glslang SPV tests: Add a set of SPV tests.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31212 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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82
Test/baseResults/spv.uniformArray.frag.out
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82
Test/baseResults/spv.uniformArray.frag.out
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spv.uniformArray.frag
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Linked fragment stage:
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// Module Version 99
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// Generated by (magic number): 51a00bb
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// Id's are bound by 52
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Source GLSL 130
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4
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Name 4 "main"
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Name 10 "texColor"
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Name 15 "color"
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Name 26 "inColor"
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Name 36 "alpha"
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Name 47 "gl_FragColor"
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Name 51 "texSampler2D"
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Decorate 47(gl_FragColor) BuiltIn FragColor
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Decorate 51(texSampler2D) NoStaticUse
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2: TypeVoid
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3: TypeFunction 2
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7: TypeFloat 32
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8: TypeVector 7(float) 4
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9: TypePointer Function 8(fvec4)
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11: TypeInt 32 0
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12: 11(int) Constant 6
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13: TypeArray 8(fvec4) 12
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14: TypePointer UniformConstant 13
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15(color): 14(ptr) Variable UniformConstant
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16: TypeInt 32 1
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17: 16(int) Constant 1
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18: TypePointer UniformConstant 8(fvec4)
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24: TypeVector 7(float) 3
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25: TypePointer UniformConstant 24(fvec3)
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26(inColor): 25(ptr) Variable UniformConstant
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33: 11(int) Constant 16
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34: TypeArray 7(float) 33
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35: TypePointer UniformConstant 34
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36(alpha): 35(ptr) Variable UniformConstant
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37: 16(int) Constant 12
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38: TypePointer UniformConstant 7(float)
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46: TypePointer Output 8(fvec4)
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47(gl_FragColor): 46(ptr) Variable Output
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49: TypeSampler7(float) 2D filter+texture
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50: TypePointer UniformConstant 49
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51(texSampler2D): 50(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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10(texColor): 9(ptr) Variable Function
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19: 18(ptr) AccessChain 15(color) 17
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20: 8(fvec4) Load 19
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21: 18(ptr) AccessChain 15(color) 17
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22: 8(fvec4) Load 21
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23: 8(fvec4) FAdd 20 22
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Store 10(texColor) 23
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27: 24(fvec3) Load 26(inColor)
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28: 8(fvec4) Load 10(texColor)
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29: 24(fvec3) VectorShuffle 28 28 0 1 2
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30: 24(fvec3) FAdd 29 27
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31: 8(fvec4) Load 10(texColor)
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32: 8(fvec4) VectorShuffle 31 30 4 5 6 3
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Store 10(texColor) 32
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39: 38(ptr) AccessChain 36(alpha) 37
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40: 7(float) Load 39
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41: 8(fvec4) Load 10(texColor)
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42: 7(float) CompositeExtract 41 3
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43: 7(float) FAdd 42 40
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44: 8(fvec4) Load 10(texColor)
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45: 8(fvec4) CompositeInsert 43 44 3
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Store 10(texColor) 45
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48: 8(fvec4) Load 10(texColor)
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Store 47(gl_FragColor) 48
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Branch 6
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6: Label
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Return
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FunctionEnd
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