Add-support-for-SPV_NV_mesh_shader
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@@ -33,7 +33,7 @@ enum Op;
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enum Capability;
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static const int GLSLextNVVersion = 100;
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static const int GLSLextNVRevision = 8;
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static const int GLSLextNVRevision = 9;
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//SPV_NV_sample_mask_override_coverage
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const char* const E_SPV_NV_sample_mask_override_coverage = "SPV_NV_sample_mask_override_coverage";
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@@ -63,4 +63,7 @@ const char* const E_SPV_NV_compute_shader_derivatives = "SPV_NV_compute_shader_d
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//SPV_NV_shader_image_footprint
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const char* const E_SPV_NV_shader_image_footprint = "SPV_NV_shader_image_footprint";
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//SPV_NV_mesh_shader
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const char* const E_SPV_NV_mesh_shader = "SPV_NV_mesh_shader";
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#endif // #ifndef GLSLextNV_H
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