HLSL: Add (almost) full expression grammar: Binary, unary (pre/post-fix), assign, ...
This commit is contained in:
@@ -1,7 +1,11 @@
|
||||
float4 AmbientColor = float4(1, 0.5, 0, 1);
|
||||
//float4 AmbientColor = float4(1, 0.5, 0, 1);
|
||||
//float AmbientIntensity = 0.1;
|
||||
|
||||
float4 PixelShaderFunction(float4 input) : COLOR0
|
||||
{
|
||||
return input /* * AmbientIntensity */ + AmbientColor;
|
||||
// return input * AmbientIntensity + AmbientColor;
|
||||
return input * input + input * input;
|
||||
return input + input * input + input;
|
||||
return ++input * -+-+--input;
|
||||
return input++ + ++input;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user