SPV capabilities: Add int16, int64, float16, and float64.
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@@ -10,6 +10,7 @@ Linked fragment stage:
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// Id's are bound by 1104
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Capability Shader
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Capability Float64
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Capability ClipDistance
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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@@ -10,6 +10,7 @@ Linked compute stage:
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// Id's are bound by 62
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Capability Shader
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Capability Float64
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint GLCompute 4 "main" 26 33
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