Add-support-for-SPV_NV_mesh_shader
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41
Test/spv.meshShaderTaskMem.mesh
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41
Test/spv.meshShaderTaskMem.mesh
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#version 450
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#define MAX_VER 81
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#define MAX_PRIM 32
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#define BARRIER() \
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memoryBarrierShared(); \
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barrier();
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#extension GL_NV_mesh_shader : enable
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layout(local_size_x = 32) in;
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layout(max_vertices=MAX_VER) out;
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layout(max_primitives=MAX_PRIM) out;
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layout(triangles) out;
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// test use of task memory in mesh shaders:
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taskNV in taskBlock {
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float gid1[2];
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vec4 gid2;
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} mytask;
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buffer bufferBlock {
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float gid3[2];
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vec4 gid4;
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} mybuf;
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layout(location=0) out outBlock {
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float gid5;
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vec4 gid6;
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} myblk[];
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void main()
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{
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uint iid = gl_LocalInvocationID.x;
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myblk[iid].gid5 = mytask.gid1[1] + mybuf.gid3[1];
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myblk[iid].gid6 = mytask.gid2 + mybuf.gid4;
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}
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