Add support for extension GL_ARB_vertex_attrib_64bit (#2193)

This commit is contained in:
pmistryNV
2020-04-29 05:58:49 -07:00
committed by GitHub
parent f03cb290ac
commit 39281fb710
6 changed files with 70 additions and 6 deletions

View File

@@ -25,5 +25,21 @@ uniform foob {
};
int a[5]; // ERROR, resizing user-block member
in double dvarerr; // Error since extension GL_ARB_vertex_attrib_64bit is not enabled
#extension GL_ARB_vertex_attrib_64bit: enable
in double dvar;
in dvec2 dv2var;
in dvec3 dv3var;
in dvec4 dv4var;
in dmat2 dmat2var;
in dmat3 dmat3var;
in dmat4 dmat4var;
in dmat2x3 dmat23var;
in dmat2x4 dmat24var;
in dmat3x2 dmat32var;
in dmat3x4 dmat34var;
in dmat4x2 dmat42var;
in dmat4x3 dmat43var;
#line 3000
#error line of this error should be 3001

View File

@@ -1,10 +1,14 @@
150.vert
ERROR: 0:26: 'a' : cannot redeclare a user-block member array
ERROR: 0:28: 'double' : Reserved word.
ERROR: 0:28: 'double' : not supported for this version or the enabled extensions
ERROR: 0:28: 'vertex-shader `double` type input' : not supported for this version or the enabled extensions
ERROR: 0:3001: '#error' : line of this error should be 3001
ERROR: 2 compilation errors. No code generated.
ERROR: 5 compilation errors. No code generated.
Shader version: 150
Requested GL_ARB_vertex_attrib_64bit
ERROR: node is still EOpNull!
0:13 Function Definition: main( ( global void)
0:13 Function Parameters:
@@ -43,6 +47,20 @@ ERROR: node is still EOpNull!
0:? 'iv4' ( in 4-component vector of float)
0:? 'ps' ( uniform float)
0:? 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform unsized 1-element array of int a})
0:? 'dvarerr' ( in double)
0:? 'dvar' ( in double)
0:? 'dv2var' ( in 2-component vector of double)
0:? 'dv3var' ( in 3-component vector of double)
0:? 'dv4var' ( in 4-component vector of double)
0:? 'dmat2var' ( in 2X2 matrix of double)
0:? 'dmat3var' ( in 3X3 matrix of double)
0:? 'dmat4var' ( in 4X4 matrix of double)
0:? 'dmat23var' ( in 2X3 matrix of double)
0:? 'dmat24var' ( in 2X4 matrix of double)
0:? 'dmat32var' ( in 3X2 matrix of double)
0:? 'dmat34var' ( in 3X4 matrix of double)
0:? 'dmat42var' ( in 4X2 matrix of double)
0:? 'dmat43var' ( in 4X3 matrix of double)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
@@ -52,6 +70,7 @@ Linked vertex stage:
ERROR: Linking vertex stage: Can only use one of gl_ClipDistance or gl_ClipVertex (gl_ClipDistance is preferred)
Shader version: 150
Requested GL_ARB_vertex_attrib_64bit
ERROR: node is still EOpNull!
0:13 Function Definition: main( ( global void)
0:13 Function Parameters:
@@ -90,6 +109,20 @@ ERROR: node is still EOpNull!
0:? 'iv4' ( in 4-component vector of float)
0:? 'ps' ( uniform float)
0:? 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform 1-element array of int a})
0:? 'dvarerr' ( in double)
0:? 'dvar' ( in double)
0:? 'dv2var' ( in 2-component vector of double)
0:? 'dv3var' ( in 3-component vector of double)
0:? 'dv4var' ( in 4-component vector of double)
0:? 'dmat2var' ( in 2X2 matrix of double)
0:? 'dmat3var' ( in 3X3 matrix of double)
0:? 'dmat4var' ( in 4X4 matrix of double)
0:? 'dmat23var' ( in 2X3 matrix of double)
0:? 'dmat24var' ( in 2X4 matrix of double)
0:? 'dmat32var' ( in 3X2 matrix of double)
0:? 'dmat34var' ( in 3X4 matrix of double)
0:? 'dmat42var' ( in 4X2 matrix of double)
0:? 'dmat43var' ( in 4X3 matrix of double)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)