Add missing support for gl_MeshViewCountNV/gl_MeshViewIndicesNV in task shaders
This commit is contained in:
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9dda1281e6
commit
3958927a59
@ -1,14 +1,14 @@
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spv.meshTaskShader.task
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spv.meshTaskShader.task
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// Module Version 10000
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80007
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// Id's are bound by 104
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// Id's are bound by 116
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Capability StorageImageWriteWithoutFormat
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Capability StorageImageWriteWithoutFormat
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Capability MeshShadingNV
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Capability MeshShadingNV
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Extension "SPV_NV_mesh_shader"
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Extension "SPV_NV_mesh_shader"
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1: ExtInstImport "GLSL.std.450"
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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MemoryModel Logical GLSL450
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EntryPoint TaskNV 4 "main" 11 17 80 101
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EntryPoint TaskNV 4 "main" 11 17 24 25 90 113
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ExecutionMode 4 LocalSize 32 1 1
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ExecutionMode 4 LocalSize 32 1 1
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Source GLSL 450
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Source GLSL 450
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SourceExtension "GL_NV_mesh_shader"
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SourceExtension "GL_NV_mesh_shader"
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@ -17,34 +17,42 @@ spv.meshTaskShader.task
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Name 11 "gl_LocalInvocationID"
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Name 11 "gl_LocalInvocationID"
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Name 16 "gid"
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Name 16 "gid"
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Name 17 "gl_WorkGroupID"
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Name 17 "gl_WorkGroupID"
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Name 20 "i"
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Name 20 "viewID"
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Name 34 "mem"
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Name 24 "gl_MeshViewIndicesNV"
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Name 37 "block0"
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Name 25 "gl_MeshViewCountNV"
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MemberName 37(block0) 0 "uni_value"
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Name 30 "i"
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Name 39 ""
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Name 44 "mem"
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Name 55 "uni_image"
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Name 47 "block0"
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Name 78 "Task"
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MemberName 47(block0) 0 "uni_value"
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MemberName 78(Task) 0 "dummy"
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Name 49 ""
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MemberName 78(Task) 1 "submesh"
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Name 65 "uni_image"
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Name 80 "mytask"
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Name 88 "Task"
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Name 101 "gl_TaskCountNV"
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MemberName 88(Task) 0 "dummy"
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MemberName 88(Task) 1 "submesh"
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MemberName 88(Task) 2 "viewID"
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Name 90 "mytask"
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Name 113 "gl_TaskCountNV"
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Decorate 11(gl_LocalInvocationID) BuiltIn LocalInvocationId
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Decorate 11(gl_LocalInvocationID) BuiltIn LocalInvocationId
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Decorate 17(gl_WorkGroupID) BuiltIn WorkgroupId
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Decorate 17(gl_WorkGroupID) BuiltIn WorkgroupId
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MemberDecorate 37(block0) 0 Offset 0
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Decorate 24(gl_MeshViewIndicesNV) BuiltIn MeshViewIndicesNV
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Decorate 37(block0) Block
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Decorate 25(gl_MeshViewCountNV) BuiltIn MeshViewCountNV
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Decorate 39 DescriptorSet 0
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MemberDecorate 47(block0) 0 Offset 0
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Decorate 39 Binding 0
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Decorate 47(block0) Block
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Decorate 55(uni_image) DescriptorSet 0
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Decorate 49 DescriptorSet 0
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Decorate 55(uni_image) Binding 0
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Decorate 49 Binding 0
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Decorate 55(uni_image) NonReadable
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Decorate 65(uni_image) DescriptorSet 0
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Decorate 77 ArrayStride 8
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Decorate 65(uni_image) Binding 0
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MemberDecorate 78(Task) 0 PerTaskNV
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Decorate 65(uni_image) NonReadable
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MemberDecorate 78(Task) 0 Offset 0
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Decorate 87 ArrayStride 8
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MemberDecorate 78(Task) 1 PerTaskNV
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MemberDecorate 88(Task) 0 PerTaskNV
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MemberDecorate 78(Task) 1 Offset 8
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MemberDecorate 88(Task) 0 Offset 0
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Decorate 78(Task) Block
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MemberDecorate 88(Task) 1 PerTaskNV
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Decorate 101(gl_TaskCountNV) BuiltIn TaskCountNV
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MemberDecorate 88(Task) 1 Offset 8
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Decorate 103 BuiltIn WorkgroupSize
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MemberDecorate 88(Task) 2 PerTaskNV
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MemberDecorate 88(Task) 2 Offset 32
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Decorate 88(Task) Block
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Decorate 113(gl_TaskCountNV) BuiltIn TaskCountNV
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Decorate 115 BuiltIn WorkgroupSize
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2: TypeVoid
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2: TypeVoid
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3: TypeFunction 2
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3: TypeFunction 2
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6: TypeInt 32 0
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6: TypeInt 32 0
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@ -55,119 +63,133 @@ spv.meshTaskShader.task
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12: 6(int) Constant 0
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12: 6(int) Constant 0
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13: TypePointer Input 6(int)
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13: TypePointer Input 6(int)
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17(gl_WorkGroupID): 10(ptr) Variable Input
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17(gl_WorkGroupID): 10(ptr) Variable Input
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27: 6(int) Constant 10
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21: 6(int) Constant 4
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28: TypeBool
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22: TypeArray 6(int) 21
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30: TypeFloat 32
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23: TypePointer Input 22
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31: TypeVector 30(float) 4
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24(gl_MeshViewIndicesNV): 23(ptr) Variable Input
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32: TypeArray 31(fvec4) 27
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25(gl_MeshViewCountNV): 13(ptr) Variable Input
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33: TypePointer Workgroup 32
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37: 6(int) Constant 10
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34(mem): 33(ptr) Variable Workgroup
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38: TypeBool
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37(block0): TypeStruct 6(int)
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40: TypeFloat 32
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38: TypePointer Uniform 37(block0)
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41: TypeVector 40(float) 4
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39: 38(ptr) Variable Uniform
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42: TypeArray 41(fvec4) 37
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40: TypeInt 32 1
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43: TypePointer Workgroup 42
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41: 40(int) Constant 0
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44(mem): 43(ptr) Variable Workgroup
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42: TypePointer Uniform 6(int)
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47(block0): TypeStruct 6(int)
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48: TypePointer Workgroup 31(fvec4)
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48: TypePointer Uniform 47(block0)
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51: 40(int) Constant 1
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49: 48(ptr) Variable Uniform
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53: TypeImage 30(float) 2D nonsampled format:Unknown
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50: TypeInt 32 1
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54: TypePointer UniformConstant 53
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51: 50(int) Constant 0
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55(uni_image): 54(ptr) Variable UniformConstant
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52: TypePointer Uniform 6(int)
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59: TypeVector 40(int) 2
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58: TypePointer Workgroup 41(fvec4)
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69: 6(int) Constant 1
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61: 50(int) Constant 1
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73: 6(int) Constant 264
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63: TypeImage 40(float) 2D nonsampled format:Unknown
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74: 6(int) Constant 2
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64: TypePointer UniformConstant 63
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75: TypeVector 30(float) 2
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65(uni_image): 64(ptr) Variable UniformConstant
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76: 6(int) Constant 3
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69: TypeVector 50(int) 2
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77: TypeArray 75(fvec2) 76
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79: 6(int) Constant 1
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78(Task): TypeStruct 75(fvec2) 77
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83: 6(int) Constant 264
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79: TypePointer Output 78(Task)
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84: 6(int) Constant 2
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80(mytask): 79(ptr) Variable Output
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85: TypeVector 40(float) 2
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81: 30(float) Constant 1106247680
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86: 6(int) Constant 3
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82: 30(float) Constant 1106771968
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87: TypeArray 85(fvec2) 86
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83: 75(fvec2) ConstantComposite 81 82
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88(Task): TypeStruct 85(fvec2) 87 6(int)
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84: TypePointer Output 75(fvec2)
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89: TypePointer Output 88(Task)
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86: 30(float) Constant 1107296256
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90(mytask): 89(ptr) Variable Output
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87: 30(float) Constant 1107558400
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91: 40(float) Constant 1106247680
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88: 75(fvec2) ConstantComposite 86 87
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92: 40(float) Constant 1106771968
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90: 30(float) Constant 1107820544
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93: 85(fvec2) ConstantComposite 91 92
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91: 30(float) Constant 1108082688
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94: TypePointer Output 85(fvec2)
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92: 75(fvec2) ConstantComposite 90 91
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96: 40(float) Constant 1107296256
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94: 40(int) Constant 2
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97: 40(float) Constant 1107558400
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100: TypePointer Output 6(int)
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98: 85(fvec2) ConstantComposite 96 97
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101(gl_TaskCountNV): 100(ptr) Variable Output
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100: 40(float) Constant 1107820544
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102: 6(int) Constant 32
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101: 40(float) Constant 1108082688
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103: 9(ivec3) ConstantComposite 102 69 69
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102: 85(fvec2) ConstantComposite 100 101
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104: 50(int) Constant 2
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111: TypePointer Output 6(int)
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113(gl_TaskCountNV): 111(ptr) Variable Output
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114: 6(int) Constant 32
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115: 9(ivec3) ConstantComposite 114 79 79
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4(main): 2 Function None 3
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4(main): 2 Function None 3
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5: Label
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5: Label
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8(iid): 7(ptr) Variable Function
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8(iid): 7(ptr) Variable Function
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16(gid): 7(ptr) Variable Function
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16(gid): 7(ptr) Variable Function
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20(i): 7(ptr) Variable Function
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20(viewID): 7(ptr) Variable Function
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30(i): 7(ptr) Variable Function
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14: 13(ptr) AccessChain 11(gl_LocalInvocationID) 12
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14: 13(ptr) AccessChain 11(gl_LocalInvocationID) 12
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15: 6(int) Load 14
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15: 6(int) Load 14
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Store 8(iid) 15
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Store 8(iid) 15
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18: 13(ptr) AccessChain 17(gl_WorkGroupID) 12
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18: 13(ptr) AccessChain 17(gl_WorkGroupID) 12
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19: 6(int) Load 18
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19: 6(int) Load 18
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Store 16(gid) 19
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Store 16(gid) 19
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Store 20(i) 12
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26: 6(int) Load 25(gl_MeshViewCountNV)
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Branch 21
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27: 6(int) UMod 26 21
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21: Label
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28: 13(ptr) AccessChain 24(gl_MeshViewIndicesNV) 27
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LoopMerge 23 24 None
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29: 6(int) Load 28
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Branch 25
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Store 20(viewID) 29
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25: Label
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Store 30(i) 12
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26: 6(int) Load 20(i)
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Branch 31
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29: 28(bool) ULessThan 26 27
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31: Label
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BranchConditional 29 22 23
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LoopMerge 33 34 None
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22: Label
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Branch 35
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35: 6(int) Load 20(i)
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35: Label
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36: 6(int) Load 20(i)
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36: 6(int) Load 30(i)
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43: 42(ptr) AccessChain 39 41
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39: 38(bool) ULessThan 36 37
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44: 6(int) Load 43
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BranchConditional 39 32 33
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45: 6(int) IAdd 36 44
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32: Label
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46: 30(float) ConvertUToF 45
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45: 6(int) Load 30(i)
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47: 31(fvec4) CompositeConstruct 46 46 46 46
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46: 6(int) Load 30(i)
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49: 48(ptr) AccessChain 34(mem) 35
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53: 52(ptr) AccessChain 49 51
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Store 49 47
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54: 6(int) Load 53
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Branch 24
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55: 6(int) IAdd 46 54
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24: Label
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56: 40(float) ConvertUToF 55
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50: 6(int) Load 20(i)
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57: 41(fvec4) CompositeConstruct 56 56 56 56
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52: 6(int) IAdd 50 51
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59: 58(ptr) AccessChain 44(mem) 45
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Store 20(i) 52
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Store 59 57
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Branch 21
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Branch 34
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23: Label
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34: Label
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56: 53 Load 55(uni_image)
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60: 6(int) Load 30(i)
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57: 6(int) Load 8(iid)
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62: 6(int) IAdd 60 61
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58: 40(int) Bitcast 57
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Store 30(i) 62
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60: 59(ivec2) CompositeConstruct 58 58
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Branch 31
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61: 6(int) Load 16(gid)
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33: Label
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62: 48(ptr) AccessChain 34(mem) 61
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66: 63 Load 65(uni_image)
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63: 31(fvec4) Load 62
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67: 6(int) Load 8(iid)
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ImageWrite 56 60 63
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68: 50(int) Bitcast 67
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64: 53 Load 55(uni_image)
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70: 69(ivec2) CompositeConstruct 68 68
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65: 6(int) Load 8(iid)
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71: 6(int) Load 16(gid)
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66: 40(int) Bitcast 65
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72: 58(ptr) AccessChain 44(mem) 71
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67: 59(ivec2) CompositeConstruct 66 66
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73: 41(fvec4) Load 72
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68: 6(int) Load 16(gid)
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ImageWrite 66 70 73
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70: 6(int) IAdd 68 69
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74: 63 Load 65(uni_image)
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71: 48(ptr) AccessChain 34(mem) 70
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75: 6(int) Load 8(iid)
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72: 31(fvec4) Load 71
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76: 50(int) Bitcast 75
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ImageWrite 64 67 72
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77: 69(ivec2) CompositeConstruct 76 76
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MemoryBarrier 69 73
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78: 6(int) Load 16(gid)
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ControlBarrier 74 74 73
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80: 6(int) IAdd 78 79
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85: 84(ptr) AccessChain 80(mytask) 41
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81: 58(ptr) AccessChain 44(mem) 80
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Store 85 83
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82: 41(fvec4) Load 81
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89: 84(ptr) AccessChain 80(mytask) 51 41
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ImageWrite 74 77 82
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Store 89 88
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MemoryBarrier 79 83
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93: 84(ptr) AccessChain 80(mytask) 51 51
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ControlBarrier 84 84 83
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Store 93 92
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95: 94(ptr) AccessChain 90(mytask) 51
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95: 6(int) Load 16(gid)
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Store 95 93
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96: 6(int) UMod 95 74
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99: 94(ptr) AccessChain 90(mytask) 61 51
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97: 84(ptr) AccessChain 80(mytask) 51 96
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98: 75(fvec2) Load 97
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99: 84(ptr) AccessChain 80(mytask) 51 94
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Store 99 98
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Store 99 98
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MemoryBarrier 69 73
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103: 94(ptr) AccessChain 90(mytask) 61 61
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ControlBarrier 74 74 73
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Store 103 102
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Store 101(gl_TaskCountNV) 76
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105: 6(int) Load 16(gid)
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106: 6(int) UMod 105 84
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107: 94(ptr) AccessChain 90(mytask) 61 106
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108: 85(fvec2) Load 107
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109: 94(ptr) AccessChain 90(mytask) 61 104
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Store 109 108
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110: 6(int) Load 20(viewID)
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112: 111(ptr) AccessChain 90(mytask) 104
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Store 112 110
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MemoryBarrier 79 83
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ControlBarrier 84 84 83
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Store 113(gl_TaskCountNV) 86
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Return
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Return
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FunctionEnd
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FunctionEnd
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@ -1,5 +1,7 @@
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#version 450
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#version 450
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#define MAX_VIEWS gl_MaxMeshViewCountNV
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#define BARRIER() \
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#define BARRIER() \
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memoryBarrierShared(); \
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memoryBarrierShared(); \
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barrier();
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barrier();
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@ -19,12 +21,14 @@ shared vec4 mem[10];
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taskNV out Task {
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taskNV out Task {
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vec2 dummy;
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vec2 dummy;
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vec2 submesh[3];
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vec2 submesh[3];
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uint viewID;
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} mytask;
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} mytask;
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void main()
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void main()
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{
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{
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uint iid = gl_LocalInvocationID.x;
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uint iid = gl_LocalInvocationID.x;
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uint gid = gl_WorkGroupID.x;
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uint gid = gl_WorkGroupID.x;
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uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS];
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// 1. shared memory load and stores
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// 1. shared memory load and stores
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for (uint i = 0; i < 10; ++i) {
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for (uint i = 0; i < 10; ++i) {
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@ -41,6 +45,7 @@ void main()
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mytask.submesh[0] = vec2(32.0, 33.0);
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mytask.submesh[0] = vec2(32.0, 33.0);
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mytask.submesh[1] = vec2(34.0, 35.0);
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mytask.submesh[1] = vec2(34.0, 35.0);
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mytask.submesh[2] = mytask.submesh[gid%2];
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mytask.submesh[2] = mytask.submesh[gid%2];
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mytask.viewID = viewID;
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BARRIER();
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BARRIER();
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@ -5357,6 +5357,9 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
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"in highp uvec3 gl_GlobalInvocationID;"
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"in highp uvec3 gl_GlobalInvocationID;"
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"in highp uint gl_LocalInvocationIndex;"
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"in highp uint gl_LocalInvocationIndex;"
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"in uint gl_MeshViewCountNV;"
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"in uint gl_MeshViewIndicesNV[4];"
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"\n");
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"\n");
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}
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}
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@ -8843,6 +8846,8 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
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symbolTable.setVariableExtensions("gl_LocalInvocationID", 1, &E_GL_NV_mesh_shader);
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symbolTable.setVariableExtensions("gl_LocalInvocationID", 1, &E_GL_NV_mesh_shader);
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symbolTable.setVariableExtensions("gl_GlobalInvocationID", 1, &E_GL_NV_mesh_shader);
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symbolTable.setVariableExtensions("gl_GlobalInvocationID", 1, &E_GL_NV_mesh_shader);
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symbolTable.setVariableExtensions("gl_LocalInvocationIndex", 1, &E_GL_NV_mesh_shader);
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symbolTable.setVariableExtensions("gl_LocalInvocationIndex", 1, &E_GL_NV_mesh_shader);
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symbolTable.setVariableExtensions("gl_MeshViewCountNV", 1, &E_GL_NV_mesh_shader);
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symbolTable.setVariableExtensions("gl_MeshViewIndicesNV", 1, &E_GL_NV_mesh_shader);
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BuiltInVariable("gl_TaskCountNV", EbvTaskCountNV, symbolTable);
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BuiltInVariable("gl_TaskCountNV", EbvTaskCountNV, symbolTable);
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BuiltInVariable("gl_WorkGroupSize", EbvWorkGroupSize, symbolTable);
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BuiltInVariable("gl_WorkGroupSize", EbvWorkGroupSize, symbolTable);
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@ -8850,8 +8855,11 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
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BuiltInVariable("gl_LocalInvocationID", EbvLocalInvocationId, symbolTable);
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BuiltInVariable("gl_LocalInvocationID", EbvLocalInvocationId, symbolTable);
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BuiltInVariable("gl_GlobalInvocationID", EbvGlobalInvocationId, symbolTable);
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BuiltInVariable("gl_GlobalInvocationID", EbvGlobalInvocationId, symbolTable);
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BuiltInVariable("gl_LocalInvocationIndex", EbvLocalInvocationIndex, symbolTable);
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BuiltInVariable("gl_LocalInvocationIndex", EbvLocalInvocationIndex, symbolTable);
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BuiltInVariable("gl_MeshViewCountNV", EbvMeshViewCountNV, symbolTable);
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BuiltInVariable("gl_MeshViewIndicesNV", EbvMeshViewIndicesNV, symbolTable);
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symbolTable.setVariableExtensions("gl_MaxTaskWorkGroupSizeNV", 1, &E_GL_NV_mesh_shader);
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symbolTable.setVariableExtensions("gl_MaxTaskWorkGroupSizeNV", 1, &E_GL_NV_mesh_shader);
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symbolTable.setVariableExtensions("gl_MaxMeshViewCountNV", 1, &E_GL_NV_mesh_shader);
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symbolTable.setFunctionExtensions("barrier", 1, &E_GL_NV_mesh_shader);
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symbolTable.setFunctionExtensions("barrier", 1, &E_GL_NV_mesh_shader);
|
||||||
symbolTable.setFunctionExtensions("memoryBarrierShared", 1, &E_GL_NV_mesh_shader);
|
symbolTable.setFunctionExtensions("memoryBarrierShared", 1, &E_GL_NV_mesh_shader);
|
||||||
|
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Reference in New Issue
Block a user