Include GL_FRAGMENT_PRECISION_HIGH in ES 300/310.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@28494 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -149,6 +149,9 @@ uniform mediump; // ERROR
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layout(early_fragment_tests) in; // ERROR
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layout(early_fragment_tests) in; // ERROR
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#ifndef GL_FRAGMENT_PRECISION_HIGH
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#error missing GL_FRAGMENT_PRECISION_HIGH
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#endif
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float imageBuffer; // ERROR, reserved
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float imageBuffer; // ERROR, reserved
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float uimage2DRect; // ERROR, reserved
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float uimage2DRect; // ERROR, reserved
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@@ -36,8 +36,8 @@ ERROR: 0:129: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset,
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ERROR: 0:129: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset]
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ERROR: 0:129: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset]
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ERROR: 0:148: 'qualifier' : cannot use auxiliary, memory, interpolation, or precision qualifier in a default qualifier declaration (declaration with no type)
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ERROR: 0:148: 'qualifier' : cannot use auxiliary, memory, interpolation, or precision qualifier in a default qualifier declaration (declaration with no type)
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ERROR: 0:150: 'early_fragment_tests' : not supported for this version or the enabled extensions
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ERROR: 0:150: 'early_fragment_tests' : not supported for this version or the enabled extensions
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ERROR: 0:152: 'imageBuffer' : Reserved word.
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ERROR: 0:156: 'imageBuffer' : Reserved word.
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ERROR: 0:152: '' : syntax error
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ERROR: 0:156: '' : syntax error
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ERROR: 39 compilation errors. No code generated.
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ERROR: 39 compilation errors. No code generated.
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@@ -178,26 +178,15 @@ void TParseContext::initializeExtensionBehavior()
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const char* TParseContext::getPreamble()
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const char* TParseContext::getPreamble()
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{
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{
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if (profile == EEsProfile) {
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if (profile == EEsProfile) {
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if (version == 100) {
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return
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return
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"#define GL_ES 1\n"
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"#define GL_ES 1\n"
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"#define GL_FRAGMENT_PRECISION_HIGH 1\n"
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"#define GL_FRAGMENT_PRECISION_HIGH 1\n"
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"#define GL_OES_texture_3D 1\n"
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"#define GL_OES_texture_3D 1\n"
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"#define GL_OES_standard_derivatives 1\n"
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"#define GL_OES_standard_derivatives 1\n"
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"#define GL_EXT_frag_depth 1\n"
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"#define GL_EXT_frag_depth 1\n"
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"#define GL_OES_EGL_image_external 1\n"
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"#define GL_OES_EGL_image_external 1\n"
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"#define GL_EXT_shader_texture_lod 1\n"
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"#define GL_EXT_shader_texture_lod 1\n"
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;
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;
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} else {
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return
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"#define GL_ES 1\n"
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"#define GL_OES_texture_3D 1\n"
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"#define GL_OES_standard_derivatives 1\n"
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"#define GL_EXT_frag_depth 1\n"
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"#define GL_OES_EGL_image_external 1\n"
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"#define GL_EXT_shader_texture_lod 1\n"
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;
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}
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} else {
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} else {
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return
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return
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"#define GL_FRAGMENT_PRECISION_HIGH 1\n"
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"#define GL_FRAGMENT_PRECISION_HIGH 1\n"
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