Merge pull request #2135 from alelenv/rt_shaderlang_enums
Re-add NV enums for raytracing to prevent build breaks.
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				@ -93,11 +93,17 @@ typedef enum {
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    EShLangFragment,
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    EShLangCompute,
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    EShLangRayGen,
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    EShLangRayGenNV = EShLangRayGen,
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    EShLangIntersect,
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    EShLangIntersectNV = EShLangIntersect,
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    EShLangAnyHit,
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    EShLangAnyHitNV = EShLangAnyHit,
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    EShLangClosestHit,
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    EShLangClosestHitNV = EShLangClosestHit,
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    EShLangMiss,
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    EShLangMissNV = EShLangMiss,
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    EShLangCallable,
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    EShLangCallableNV = EShLangCallable,
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    EShLangTaskNV,
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    EShLangMeshNV,
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    LAST_ELEMENT_MARKER(EShLangCount),
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@ -111,11 +117,17 @@ typedef enum {
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    EShLangFragmentMask       = (1 << EShLangFragment),
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    EShLangComputeMask        = (1 << EShLangCompute),
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    EShLangRayGenMask         = (1 << EShLangRayGen),
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    EShLangRayGenNVMask       = EShLangRayGenMask,
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    EShLangIntersectMask      = (1 << EShLangIntersect),
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    EShLangIntersectNVMask    = EShLangIntersectMask,
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    EShLangAnyHitMask         = (1 << EShLangAnyHit),
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    EShLangAnyHitNVMask       = EShLangAnyHitMask,
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    EShLangClosestHitMask     = (1 << EShLangClosestHit),
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    EShLangClosestHitNVMask   = EShLangClosestHitMask,
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    EShLangMissMask           = (1 << EShLangMiss),
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    EShLangMissNVMask         = EShLangMissMask,
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    EShLangCallableMask       = (1 << EShLangCallable),
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    EShLangCallableNVMask     = EShLangCallableMask,
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    EShLangTaskNVMask         = (1 << EShLangTaskNV),
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    EShLangMeshNVMask         = (1 << EShLangMeshNV),
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    LAST_ELEMENT_MARKER(EShLanguageMaskCount),
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