glslang SPV tests: Add a set of SPV tests.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31212 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2015-05-15 21:32:46 +00:00
parent e7cbfa5cab
commit 39374dadb5
136 changed files with 12813 additions and 0 deletions

52
Test/spv.400.tese Normal file
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#version 400 core
layout(triangles, ccw) in;
layout(fractional_odd_spacing) in;
layout(point_mode) in;
patch in vec4 patchIn;
void main()
{
int a = gl_MaxTessEvaluationInputComponents +
gl_MaxTessEvaluationOutputComponents +
gl_MaxTessEvaluationTextureImageUnits +
gl_MaxTessEvaluationUniformComponents +
gl_MaxTessPatchComponents +
gl_MaxPatchVertices +
gl_MaxTessGenLevel;
vec4 p = gl_in[1].gl_Position;
float ps = gl_in[1].gl_PointSize;
float cd = gl_in[1].gl_ClipDistance[2];
int pvi = gl_PatchVerticesIn;
int pid = gl_PrimitiveID;
vec3 tc = gl_TessCoord;
float tlo = gl_TessLevelOuter[3];
float tli = gl_TessLevelInner[1];
gl_Position = p;
gl_PointSize = ps;
gl_ClipDistance[2] = cd;
}
#extension GL_ARB_separate_shader_objects : enable
in vec2 inb[];
in vec2 ind[gl_MaxPatchVertices];
in testblb {
int f;
} blb[];
in testbld {
int f;
} bld[gl_MaxPatchVertices];
layout(location = 23) in vec4 ivla[];
layout(location = 24) in vec4 ivlb[];
layout(location = 23) out vec4 ovla[2];