0003-Add-support-for-SPV_NV_shader_image_footprint
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@@ -366,6 +366,10 @@ public:
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Id component;
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Id texelOut;
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Id lodClamp;
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#ifdef NV_EXTENSIONS
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Id granularity;
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Id coarse;
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#endif
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bool nonprivate;
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bool volatil;
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};
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