Add test for the instance param (geometry shader)
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17
Test/hlsl.instance.geom
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17
Test/hlsl.instance.geom
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@@ -0,0 +1,17 @@
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struct VertexShaderOutput
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{
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float4 m_position : SV_POSITION;
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float4 m_color : COLOR0;
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};
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[maxvertexcount(3)]
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[instance(5)]
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void GeometryShader(triangle VertexShaderOutput input[3], inout TriangleStream<VertexShaderOutput> output, uint id : SV_GSInstanceID)
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{
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[loop]
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for (int i = 0; i < 3; ++i)
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{
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output.Append(input[i]);
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}
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output.RestartStrip();
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}
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