, s0) <int bambam=30;> ;
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} s4;
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};
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float3 ff5 : packoffset(c1.y) : register(ps_5_0, s[5]);
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float3 ff6 : packoffset(c2.y) : register(s3[5]);
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float4 PixelShaderFunction(float4 input) : COLOR0
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float4 PixelShaderFunction(float4 input, IN_S s) : COLOR0
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{
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struct FS {
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bool3 b3;
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} s3;
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s3 == s3;
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s2.i = s4.ff4;
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s2.i = s.ff4;
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return input;
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}
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