Merge branch 'master' into EndStreamPrimitive

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Greg Fischer 2022-01-10 11:49:19 -07:00 committed by GitHub
commit 364b169807
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12 changed files with 334 additions and 21 deletions

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@ -337,7 +337,7 @@ GPL 3 with special bison exception
================================================================================
--------------------------------------------------------------------------------
The preprocessor has the core licenses stated above, plus an additional licence:
The preprocessor has the core licenses stated above, plus additional licences:
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
@ -382,3 +382,29 @@ NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
/*
** Copyright (c) 2014-2016 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and/or associated documentation files (the "Materials"),
** to deal in the Materials without restriction, including without limitation
** the rights to use, copy, modify, merge, publish, distribute, sublicense,
** and/or sell copies of the Materials, and to permit persons to whom the
** Materials are furnished to do so, subject to the following conditions:
**
** The above copyright notice and this permission notice shall be included in
** all copies or substantial portions of the Materials.
**
** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
** IN THE MATERIALS.
*/

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@ -433,11 +433,11 @@ Id Builder::makeGenericType(spv::Op opcode, std::vector<spv::IdImmediate>& opera
Instruction* type;
for (int t = 0; t < (int)groupedTypes[opcode].size(); ++t) {
type = groupedTypes[opcode][t];
if (type->getNumOperands() != operands.size())
if (static_cast<size_t>(type->getNumOperands()) != operands.size())
continue; // Number mismatch, find next
bool match = true;
for (int op = 0; match && op < operands.size(); ++op) {
for (size_t op = 0; match && op < operands.size(); ++op) {
match = (operands[op].isId ? type->getIdOperand(op) : type->getImmediateOperand(op)) == operands[op].word;
}
if (match)
@ -446,7 +446,7 @@ Id Builder::makeGenericType(spv::Op opcode, std::vector<spv::IdImmediate>& opera
// not found, make it
type = new Instruction(getUniqueId(), NoType, opcode);
for (int op = 0; op < operands.size(); ++op) {
for (size_t op = 0; op < operands.size(); ++op) {
if (operands[op].isId)
type->addIdOperand(operands[op].word);
else

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@ -8,7 +8,9 @@ ERROR: 0:53: 'double' : Reserved word.
ERROR: 0:53: 'double' : not supported for this version or the enabled extensions
ERROR: 0:53: 'double' : must be qualified as flat in
ERROR: 0:57: '=' : cannot convert from ' global double' to ' global int'
ERROR: 0:80: 'floatBitsToInt' : required extension not requested: GL_ARB_shader_bit_encoding
ERROR: 0:80: 'floatBitsToInt' : required extension not requested: Possible extensions include:
GL_ARB_shader_bit_encoding
GL_ARB_gpu_shader5
ERROR: 0:100: 'packSnorm2x16' : required extension not requested: GL_ARB_shading_language_packing
ERROR: 0:114: 'textureQueryLOD' : required extension not requested: GL_ARB_texture_query_lod
ERROR: 0:115: 'textureQueryLOD' : required extension not requested: GL_ARB_texture_query_lod

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@ -0,0 +1,217 @@
floatBitsToInt.vert
WARNING: 0:2: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5
Shader version: 150
Requested GL_ARB_gpu_shader5
0:? Sequence
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 'result' ( smooth out 4-component vector of float)
0:8 Constant:
0:8 1.000000
0:8 1.000000
0:8 1.000000
0:8 1.000000
0:9 Sequence
0:9 move second child to first child ( temp int)
0:9 'ret_val' ( temp int)
0:9 floatBitsToInt ( global int)
0:9 'value' ( uniform float)
0:10 Test condition and select ( temp void)
0:10 Condition
0:10 Compare Not Equal ( temp bool)
0:10 'expected_value' ( uniform int)
0:10 'ret_val' ( temp int)
0:10 true case
0:10 Sequence
0:10 move second child to first child ( temp 4-component vector of float)
0:10 'result' ( smooth out 4-component vector of float)
0:10 Constant:
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:12 switch
0:12 condition
0:12 'gl_VertexID' ( gl_VertexId int VertexId)
0:12 body
0:12 Sequence
0:13 case: with expression
0:13 Constant:
0:13 0 (const int)
0:? Sequence
0:13 move second child to first child ( temp 4-component vector of float)
0:13 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:13 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:13 Constant:
0:13 0 (const uint)
0:13 Constant:
0:13 -1.000000
0:13 1.000000
0:13 0.000000
0:13 1.000000
0:13 Branch: Break
0:14 case: with expression
0:14 Constant:
0:14 1 (const int)
0:? Sequence
0:14 move second child to first child ( temp 4-component vector of float)
0:14 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:14 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:14 Constant:
0:14 0 (const uint)
0:14 Constant:
0:14 1.000000
0:14 1.000000
0:14 0.000000
0:14 1.000000
0:14 Branch: Break
0:15 case: with expression
0:15 Constant:
0:15 2 (const int)
0:? Sequence
0:15 move second child to first child ( temp 4-component vector of float)
0:15 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:15 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:15 Constant:
0:15 0 (const uint)
0:15 Constant:
0:15 -1.000000
0:15 -1.000000
0:15 0.000000
0:15 1.000000
0:15 Branch: Break
0:16 case: with expression
0:16 Constant:
0:16 3 (const int)
0:? Sequence
0:16 move second child to first child ( temp 4-component vector of float)
0:16 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:16 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:16 Constant:
0:16 0 (const uint)
0:16 Constant:
0:16 1.000000
0:16 -1.000000
0:16 0.000000
0:16 1.000000
0:16 Branch: Break
0:? Linker Objects
0:? 'expected_value' ( uniform int)
0:? 'value' ( uniform float)
0:? 'result' ( smooth out 4-component vector of float)
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
Linked vertex stage:
Shader version: 150
Requested GL_ARB_gpu_shader5
0:? Sequence
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 'result' ( smooth out 4-component vector of float)
0:8 Constant:
0:8 1.000000
0:8 1.000000
0:8 1.000000
0:8 1.000000
0:9 Sequence
0:9 move second child to first child ( temp int)
0:9 'ret_val' ( temp int)
0:9 floatBitsToInt ( global int)
0:9 'value' ( uniform float)
0:10 Test condition and select ( temp void)
0:10 Condition
0:10 Compare Not Equal ( temp bool)
0:10 'expected_value' ( uniform int)
0:10 'ret_val' ( temp int)
0:10 true case
0:10 Sequence
0:10 move second child to first child ( temp 4-component vector of float)
0:10 'result' ( smooth out 4-component vector of float)
0:10 Constant:
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:12 switch
0:12 condition
0:12 'gl_VertexID' ( gl_VertexId int VertexId)
0:12 body
0:12 Sequence
0:13 case: with expression
0:13 Constant:
0:13 0 (const int)
0:? Sequence
0:13 move second child to first child ( temp 4-component vector of float)
0:13 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:13 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:13 Constant:
0:13 0 (const uint)
0:13 Constant:
0:13 -1.000000
0:13 1.000000
0:13 0.000000
0:13 1.000000
0:13 Branch: Break
0:14 case: with expression
0:14 Constant:
0:14 1 (const int)
0:? Sequence
0:14 move second child to first child ( temp 4-component vector of float)
0:14 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:14 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:14 Constant:
0:14 0 (const uint)
0:14 Constant:
0:14 1.000000
0:14 1.000000
0:14 0.000000
0:14 1.000000
0:14 Branch: Break
0:15 case: with expression
0:15 Constant:
0:15 2 (const int)
0:? Sequence
0:15 move second child to first child ( temp 4-component vector of float)
0:15 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:15 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:15 Constant:
0:15 0 (const uint)
0:15 Constant:
0:15 -1.000000
0:15 -1.000000
0:15 0.000000
0:15 1.000000
0:15 Branch: Break
0:16 case: with expression
0:16 Constant:
0:16 3 (const int)
0:? Sequence
0:16 move second child to first child ( temp 4-component vector of float)
0:16 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:16 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:16 Constant:
0:16 0 (const uint)
0:16 Constant:
0:16 1.000000
0:16 -1.000000
0:16 0.000000
0:16 1.000000
0:16 Branch: Break
0:? Linker Objects
0:? 'expected_value' ( uniform int)
0:? 'value' ( uniform float)
0:? 'result' ( smooth out 4-component vector of float)
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)

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@ -0,0 +1,35 @@
xfbUnsizedArray.error.tese
ERROR: 0:4: 'xfb_offset' : unsized array in buffer 0
ERROR: 1 compilation errors. No code generated.
Shader version: 430
Requested GL_ARB_enhanced_layouts
in xfb mode
input primitive = isolines
vertex spacing = none
triangle order = none
using point mode
ERROR: node is still EOpNull!
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:? Linker Objects
0:? 'unsized' (layout( xfb_buffer=0 xfb_offset=0) out unsized 1-element array of 4-component vector of float)
Linked tessellation evaluation stage:
Shader version: 430
Requested GL_ARB_enhanced_layouts
in xfb mode
input primitive = isolines
vertex spacing = equal_spacing
triangle order = ccw
using point mode
ERROR: node is still EOpNull!
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:? Linker Objects
0:? 'unsized' (layout( xfb_buffer=0 xfb_offset=0) out 1-element array of 4-component vector of float)

18
Test/floatBitsToInt.vert Normal file
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@ -0,0 +1,18 @@
#version 150
#extension GL_ARB_gpu_shader5 : require
uniform int expected_value;
uniform float value;
out vec4 result;
void main()
{
result = vec4(1.0, 1.0, 1.0, 1.0);
int ret_val = floatBitsToInt(value);
if (expected_value != ret_val){ result = vec4(0.0, 0.0, 0.0, 0.0); }
switch (gl_VertexID) {
case 0: gl_Position = vec4(-1.0, 1.0, 0.0, 1.0); break;
case 1: gl_Position = vec4( 1.0, 1.0, 0.0, 1.0); break;
case 2: gl_Position = vec4(-1.0,-1.0, 0.0, 1.0); break;
case 3: gl_Position = vec4( 1.0,-1.0, 0.0, 1.0); break;
}
}

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@ -0,0 +1,8 @@
#version 430 core
#extension GL_ARB_enhanced_layouts : require
layout(isolines, point_mode) in;
layout (xfb_offset = 0) out vec4 unsized[]; // error: unsized array
void main()
{
}

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@ -8353,10 +8353,11 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
}
if (profile != EEsProfile && version < 330 ) {
symbolTable.setFunctionExtensions("floatBitsToInt", 1, &E_GL_ARB_shader_bit_encoding);
symbolTable.setFunctionExtensions("floatBitsToUint", 1, &E_GL_ARB_shader_bit_encoding);
symbolTable.setFunctionExtensions("intBitsToFloat", 1, &E_GL_ARB_shader_bit_encoding);
symbolTable.setFunctionExtensions("uintBitsToFloat", 1, &E_GL_ARB_shader_bit_encoding);
const char* bitsConvertExt[2] = {E_GL_ARB_shader_bit_encoding, E_GL_ARB_gpu_shader5};
symbolTable.setFunctionExtensions("floatBitsToInt", 2, bitsConvertExt);
symbolTable.setFunctionExtensions("floatBitsToUint", 2, bitsConvertExt);
symbolTable.setFunctionExtensions("intBitsToFloat", 2, bitsConvertExt);
symbolTable.setFunctionExtensions("uintBitsToFloat", 2, bitsConvertExt);
}
if (profile != EEsProfile && version < 430 ) {

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@ -6212,11 +6212,13 @@ void TParseContext::layoutTypeCheck(const TSourceLoc& loc, const TType& type)
#ifndef GLSLANG_WEB
if (qualifier.hasXfbOffset() && qualifier.hasXfbBuffer()) {
if (type.isUnsizedArray()) {
error(loc, "unsized array", "xfb_offset", "in buffer %d", qualifier.layoutXfbBuffer);
} else {
int repeated = intermediate.addXfbBufferOffset(type);
if (repeated >= 0)
error(loc, "overlapping offsets at", "xfb_offset", "offset %d in buffer %d", repeated, qualifier.layoutXfbBuffer);
if (type.isUnsizedArray())
error(loc, "unsized array", "xfb_offset", "in buffer %d", qualifier.layoutXfbBuffer);
}
// "The offset must be a multiple of the size of the first component of the first
// qualified variable or block member, or a compile-time error results. Further, if applied to an aggregate

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@ -1802,7 +1802,7 @@ unsigned int TIntermediate::computeTypeXfbSize(const TType& type, bool& contains
return size;
}
int numComponents;
int numComponents {0};
if (type.isScalar())
numComponents = 1;
else if (type.isVector())

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@ -236,6 +236,7 @@ INSTANTIATE_TEST_SUITE_P(
"noMatchingFunction.frag",
"constantUnaryConversion.comp",
"xfbUnsizedArray.error.vert",
"xfbUnsizedArray.error.tese",
"glsl.140.layoutOffset.error.vert",
"glsl.430.layoutOffset.error.vert",
"glsl.450.subgroup.frag",
@ -291,7 +292,8 @@ INSTANTIATE_TEST_SUITE_P(
"GL_ARB_draw_instanced.vert",
"GL_ARB_fragment_coord_conventions.vert",
"BestMatchFunction.vert",
"EndStreamPrimitive.geom"
"EndStreamPrimitive.geom",
"floatBitsToInt.vert",
})),
FileNameAsCustomTestSuffix
);

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@ -113,11 +113,13 @@ bool verifyIOMapping(std::string& linkingError, glslang::TProgram& program) {
bool found = false;
for (auto outIt : pipeOut) {
if (outIt.second->getType()->isStruct()) {
unsigned int baseLoc = outIt.second->getType()->getQualifier().hasLocation() ? outIt.second->getType()->getQualifier().layoutLocation : -1;
for (int j = 0; j < outIt.second->getType()->getStruct()->size(); j++) {
unsigned int baseLoc = outIt.second->getType()->getQualifier().hasLocation() ?
outIt.second->getType()->getQualifier().layoutLocation :
std::numeric_limits<unsigned int>::max();
for (size_t j = 0; j < outIt.second->getType()->getStruct()->size(); j++) {
baseLoc = (*outIt.second->getType()->getStruct())[j].type->getQualifier().hasLocation() ?
(*outIt.second->getType()->getStruct())[j].type->getQualifier().layoutLocation : baseLoc;
if (baseLoc != -1) {
if (baseLoc != std::numeric_limits<unsigned int>::max()) {
if (baseLoc == in.getType()->getQualifier().layoutLocation) {
found = true;
break;
@ -134,10 +136,10 @@ bool verifyIOMapping(std::string& linkingError, glslang::TProgram& program) {
}
else {
unsigned int baseLoc = in.getType()->getQualifier().hasLocation() ? in.getType()->getQualifier().layoutLocation : -1;
for (int j = 0; j < in.getType()->getStruct()->size(); j++) {
for (size_t j = 0; j < in.getType()->getStruct()->size(); j++) {
baseLoc = (*in.getType()->getStruct())[j].type->getQualifier().hasLocation() ?
(*in.getType()->getStruct())[j].type->getQualifier().layoutLocation : baseLoc;
if (baseLoc != -1) {
if (baseLoc != std::numeric_limits<unsigned int>::max()) {
bool isMemberFound = false;
for (auto outIt : pipeOut) {
if (baseLoc == outIt.second->getType()->getQualifier().layoutLocation) {