Add missing non-square matrixCompMult built-in functions.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24179 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -30,7 +30,11 @@ ERROR: 0:97: 'out' : overloaded functions must have the same parameter qualifier
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ERROR: 0:99: 'return' : function return is not matching type:
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ERROR: 0:115: 'return' : void function cannot return a value
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ERROR: 0:125: 'gl_TexCoord' : redeclaration of array with size
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ERROR: 31 compilation errors. No code generated.
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ERROR: 0:152: 'matrixCompMult' : no matching overloaded function found
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ERROR: 0:152: '=' : cannot convert from 'const float' to '3X2 matrix of float'
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ERROR: 0:153: 'matrixCompMult' : no matching overloaded function found
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ERROR: 0:153: '=' : cannot convert from 'const float' to '3X4 matrix of float'
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ERROR: 35 compilation errors. No code generated.
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ERROR: node is still EOpNull!
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@@ -304,6 +308,63 @@ ERROR: node is still EOpNull!
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0:121 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:121 Constant:
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0:121 3 (const int)
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0:139 Function Definition: foo123( (void)
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0:139 Function Parameters:
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0:141 Sequence
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0:141 Sequence
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0:141 move second child to first child (2X2 matrix of float)
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0:141 'r2' (2X2 matrix of float)
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0:141 component-wise multiply (2X2 matrix of float)
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0:141 'm22' (2X2 matrix of float)
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0:141 'm22' (2X2 matrix of float)
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0:142 Sequence
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0:142 move second child to first child (3X3 matrix of float)
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0:142 'r3' (3X3 matrix of float)
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0:142 component-wise multiply (3X3 matrix of float)
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0:142 'm33' (3X3 matrix of float)
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0:142 'm33' (3X3 matrix of float)
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0:143 Sequence
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0:143 move second child to first child (4X4 matrix of float)
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0:143 'r4' (4X4 matrix of float)
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0:143 component-wise multiply (4X4 matrix of float)
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0:143 'm44' (4X4 matrix of float)
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0:143 'm44' (4X4 matrix of float)
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0:145 Sequence
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0:145 move second child to first child (2X3 matrix of float)
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0:145 'r23' (2X3 matrix of float)
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0:145 component-wise multiply (2X3 matrix of float)
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0:145 'm23' (2X3 matrix of float)
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0:145 'm23' (2X3 matrix of float)
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0:146 Sequence
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0:146 move second child to first child (2X4 matrix of float)
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0:146 'r24' (2X4 matrix of float)
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0:146 component-wise multiply (2X4 matrix of float)
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0:146 'm24' (2X4 matrix of float)
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0:146 'm24' (2X4 matrix of float)
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0:147 Sequence
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0:147 move second child to first child (3X2 matrix of float)
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0:147 'r32' (3X2 matrix of float)
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0:147 component-wise multiply (3X2 matrix of float)
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0:147 'm32' (3X2 matrix of float)
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0:147 'm32' (3X2 matrix of float)
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0:148 Sequence
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0:148 move second child to first child (3X4 matrix of float)
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0:148 'r34' (3X4 matrix of float)
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0:148 component-wise multiply (3X4 matrix of float)
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0:148 'm34' (3X4 matrix of float)
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0:148 'm34' (3X4 matrix of float)
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0:149 Sequence
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0:149 move second child to first child (4X2 matrix of float)
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0:149 'r42' (4X2 matrix of float)
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0:149 component-wise multiply (4X2 matrix of float)
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0:149 'm42' (4X2 matrix of float)
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0:149 'm42' (4X2 matrix of float)
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0:150 Sequence
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0:150 move second child to first child (4X3 matrix of float)
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0:150 'r43' (4X3 matrix of float)
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0:150 component-wise multiply (4X3 matrix of float)
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0:150 'm43' (4X3 matrix of float)
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0:150 'm43' (4X3 matrix of float)
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0:? Linker Objects
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0:? 'lowp' (float)
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0:? 'mediump' (float)
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@@ -318,6 +379,15 @@ ERROR: node is still EOpNull!
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0:? 'uimage2DRect' (float)
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0:? 'a' (int)
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0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:? 'm22' (2X2 matrix of float)
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0:? 'm23' (2X3 matrix of float)
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0:? 'm24' (2X4 matrix of float)
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0:? 'm32' (3X2 matrix of float)
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0:? 'm33' (3X3 matrix of float)
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0:? 'm34' (3X4 matrix of float)
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0:? 'm42' (4X2 matrix of float)
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0:? 'm43' (4X3 matrix of float)
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0:? 'm44' (4X4 matrix of float)
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Linked fragment stage:
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