SPV capabilities: Add int16, int64, float16, and float64.
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@ -165,6 +165,18 @@ Id Builder::makeIntegerType(int width, bool hasSign)
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constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
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module.mapInstruction(type);
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// deal with capabilities
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switch (width) {
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case 16:
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addCapability(CapabilityInt16);
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break;
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case 64:
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addCapability(CapabilityInt64);
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break;
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default:
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break;
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}
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return type->getResultId();
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}
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@ -185,6 +197,18 @@ Id Builder::makeFloatType(int width)
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constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
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module.mapInstruction(type);
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// deal with capabilities
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switch (width) {
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case 16:
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addCapability(CapabilityFloat16);
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break;
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case 64:
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addCapability(CapabilityFloat64);
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break;
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default:
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break;
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}
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return type->getResultId();
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}
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@ -10,6 +10,7 @@ Linked fragment stage:
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// Id's are bound by 1104
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Capability Shader
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Capability Float64
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Capability ClipDistance
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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@ -10,6 +10,7 @@ Linked compute stage:
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// Id's are bound by 62
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Capability Shader
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Capability Float64
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint GLCompute 4 "main" 26 33
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