Implement extension GL_ARB_shader_stencil_export
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@@ -466,7 +466,7 @@ void HlslScanContext::fillInKeywordMap()
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(*SemanticMap)["SV_COVERAGE"] = EbvSampleMask;
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(*SemanticMap)["SV_DEPTHGREATEREQUAL"] = EbvFragDepthGreater;
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(*SemanticMap)["SV_DEPTHLESSEQUAL"] = EbvFragDepthLesser;
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(*SemanticMap)["SV_STENCILREF"] = EbvStencilRef;
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(*SemanticMap)["SV_STENCILREF"] = EbvFragStencilRef;
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}
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void HlslScanContext::deleteKeywordMap()
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