Add-support-for-SPV_NV_mesh_shader
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@@ -511,7 +511,8 @@ void SpirvStream::disassembleInstruction(Id resultId, Id /*typeId*/, Op opCode,
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strcmp(spv::E_SPV_NV_geometry_shader_passthrough, name) == 0 ||
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strcmp(spv::E_SPV_NV_viewport_array2, name) == 0 ||
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strcmp(spv::E_SPV_NVX_multiview_per_view_attributes, name) == 0 ||
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strcmp(spv::E_SPV_NV_fragment_shader_barycentric, name) == 0) {
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strcmp(spv::E_SPV_NV_fragment_shader_barycentric, name) == 0 ||
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strcmp(spv::E_SPV_NV_mesh_shader, name) == 0) {
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extInstSet = GLSLextNVInst;
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#endif
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}
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@@ -693,25 +694,44 @@ static const char* GLSLextNVGetDebugNames(const char* name, unsigned entrypoint)
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strcmp(name, spv::E_ARB_shader_viewport_layer_array) == 0 ||
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strcmp(name, spv::E_SPV_NV_viewport_array2) == 0 ||
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strcmp(spv::E_SPV_NVX_multiview_per_view_attributes, name) == 0 ||
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strcmp(spv::E_SPV_NV_fragment_shader_barycentric, name) == 0) {
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strcmp(spv::E_SPV_NV_fragment_shader_barycentric, name) == 0 ||
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strcmp(name, spv::E_SPV_NV_mesh_shader) == 0) {
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switch (entrypoint) {
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case DecorationOverrideCoverageNV: return "OverrideCoverageNV";
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case DecorationPassthroughNV: return "PassthroughNV";
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case CapabilityGeometryShaderPassthroughNV: return "GeometryShaderPassthroughNV";
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case DecorationViewportRelativeNV: return "ViewportRelativeNV";
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// NV builtins
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case BuiltInViewportMaskNV: return "ViewportMaskNV";
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case CapabilityShaderViewportMaskNV: return "ShaderViewportMaskNV";
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case DecorationSecondaryViewportRelativeNV: return "SecondaryViewportRelativeNV";
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case BuiltInSecondaryPositionNV: return "SecondaryPositionNV";
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case BuiltInSecondaryViewportMaskNV: return "SecondaryViewportMaskNV";
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case CapabilityShaderStereoViewNV: return "ShaderStereoViewNV";
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case BuiltInPositionPerViewNV: return "PositionPerViewNV";
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case BuiltInViewportMaskPerViewNV: return "ViewportMaskPerViewNV";
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case CapabilityPerViewAttributesNV: return "PerViewAttributesNV";
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case CapabilityFragmentBarycentricNV: return "FragmentBarycentricNV";
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case DecorationPerVertexNV: return "PerVertexNV";
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case BuiltInBaryCoordNV: return "BaryCoordNV";
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case BuiltInBaryCoordNoPerspNV: return "BaryCoordNoPerspNV";
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case BuiltInTaskCountNV: return "TaskCountNV";
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case BuiltInPrimitiveCountNV: return "PrimitiveCountNV";
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case BuiltInPrimitiveIndicesNV: return "PrimitiveIndicesNV";
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case BuiltInClipDistancePerViewNV: return "ClipDistancePerViewNV";
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case BuiltInCullDistancePerViewNV: return "CullDistancePerViewNV";
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case BuiltInLayerPerViewNV: return "LayerPerViewNV";
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case BuiltInMeshViewCountNV: return "MeshViewCountNV";
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case BuiltInMeshViewIndicesNV: return "MeshViewIndicesNV";
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// NV Capabilities
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case CapabilityGeometryShaderPassthroughNV: return "GeometryShaderPassthroughNV";
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case CapabilityShaderViewportMaskNV: return "ShaderViewportMaskNV";
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case CapabilityShaderStereoViewNV: return "ShaderStereoViewNV";
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case CapabilityPerViewAttributesNV: return "PerViewAttributesNV";
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case CapabilityFragmentBarycentricNV: return "FragmentBarycentricNV";
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case CapabilityMeshShadingNV: return "MeshShadingNV";
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// NV Decorations
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case DecorationOverrideCoverageNV: return "OverrideCoverageNV";
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case DecorationPassthroughNV: return "PassthroughNV";
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case DecorationViewportRelativeNV: return "ViewportRelativeNV";
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case DecorationSecondaryViewportRelativeNV: return "SecondaryViewportRelativeNV";
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case DecorationPerVertexNV: return "PerVertexNV";
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case DecorationPerPrimitiveNV: return "PerPrimitiveNV";
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case DecorationPerViewNV: return "PerViewNV";
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case DecorationPerTaskNV: return "PerTaskNV";
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default: return "Bad";
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}
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}
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